Comp Image
Veigar Reroll
Icon 9Icon 102
Traits
Trait BackgroundCyberboss Icon
4
Cyberboss
2 > 3 > 4
Trait BackgroundSoul Killer Icon
1
Soul Killer
1
Trait BackgroundTechie Icon
4
Techie
2 > 4 > 6 > 8
Trait BackgroundStrategist Icon
3
Strategist
2 > 3 > 4 > 5
Trait BackgroundStreet Demon Icon
3
Street Demon
3 > 5 > 7 > 10
Trait BackgroundBruiser Icon
2
Bruiser
2 > 4 > 6
Trait BackgroundBastion Icon
1
Bastion
2 > 4 > 6
Trait BackgroundExotech Icon
1
Exotech
3 > 5 > 7 > 10
Trait BackgroundGolden Ox Icon
1
Golden Ox
2 > 4 > 6
Ekko Poppy Viego Kobuko Mordekaiser Neeko Brand Veigar Ziggs
Trait BackgroundCyberboss Icon
4
Trait BackgroundSoul Killer Icon
1
Trait BackgroundTechie Icon
4
Trait BackgroundStrategist Icon
3
Trait BackgroundStreet Demon Icon
3
Trait BackgroundBruiser Icon
2
Trait BackgroundBastion Icon
1
Trait BackgroundExotech Icon
1
Trait BackgroundGolden Ox Icon
1
Cyberboss Icon
Cyberboss
Techie Icon
Techie
Veigar Cost Icon 2
550 HP
0 / 40
Current
TFT_Item_BlueBuff
TFT_Item_PowerGauntlet
TFT_Item_JeweledGauntlet
Best-in-Slot
TFT_Item_BlueBuff
TFT_Item_JeweledGauntlet
TFT4_Item_OrnnMuramana
Alt Build 1
TFT_Item_BlueBuff
TFT_Item_JeweledGauntlet
TFT_Item_Artifact_Fishbones
Alt Build 2
TFT_Item_BlueBuff
TFT_Item_Leviathan
TFT_Item_HextechGunblade
Alt Build 3
TFT_Item_BlueBuff
TFT_Item_JeweledGauntlet
TFT_Item_HextechGunblade
Alt Build 4
TFT_Item_BlueBuff
TFT_Item_SpearOfShojin
TFT_Item_JeweledGauntlet
Alt Build 5
TFT_Item_BlueBuff
TFT_Item_Leviathan
TFT_Item_SpearOfShojin
Ability Icon Cyber Supremacy
Range Icon 4 Hex
Deal 310/400/535/670 (scaleAP Icon) magic damage to the current target and 125/170/240/310 (scaleAP Icon) magic damage to adjacent enemies.

If Veigar is the same star level as the target, deal 25% true damage. If Veigar is a higher star level, deal 40% true damage.
Street Demon Icon
Street Demon
Techie Icon
Techie
Brand Cost Icon 4
800 HP
25 / 70
Current
TFT_Item_SpearOfShojin
TFT_Item_PowerGauntlet
TFT_Item_JeweledGauntlet
Ability Icon Paint Bomb
Range Icon 4 Hex
Throw a paint bomb at the largest group of enemies within 5 (scaleRange Icon) hexes, dealing 250/375/1500 (scaleAP Icon) magic damage to enemies within 1 hex and 100/150/600 (scaleAP Icon) magic damage to the nearest 4 enemies.
Bruiser Icon
Bruiser
Cyberboss Icon
Cyberboss
Kobuko Cost Icon 5
900 HP
120 / 0
Current
TFT_Item_Crownguard
TFT_Item_IonicSpark
TFT_Item_Bloodthirster
Ability Icon Game Over!
Range Icon 1 Hex
Passive: Attacks deal 100/150/999 (scaleAP Icon) bonus magic damage, and 50% in a one hex radius. At 50/50/90% Health, trigger ‘Phase 2’, then enrage for the rest of the fight, gaining 125% Attack Speed, 30/30/100% Omnivamp, and increasing the bonus magic damage by 33%.

Phase 2: Gain 900/1620/11664 (scaleHealth Icon) Shield for 4 seconds. Pick up a nearby enemy, knocking up all enemies within 2 hexes for 1.5 seconds. Then, slam down, dealing 300/450/13370 (scaleAP Icon) magic damage to the target and 150/225/1337 (scaleAP Icon) magic damage to all other enemies hit.
Strategist Icon
Strategist
Street Demon Icon
Street Demon
Neeko Cost Icon 4
1000 HP
30 / 85
Current
TFT_Item_DragonsClaw
TFT_Item_GargoyleStoneplate
TFT_Item_WarmogsArmor
Ability Icon Pop Up Mural
Range Icon 1 Hex
Gain 380/480/1824 (scaleAP IconscaleHealth Icon) Shield for 4 seconds and create an expanding zone that pops three times, each dealing 80/120/1800 (scaleAP Icon) magic damage to enemies hit. The third pop Chills enemies for 3 seconds.

Chill: Reduce Attack Speed by 20%
Golden Ox Icon
Golden Ox
Techie Icon
Techie
Soul Killer Icon
Soul Killer
Viego Cost Icon 5
1100 HP
25 / 65
Current
TFT_Item_ThiefsGloves
Ability Icon Holoblade
Range Icon 1 Hex
Passive: When units die, absorb their soul and heal 55/99/3564 (scaleHealth Icon) Health.

Active: Jump to the largest clump of enemies within 2 hexes, dealing 200/300/10000 (scaleAP Icon) magic damage to adjacent enemies and 90/135/10000 (scaleAP Icon) magic damage to other enemies within 2 hexes. 20% Shred all enemies hit for 4 seconds.

Shred: Reduce Magic Resist
Strategist Icon
Strategist
Cyberboss Icon
Cyberboss
Ziggs Cost Icon 4
850 HP
20 / 70
Current
TFT_Item_SpearOfShojin
TFT_Item_StatikkShiv
TFT_Item_Morellonomicon
Ability Icon Bomberyordle
Range Icon 4 Hex
Throw a bomb that hits the most enemies in a + shapewhole row and column within Attack Range, dealing 250/375/1500 (scaleAP Icon) magic damage to enemies within 1 hex of the center and 130/200/900 (scaleAP Icon) magic damage to enemies further away. If only one unit is hit, deal 100% more.
When to Play

Starry Night

Blue Battery III

Cower, Weaklings!

Strategy
Tips & Tricks
  • Jeweled Gauntlet was bugged on Veigar in 14.1 and did not work. It now works and is one of his best items.
Openers
Bastion Techie
PoppyPoppy
SeraphineSeraphine
ZyraZyra
ShyvanaShyvana
VeigarVeigar
Trait BackgroundTechie Icon
4
Trait BackgroundBastion Icon
2
Trait BackgroundCyberboss Icon
2
Strong Conditions
Items
Blue BuffBlue Buff
ManazaneManazane
FishbonesFishbones
Augments
CapacitorCapacitor
Cognitive ImplantCognitive Implant
Starry NightStarry Night
Prismatic TicketPrismatic Ticket
Buried Treasures IIIBuried Treasures III
Worth the Wait IIWorth the Wait II
Cower, Weaklings!Cower, Weaklings!
New High ScoreNew High Score
Item Priority
Blue Buff
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6. Roll until stable. “Stable” changes depending on rank, items, augments, composition, and patch, but generally speaking it involves 2-starring your desired 2-cost carry and a tank with items. Major divergence between elos: The lower your elo, the less upgrades you need to be “stable” and thus lower elo players should generally roll less than high elo players on 3-2.
  4. After your 3-2 rolldown, you should attempt to rebuild your economy to 50g.
  5. Once you reach 50g (it might be later than 3-5), start slow rolling down to ~52g each turn. Try to avoid rolling to exactly 50g as any unit you want to buy in shop will put you below 50g.
  6. If you are high HP relative to the lobby, continue slow rolling to 52g each turn. If you are lower HP, you should roll to hit your first 2-cost 3 star on 4-1 or 4-2. If you have to roll below 30g, your placement is usually capped at 3rd or 4th.
  7. If you are still high HP (70+), you can continue to slow roll. Otherwise, in the majority of cases, you should roll deep for your 3-stars here. If your HP is low, you can even go to 0 gold looking for your 3-stars. If you have your 3-stars and can afford to level to 7 with 10g+, do so.
  8. Level to 7 if you haven’t already.
  9. Level to 8 as soon as possible. This may not happen until 5-5 or in some games, stage 6.
  10. Level to 9 whenever possible. This is rare, but can happen in the games you have a chance of winning.
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