Main
▾
Traits
Current



Best-in-Slot



Alt Build 1



Alt Build 2



Alt Build 3



Alt Build 4



Rapidly fire 3 attacks. The first two deal 25/38/56/75 (
) bonus true damage, and the final attack deals 90/135/205/275 (
) bonus true damage.
Current



Alt Build 1



Passive: Attacks deal 34/51/77 (
) physical damage to enemies adjacent to the target.
Active: Fire a beam two hexes beyond the current target, dealing 258/387/619 (
) physical damage to enemies hit.
Active: Fire a beam two hexes beyond the current target, dealing 258/387/619 (
Current



Gain 55%/60%/90% (
) Durability for 4 seconds. Deal 100/150/1200 (
) magic damage to the largest clump of enemies within 2 hexes and Stun the center enemy for 2 seconds.
Enemies damaged by this ability take 8.5/13/90 (
) bonus magic damage from allies’ attacks for 4/4/10 seconds.
Enemies damaged by this ability take 8.5/13/90 (
When to Play
Strategy
Tips & Tricks
- If you are playing Two Much Value, you can play 4 2-costs with Rhaast, Vayne, Skarner, and Illaoi in the midgame.
Openers
Anima Squad





Vanguard Slayer





Strong Conditions
Items


Augments


Item Priority

Guinsoo’s Rageblade

Runaan’s Hurricane
Economy Strategy
- Level to 4 if you have upgrades and a good item to place on one of those upgrades.
- Level to 5, unless on 3 loss streak.
- Level to 6. Roll until stable. “Stable” changes depending on rank, items, augments, composition, and patch, but generally speaking it involves 2-starring your desired 2-cost carry and a tank with items. Major divergence between elos: The lower your elo, the less upgrades you need to be “stable” and thus lower elo players should generally roll less than high elo players on 3-2.
- After your 3-2 rolldown, you should attempt to rebuild your economy to 50g.
- Once you reach 50g (it might be later than 3-5), start slow rolling down to ~52g each turn. Try to avoid rolling to exactly 50g as any unit you want to buy in shop will put you below 50g.
- If you are high HP relative to the lobby, continue slow rolling to 52g each turn. If you are lower HP, you should roll to hit your first 2-cost 3 star on 4-1 or 4-2. If you have to roll below 30g, your placement is usually capped at 3rd or 4th.
- If you are still high HP (70+), you can continue to slow roll. Otherwise, in the majority of cases, you should roll deep for your 3-stars here. If your HP is low, you can even go to 0 gold looking for your 3-stars. If you have your 3-stars and can afford to level to 7 with 10g+, do so.
- Level to 7 if you haven’t already.
- Level to 8 as soon as possible. This may not happen until 5-5 or in some games, stage 6.
- Level to 9 whenever possible. This is rare, but can happen in the games you have a chance of winning.