Comp Image
Vertical Street Demon
Icon 9Icon 87
Traits
Trait BackgroundStreet Demon Icon
7
Street Demon
3 > 5 > 7 > 10
Trait BackgroundStrategist Icon
3
Strategist
2 > 3 > 4 > 5
Trait BackgroundBruiser Icon
2
Bruiser
2 > 4 > 6
Trait BackgroundCyberboss Icon
2
Cyberboss
2 > 3 > 4
Trait BackgroundTechie Icon
2
Techie
2 > 4 > 6 > 8
Trait BackgroundA.M.P. Icon
1
A.M.P.
2 > 3 > 4 > 5
Trait BackgroundExecutioner Icon
1
Executioner
2 > 3 > 4 > 5
Trait BackgroundSlayer Icon
1
Slayer
2 > 4 > 6
Dr. Mundo Rengar Ekko Kobuko Neeko Samira Zyra Ziggs Brand
Trait BackgroundStreet Demon Icon
7
Trait BackgroundStrategist Icon
3
Trait BackgroundBruiser Icon
2
Trait BackgroundCyberboss Icon
2
Trait BackgroundTechie Icon
2
Trait BackgroundA.M.P. Icon
1
Trait BackgroundExecutioner Icon
1
Trait BackgroundSlayer Icon
1
Street Demon Icon
Street Demon
Techie Icon
Techie
Brand Cost Icon 4
800 HP
10 / 70
Current
TFT_Item_SpearOfShojin
TFT_Item_JeweledGauntlet
TFT_Item_PowerGauntlet
Best-in-Slot
TFT9_Item_OrnnHorizonFocus
TFT_Item_SpearOfShojin
TFT_Item_JeweledGauntlet
Alt Build 1
TFT4_Item_OrnnMuramana
TFT_Item_JeweledGauntlet
TFT_Item_PowerGauntlet
Ability Icon Paint Bomb
Range Icon 4 Hex
Throw a paint bomb at the largest group of enemies within 5 (scaleRange Icon) hexes, dealing 260/390/1500 (scaleAP Icon) magic damage to enemies within 1 hex and 100/150/600 (scaleAP Icon) magic damage to the nearest 4 enemies.
Strategist Icon
Strategist
Street Demon Icon
Street Demon
Neeko Cost Icon 4
1000 HP
30 / 90
Current
TFT_Item_GargoyleStoneplate
TFT_Item_WarmogsArmor
TFT_Item_Redemption
Best-in-Slot
TFT4_Item_OrnnAnimaVisage
TFT_Item_WarmogsArmor
TFT_Item_GargoyleStoneplate
Ability Icon Pop Up Mural
Range Icon 1 Hex
Gain 380/480/1824 (scaleAP IconscaleHealth Icon) Shield for 4 seconds and create an expanding zone that pops three times, each dealing 80/120/1800 (scaleAP Icon) magic damage to enemies hit. The third pop Chills enemies for 3 seconds.

Chill: Reduce Attack Speed by 20%
When to Play
Strategy
Tips & Tricks
  • After the buffs in 14.3, it’s almost always correct to play 7 Street Demon instead of 5 Street Demon with higher quality units.
Openers
Bruiser Techie
Dr. MundoDr. Mundo
ZyraZyra
EkkoEkko
LeBlancLeBlanc
MordekaiserMordekaiser
Trait BackgroundStreet Demon Icon
3
Trait BackgroundBruiser Icon
2
Trait BackgroundStrategist Icon
2
Trait BackgroundTechie Icon
2
Bastion Techie
PoppyPoppy
SeraphineSeraphine
ZyraZyra
ShyvanaShyvana
VeigarVeigar
Trait BackgroundTechie Icon
4
Trait BackgroundBastion Icon
2
Trait BackgroundCyberboss Icon
2
Cypher
ViVi
LeBlancLeBlanc
DravenDraven
GalioGalio
ZedZed
Trait BackgroundCypher Icon
5
Strong Conditions
Items
Spear of ShojinSpear of Shojin
Street Demon EmblemStreet Demon Emblem
ManazaneManazane
Sniper's FocusSniper’s Focus
Anima VisageAnima Visage
Augments
Street Demon CrownStreet Demon Crown
FreestylingFreestyling
Wandering Trainer IWandering Trainer I
Wandering Trainer IIWandering Trainer II
Tower DefenseTower Defense
Little BuddiesLittle Buddies
Blazing Soul IBlazing Soul I
Climb The Ladder IIClimb The Ladder II
Manaflow IIManaflow II
Item Priority
Spear of Shojin
>
Jeweled Gauntlet
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
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Leave a Reply

10 Comments

  1. Anonymous

    Adaptive Helm is a suitable replacement for Shojin

  2. Dred

    Is it ever worth rolling at 7 as its highly contested at the moment?

    1. Dutzie

      absolutely not

  3. Meow

    Works really well with cypher lose streak opener to reach 8 faster + get some good stuff from cypher cashout. That way even if you are contested, you’re stronger than your opponents.

  4. Anonymous

    why street demon on ziggs and not kobuko?

    1. Anonymous

      because u hit ziggs way earlier and after that just on who you have items for

  5. Anonymous

    i know it sounds insane but innervating locket on samira is actually pretty good xd

  6. Anonymous

    The most contested comp this patch. I only commit to this line if I have the augments and only one person contesting it. If there are 2 or more people contesting, better look for another comp to play.

  7. Moonlight

    Leblanc 2 with shojin and GW seems to stabilize this a lot early

  8. Anonymous

    ^^ Golemify is an auto click here boys, don’t sleep on it if you get it.