Comp Image
Vayne Reroll
Icon 7Icon 105
Traits
Trait BackgroundSlayer Icon
4
Slayer
2 > 4 > 6
Trait BackgroundVanguard Icon
4
Vanguard
2 > 4 > 6
Trait BackgroundDivinicorp Icon
2
Divinicorp
1 > 2 > 3 > 4 > 5 > 6 > 7
Trait BackgroundAnima Squad Icon
3
Anima Squad
3 > 5 > 7 > 10
Trait BackgroundCypher Icon
1
Cypher
3 > 4 > 5
Trait BackgroundGolden Ox Icon
1
Golden Ox
2 > 4 > 6
Sylas Jarvan IV Zed Leona Rhaast Vayne Senna
Trait BackgroundSlayer Icon
4
Trait BackgroundVanguard Icon
4
Trait BackgroundDivinicorp Icon
2
Trait BackgroundAnima Squad Icon
3
Trait BackgroundCypher Icon
1
Trait BackgroundGolden Ox Icon
1
Anima Squad Icon
Anima Squad
Slayer Icon
Slayer
Vayne Cost Icon 2
550 HP
40 / 80
Current
TFT_Item_GuinsoosRageblade
TFT_Item_GuinsoosRageblade
TFT_Item_MadredsBloodrazor
Best-in-Slot
TFT_Item_GuinsoosRageblade
TFT_Item_GuinsoosRageblade
TFT5_Item_RunaansHurricaneRadiant
Alt Build 1
TFT_Item_GuinsoosRageblade
TFT_Item_GuinsoosRageblade
TFT7_Item_ShimmerscaleGamblersBlade
Alt Build 2
TFT_Item_GuinsoosRageblade
TFT_Item_RunaansHurricane
TFT_Item_RunaansHurricane
Alt Build 3
TFT_Item_GuinsoosRageblade
TFT_Item_GuinsoosRageblade
TFT_Item_HextechGunblade
Alt Build 4
TFT_Item_GuinsoosRageblade
TFT_Item_GuinsoosRageblade
TFT_Item_Deathblade
Alt Build 5
TFT_Item_GuinsoosRageblade
TFT_Item_GuinsoosRageblade
TFT_Item_RunaansHurricane
Ability Icon Bat Bolts
Range Icon 4 Hex
Rapidly fire 3 attacks. The first two deal 25/38/56/75 (scaleAD Icon) bonus true damage, and the final attack deals 90/135/205/275 (scaleAD Icon) bonus true damage.
Golden Ox Icon
Golden Ox
Slayer Icon
Slayer
Vanguard Icon
Vanguard
Jarvan IV Cost Icon 3
850 HP
25 / 75
Current
TFT_Item_SpectralGauntlet
TFT_Item_FrozenHeart
TFT_Item_RedBuff
Best-in-Slot
TFT_Item_Artifact_UnendingDespair
TFT_Item_FrozenHeart
TFT_Item_WarmogsArmor
Alt Build 1
TFT_Item_Artifact_SilvermereDawn
TFT_Item_Bloodthirster
TFT_Item_SteraksGage
Alt Build 2
TFT_Item_Artifact_SuspiciousTrenchCoat
TFT_Item_SteraksGage
TFT_Item_GuardianAngel
Ability Icon Half-Moon Sweep
Range Icon 1 Hex
Strike the most enemies in a semi-circle, gaining 300/350/400 (scaleAP Icon) Shield for 4 seconds plus 30/50/80 (scaleAP Icon) per enemy hit. Deal 210/315/473 (scaleAD Icon) physical damage to enemies hit and reduce their Armor by 15/18/20 for the rest of combat.
Divinicorp Icon
Divinicorp
Slayer Icon
Slayer
Senna Cost Icon 3
700 HP
0 / 100
Current
TFT_Item_LastWhisper
TFT_Item_RapidFireCannon
TFT_Item_RunaansHurricane
Alt Build 1
TFT_Item_LastWhisper
TFT_Item_InfinityEdge
TFT_Item_RunaansHurricane
Alt Build 2
TFT_Item_LastWhisper
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
Ability Icon Ion Beam
Range Icon 4 Hex
Passive: Attacks deal 34/51/77 (scaleAD Icon) physical damage to enemies adjacent to the target.

Active: Fire a beam two hexes beyond the current target, dealing 258/387/619 (scaleAD Icon) physical damage to enemies hit.
Slayer Icon
Slayer
Cypher Icon
Cypher
Zed Cost Icon 4
1050 HP
0 / 50
Current
TFT_Item_Quicksilver
TFT_Item_UnstableConcoction
TFT_Item_InfinityEdge
Ability Icon Cutthroat Business
Range Icon 1 Hex
Throw a shuriken at the furthest unmarked enemy within 4 hexes that deals 40/60/800 (scaleAP Icon) magic damage and marks them. Then become untargetable, teleport to them, and summon shadows on every other marked enemy. Deal 135/203/788 (scaleAD Icon) physical damage to adjacent enemies, while shadows deal 135/203/788 (scaleAD Icon) physical damage to adjacent enemies.
Strategy
Tips & Tricks
  • If you are playing Two Much Value, you can play 4 2-costs with Rhaast, Vayne, Skarner, and Illaoi in the midgame.
  • This comp can use MANY bows. Note Senna has some alternative options, but bow is generally your best component
Openers
Anima Squad
SylasSylas
IllaoiIllaoi
RhaastRhaast
VayneVayne
SennaSenna
Trait BackgroundDivinicorp Icon
2
Trait BackgroundAnima Squad Icon
3
Trait BackgroundSlayer Icon
2
Trait BackgroundVanguard Icon
2
Vanguard Slayer
SylasSylas
RhaastRhaast
SkarnerSkarner
VayneVayne
Jarvan IVJarvan IV
Trait BackgroundVanguard Icon
4
Trait BackgroundSlayer Icon
2
Trait BackgroundDivinicorp Icon
1
Strong Conditions
Items
Guinsoo's RagebladeGuinsoo’s Rageblade
Gambler's BladeGambler’s Blade
Unending DespairUnending Despair
Silvermere DawnSilvermere Dawn
Suspicious Trench CoatSuspicious Trench Coat
Augments
Category FiveCategory Five
Two Much ValueTwo Much Value
All That ShimmersAll That Shimmers
Lethal ReroutingLethal Rerouting
Item Priority
Guinsoo's Rageblade
>
Recurve Bow
Economy Strategy
  1. This is an uncommon econ strategy. Sometimes there are zero comps in the meta that use it.
  2. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  3. Level to 5, unless on 3 loss streak.
  4. Level to 6. Roll until stable. “Stable” changes depending on rank, items, augments, composition, and patch, but generally speaking it involves 2-starring your desired 2-cost carry and a tank with items. Major divergence between elos: The lower your elo, the less upgrades you need to be “stable” and thus lower elo players should generally roll less than high elo players on 3-2.
  5. After your 3-2 rolldown, you should attempt to rebuild your economy to 50g.
  6. Once you reach 50g (it might be later than 3-5), start slow rolling down to ~52g each turn. Try to avoid rolling to exactly 50g as any unit you want to buy in shop will put you below 50g.
  7. Unlike 2-cost reroll, you generally cannot afford to dip below 50g this stage. If you have to due to HP, you’re likely going to end up in a bottom 4 placement. Slow roll to ~53g this stage, picking up your 2-costs and 3-costs.
  8. In some metas, this econ strategy levels to 7 here and slow rolls at 50g until stage 5. If you have high HP, you can defer going level 7 until 4-5.
  9. Level to 7 if you didn’t on 4-2 and continue to slow roll above 50g.
  10. Roll to 0g, trying to hit your key 2 and 3-cost 3 stars. You’ll want your carry and tank upgraded at a minimum.
  11. From this point onward, attempt to level to 8 and add any key remaining units to your board.