Main
▾
Traits
Current



Best-in-Slot



Alt Build 1



Deal 300/400/560/720 (
) magic damage to the current target and 125/170/240/310 (
) magic damage to adjacent enemies.
If Veigar is the same star level as the target, deal 25% true damage. If Veigar is a higher star level, deal 40% true damage.
If Veigar is the same star level as the target, deal 25% true damage. If Veigar is a higher star level, deal 40% true damage.
Current



Alt Build 1



First cast: Every second for the rest of combat, heal 13/21/33/53 (
) Health and deal 25/40/63/93 (
) magic damage to adjacent enemies.
Gain 200/250/300/350 (
) max Health and 10% Damage Amp.
Gain 200/250/300/350 (
Current



Throw a paint bomb at the largest group of enemies within 5 (
) hexes, dealing 260/390/1500 (
) magic damage to enemies within 1 hex and 80/120/600 (
) magic damage to the nearest 4 enemies.
Current



Fire a soundwave through the current target that deals 250/375/585/795 (
) magic damage, reduced by 40% for each enemy hit.
Current

Passive: When units die, absorb their soul and heal 88/158/3564 (
) Health.
Active: Jump to the largest clump of enemies within 2 hexes, dealing 240/360/20000 (
) magic damage to adjacent enemies and 120/180/20000 (
) magic damage to other enemies within 2 hexes. 20% Shred all enemies hit for 4 seconds.
Shred: Reduce Magic Resist
Active: Jump to the largest clump of enemies within 2 hexes, dealing 240/360/20000 (
Shred: Reduce Magic Resist
When to Play
Prismatic Ticket
Starry Night
Strategy
Tips & Tricks
- Generally only play if you have a strong Bastion Techie opener or a good reroll augment like Starry Night / Prismatic Ticket
Openers
Bastion Techie





Strong Conditions
Items


Augments





Item Priority

Blue Buff

Nashor’s Tooth

Hextech Gunblade

Spear of Shojin
Economy Strategy
- Level to 4 if you have upgrades and a good item to place on one of those upgrades.
- Level to 5, unless on 3 loss streak.
- Level to 6. Roll until stable. “Stable” changes depending on rank, items, augments, composition, and patch, but generally speaking it involves 2-starring your desired 2-cost carry and a tank with items. Major divergence between elos: The lower your elo, the less upgrades you need to be “stable” and thus lower elo players should generally roll less than high elo players on 3-2.
- After your 3-2 rolldown, you should attempt to rebuild your economy to 50g.
- Once you reach 50g (it might be later than 3-5), start slow rolling down to ~52g each turn. Try to avoid rolling to exactly 50g as any unit you want to buy in shop will put you below 50g.
- If you are high HP relative to the lobby, continue slow rolling to 52g each turn. If you are lower HP, you should roll to hit your first 2-cost 3 star on 4-1 or 4-2. If you have to roll below 30g, your placement is usually capped at 3rd or 4th.
- If you are still high HP (70+), you can continue to slow roll. Otherwise, in the majority of cases, you should roll deep for your 3-stars here. If your HP is low, you can even go to 0 gold looking for your 3-stars. If you have your 3-stars and can afford to level to 7 with 10g+, do so.
- Level to 7 if you haven’t already.
- Level to 8 as soon as possible. This may not happen until 5-5 or in some games, stage 6.
- Level to 9 whenever possible. This is rare, but can happen in the games you have a chance of winning.