Comp Image
Vertical Street Demon
Icon 9Icon 87
Traits
Trait BackgroundStreet Demon Icon
7
Street Demon
3 > 5 > 7 > 10
Trait BackgroundStrategist Icon
3
Strategist
2 > 3 > 4 > 5
Trait BackgroundBruiser Icon
2
Bruiser
2 > 4 > 6
Trait BackgroundCyberboss Icon
2
Cyberboss
2 > 3 > 4
Trait BackgroundTechie Icon
2
Techie
2 > 4 > 6 > 8
Trait BackgroundA.M.P. Icon
1
A.M.P.
2 > 3 > 4 > 5
Trait BackgroundExecutioner Icon
1
Executioner
2 > 3 > 4 > 5
Trait BackgroundSlayer Icon
1
Slayer
2 > 4 > 6
Dr. Mundo Rengar Ekko Kobuko Neeko Samira Zyra Ziggs Brand
Trait BackgroundStreet Demon Icon
7
Trait BackgroundStrategist Icon
3
Trait BackgroundBruiser Icon
2
Trait BackgroundCyberboss Icon
2
Trait BackgroundTechie Icon
2
Trait BackgroundA.M.P. Icon
1
Trait BackgroundExecutioner Icon
1
Trait BackgroundSlayer Icon
1
Street Demon Icon
Street Demon
Techie Icon
Techie
Brand Cost Icon 4
800 HP
25 / 70
Current
TFT_Item_SpearOfShojin
TFT_Item_JeweledGauntlet
TFT_Item_PowerGauntlet
Best-in-Slot
TFT4_Item_OrnnMuramana
TFT_Item_JeweledGauntlet
TFT_Item_PowerGauntlet
Alt Build 1
TFT9_Item_OrnnHorizonFocus
TFT_Item_SpearOfShojin
TFT_Item_JeweledGauntlet
Ability Icon Paint Bomb
Range Icon 4 Hex
Throw a paint bomb at the largest group of enemies within 5 (scaleRange Icon) hexes, dealing 250/375/1500 (scaleAP Icon) magic damage to enemies within 1 hex and 100/150/600 (scaleAP Icon) magic damage to the nearest 4 enemies.
Strategist Icon
Strategist
Street Demon Icon
Street Demon
Neeko Cost Icon 4
1000 HP
30 / 85
Current
TFT_Item_GargoyleStoneplate
TFT_Item_WarmogsArmor
TFT_Item_Redemption
Best-in-Slot
TFT4_Item_OrnnAnimaVisage
TFT_Item_WarmogsArmor
TFT_Item_GargoyleStoneplate
Ability Icon Pop Up Mural
Range Icon 1 Hex
Gain 380/480/1824 (scaleAP IconscaleHealth Icon) Shield for 4 seconds and create an expanding zone that pops three times, each dealing 80/120/1800 (scaleAP Icon) magic damage to enemies hit. The third pop Chills enemies for 3 seconds.

Chill: Reduce Attack Speed by 20%
Bruiser Icon
Bruiser
Cyberboss Icon
Cyberboss
Kobuko Cost Icon 5
900 HP
120 / 0
Current
TFT_Item_Crownguard
TFT_Item_IonicSpark
TFT_Item_Bloodthirster
Ability Icon Game Over!
Range Icon 1 Hex
Passive: Attacks deal 100/150/999 (scaleAP Icon) bonus magic damage, and 50% in a one hex radius. At 50/50/90% Health, trigger ‘Phase 2’, then enrage for the rest of the fight, gaining 125% Attack Speed, 30/30/100% Omnivamp, and increasing the bonus magic damage by 33%.

Phase 2: Gain 900/1620/11664 (scaleHealth Icon) Shield for 4 seconds. Pick up a nearby enemy, knocking up all enemies within 2 hexes for 1.5 seconds. Then, slam down, dealing 300/450/13370 (scaleAP Icon) magic damage to the target and 150/225/1337 (scaleAP Icon) magic damage to all other enemies hit.
Street Demon Icon
Street Demon
A.M.P. Icon
A.M.P.
Samira Cost Icon 5
900 HP
20 / 100
Current
TFT_Item_LastWhisper
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
Ability Icon Demon Trigger
Range Icon 4 Hex
Dash towards the target and fire a volley of 22 (set14AmpIcon Icon) bullets over 2 seconds split between enemies within three hexes. Each bullet reduces armor by 3 and deals 63/94/2363 (scaleAD Icon) physical damage, reduced by 20% per hex distance from Samira (Total Damage: 1386/2079/51975 (scaleAD Icon)).

When the volley ends, dash back to safety while dealing 350/525/7875 (scaleAD Icon) physical damage to the current target.

For the duration of the Ability, Samira is Unstoppable and has 12%/12%/100% (scaleAP Icon) Omnivamp.
Strategist Icon
Strategist
Cyberboss Icon
Cyberboss
Ziggs Cost Icon 4
850 HP
20 / 70
Current
TFT_Item_StatikkShiv
TFT_Item_Morellonomicon
Ability Icon Bomberyordle
Range Icon 4 Hex
Throw a bomb that hits the most enemies in a + shapewhole row and column within Attack Range, dealing 250/375/1500 (scaleAP Icon) magic damage to enemies within 1 hex of the center and 130/200/900 (scaleAP Icon) magic damage to enemies further away. If only one unit is hit, deal 100% more.
When to Play
Strategy
Tips & Tricks
  • After the buffs in 14.3, it’s almost always correct to play 7 Street Demon instead of 5 Street Demon with higher quality units.
Openers
Bruiser Techie
Dr. MundoDr. Mundo
ZyraZyra
EkkoEkko
LeBlancLeBlanc
MordekaiserMordekaiser
Trait BackgroundStreet Demon Icon
3
Trait BackgroundBruiser Icon
2
Trait BackgroundStrategist Icon
2
Trait BackgroundTechie Icon
2
Bastion Techie
PoppyPoppy
SeraphineSeraphine
ZyraZyra
ShyvanaShyvana
VeigarVeigar
Trait BackgroundTechie Icon
4
Trait BackgroundBastion Icon
2
Trait BackgroundCyberboss Icon
2
Cypher
ViVi
LeBlancLeBlanc
DravenDraven
GalioGalio
ZedZed
Trait BackgroundCypher Icon
5
Strong Conditions
Items
Spear of ShojinSpear of Shojin
Street Demon EmblemStreet Demon Emblem
ManazaneManazane
Sniper's FocusSniper’s Focus
Anima VisageAnima Visage
Augments
Street Demon CrownStreet Demon Crown
FreestylingFreestyling
Wandering Trainer IWandering Trainer I
Wandering Trainer IIWandering Trainer II
Tower DefenseTower Defense
Little BuddiesLittle Buddies
Blazing Soul IBlazing Soul I
Item Priority
Spear of Shojin
>
Guardbreaker
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
0

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10 Comments

  1. Anonymous

    Adaptive Helm is a suitable replacement for Shojin

  2. Dred

    Is it ever worth rolling at 7 as its highly contested at the moment?

    1. Dutzie

      absolutely not

  3. Meow

    Works really well with cypher lose streak opener to reach 8 faster + get some good stuff from cypher cashout. That way even if you are contested, you’re stronger than your opponents.

  4. Anonymous

    why street demon on ziggs and not kobuko?

    1. Anonymous

      because u hit ziggs way earlier and after that just on who you have items for

  5. Anonymous

    i know it sounds insane but innervating locket on samira is actually pretty good xd

  6. Anonymous

    The most contested comp this patch. I only commit to this line if I have the augments and only one person contesting it. If there are 2 or more people contesting, better look for another comp to play.

  7. Moonlight

    Leblanc 2 with shojin and GW seems to stabilize this a lot early

  8. Anonymous

    ^^ Golemify is an auto click here boys, don’t sleep on it if you get it.