Main
▾
Traits
Current



Best-in-Slot



Alt Build 1



Alt Build 2



Alt Build 3



Alt Build 4



Alt Build 5



Deal 320/450/600/750 (
) magic damage to the current target and 125/170/240/310 (
) magic damage to adjacent enemies.
If Veigar is the same star level as the target, deal 25% true damage. If Veigar is a higher star level, deal 40% true damage.
If Veigar is the same star level as the target, deal 25% true damage. If Veigar is a higher star level, deal 40% true damage.
Current



Alt Build 1



First cast: Every second for the rest of combat, heal 13/21/33/53 (
) Health and deal 25/40/63/93 (
) magic damage to adjacent enemies.
Gain 200/270/340/350 (
) max Health and 10% Damage Amp.
Gain 200/270/340/350 (
Alt Build 1



Gain 380/480/1824 (
) Shield for 4 seconds and create an expanding zone that pops three times, each dealing 80/120/1800 (
) magic damage to enemies hit. The third pop Chills enemies for 3 seconds.
Chill: Reduce Attack Speed by 20%
Chill: Reduce Attack Speed by 20%
When to Play
Blue Battery III
Cower, Weaklings!
Strategy
Tips & Tricks
- Aside from Blue Buff, there are no “mandatory” Veigar items. You are free to slam any of these items: Guardbreaker, Jeweled Gauntlet, Gunblade, Rabadon’s, Giant Slayer, Nashor’s, Shojin. Make sure you are open to slamming for tempo (while making sure you get Blue Buff)
- Deathfire Grasp, Lich Bane, Sniper’s, and Luden’s are all acceptable artifacts on Veigar but not comparable to Manazane. Fishbones is also significantly better than these other artifacts (but significantly worse than Manazane)
Openers
Bastion Techie





Strong Conditions
Items



Augments








Item Priority

Blue Buff
Economy Strategy
- Level to 4 if you have upgrades and a good item to place on one of those upgrades.
- Level to 5, unless on 3 loss streak.
- Level to 6. Roll until stable. “Stable” changes depending on rank, items, augments, composition, and patch, but generally speaking it involves 2-starring your desired 2-cost carry and a tank with items. Major divergence between elos: The lower your elo, the less upgrades you need to be “stable” and thus lower elo players should generally roll less than high elo players on 3-2.
- After your 3-2 rolldown, you should attempt to rebuild your economy to 50g.
- Once you reach 50g (it might be later than 3-5), start slow rolling down to ~52g each turn. Try to avoid rolling to exactly 50g as any unit you want to buy in shop will put you below 50g.
- If you are high HP relative to the lobby, continue slow rolling to 52g each turn. If you are lower HP, you should roll to hit your first 2-cost 3 star on 4-1 or 4-2. If you have to roll below 30g, your placement is usually capped at 3rd or 4th.
- If you are still high HP (70+), you can continue to slow roll. Otherwise, in the majority of cases, you should roll deep for your 3-stars here. If your HP is low, you can even go to 0 gold looking for your 3-stars. If you have your 3-stars and can afford to level to 7 with 10g+, do so.
- Level to 7 if you haven’t already.
- Level to 8 as soon as possible. This may not happen until 5-5 or in some games, stage 6.
- Level to 9 whenever possible. This is rare, but can happen in the games you have a chance of winning.
New highscore good?
Not really after the 15 (exaggerated) nerfs it got