Main
▾
Traits
Current



Best-in-Slot



Alt Build 1



Alt Build 2



Alt Build 3



Alt Build 4



Passive: Gain 1.5% Attack Damage for each kill this game. (Kills: , %
)
Active: Deal 205/307/461/615 (
) physical damage to the current target.
[3
] Kingpin bonus: Teleport behind the lowest Health enemy within 3 hexes and deal 28/41/62/83 (
) bonus physical damage.
[7
] Kingpin bonus: Teleport behind the lowest Health enemy within 3 hexes and deal 41/62/93/124 (
) bonus physical damage. If this kills, immediately cast again with 75% damage.
Active: Deal 205/307/461/615 (
[3

[7

Current



Alt Build 1



Throw a shuriken at the furthest unmarked enemy within 4 hexes that deals 40/60/800 (
) magic damage and marks them. Then become untargetable, teleport to them, and summon shadows on every other marked enemy. Deal 135/203/810 (
) physical damage to adjacent enemies, while shadows deal 135/203/810 (
) physical damage to adjacent enemies.
Current


Passive: Gain 30% more max Health from all sources. (Bonus Health: )
Active: Flex, healing 88/138/217/296 (
) Health, then deal 195/331/567/804 (
) physical damage to the current target.
Active: Flex, healing 88/138/217/296 (
Current



Passive: Attacks deal 34/51/77 (
) physical damage to enemies adjacent to the target.
Active: Fire a beam two hexes beyond the current target, dealing 258/387/619 (
) physical damage to enemies hit.
Active: Fire a beam two hexes beyond the current target, dealing 258/387/619 (
When to Play
Not Today
Melee Item Opener
Strategy
Openers
Syndicate Slayer





Strong Conditions
Items






Augments


Item Priority

Sparring Gloves

B.F. Sword
Economy Strategy
- Do not spend gold on leveling this stage. If you have 2-stars and a good item, you can consider playing to win some rounds. Otherwise lose streak is common for stage 2.
- Roll to 33 gold, buying any unit that will be part of the level 4 or 5 board. You can also buy units that will be part of the level 6+ board, but you can sell those if your bench fills and you need to buy other units. Rolling to 33 gold is advisable because it allows you to save back up to 50g by 3-5.
- Do not level if you haven’t hit your 3-star 1-costs yet. If you have your 3-stars, you generally should still stay level 5 if you can win or if leveling to 6 would put you below 20g. Try to get above 40g this round.
- Ideally above 50g, level 5 at this point or level 6 with 3-stars.
- If you haven’t hit your 3-stars yet, roll to ~52g each turn. You don’t want to roll to perfect 50g as any units you buy in shop will put you below 50g. If you have 8+ copies of an itemized 1-cost, you can roll to 40g or 30g every round instead. Level to 6 once you hit your 3-stars.
- If you haven’t hit your 3-stars yet, you must roll until you hit them. You should level to 6 after hitting. In some rare games, you will miss or spend so much gold you can never catch up. These games will usually result in bottom 4 placements.
- Level to 7 if you can stay above ~20g. Otherwise stay level 6.
- Level to 7.
- Level to 8 if you are in bottom half of lobby HP and are losing rounds. If you are higher HP and feel stable, you can wait until next turn.
- Level to 8 if you haven’t already. Roll for any remaining units necessary for the comp. If stable, you can try to go 9. Most games you will end on level 8.
- Level to 9 whenever possible. This is rare, but can happen in the games you have a chance of winning.