Comp Image
Vayne Reroll
Icon 7Icon 69
Traits
Trait BackgroundSlayer Icon
4
Slayer
2 > 4 > 6
Trait BackgroundVanguard Icon
4
Vanguard
2 > 4 > 6
Trait BackgroundDivinicorp Icon
2
Divinicorp
1 > 2 > 3 > 4 > 5 > 6 > 7
Trait BackgroundAnima Squad Icon
3
Anima Squad
3 > 5 > 7 > 10
Trait BackgroundCypher Icon
1
Cypher
3 > 4 > 5
Trait BackgroundGolden Ox Icon
1
Golden Ox
2 > 4 > 6
Leona Rhaast Sylas Jarvan IV Zed Vayne Senna
Trait BackgroundSlayer Icon
4
Trait BackgroundVanguard Icon
4
Trait BackgroundDivinicorp Icon
2
Trait BackgroundAnima Squad Icon
3
Trait BackgroundCypher Icon
1
Trait BackgroundGolden Ox Icon
1
Anima Squad Icon
Anima Squad
Slayer Icon
Slayer
Vayne Cost Icon 2
550 HP
0 / 50
Current
TFT_Item_GuinsoosRageblade
TFT_Item_GuinsoosRageblade
TFT_Item_RunaansHurricane
Best-in-Slot
TFT_Item_GuinsoosRageblade
TFT_Item_GuinsoosRageblade
TFT5_Item_RunaansHurricaneRadiant
Alt Build 1
TFT5_Item_GuinsoosRagebladeRadiant
TFT_Item_RunaansHurricane
TFT_Item_RunaansHurricane
Alt Build 2
TFT_Item_GuinsoosRageblade
TFT_Item_RunaansHurricane
TFT_Item_RunaansHurricane
Alt Build 3
TFT_Item_GuinsoosRageblade
TFT_Item_GuinsoosRageblade
TFT_Item_HextechGunblade
Alt Build 4
TFT_Item_GuinsoosRageblade
TFT_Item_GuinsoosRageblade
TFT_Item_Deathblade
Ability Icon Bat Bolts
Range Icon 4 Hex
Rapidly fire 3 attacks. The first two deal 25/38/56/75 (scaleAD Icon) bonus true damage, and the final attack deals 90/135/205/275 (scaleAD Icon) bonus true damage.
Divinicorp Icon
Divinicorp
Slayer Icon
Slayer
Senna Cost Icon 3
700 HP
0 / 100
Current
TFT_Item_LastWhisper
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
Alt Build 1
TFT_Item_LastWhisper
TFT_Item_InfinityEdge
TFT_Item_RunaansHurricane
Ability Icon Ion Beam
Range Icon 4 Hex
Passive: Attacks deal 34/51/77 (scaleAD Icon) physical damage to enemies adjacent to the target.

Active: Fire a beam two hexes beyond the current target, dealing 258/387/619 (scaleAD Icon) physical damage to enemies hit.
Anima Squad Icon
Anima Squad
Vanguard Icon
Vanguard
Leona Cost Icon 4
1100 HP
50 / 110
Current
TFT_Item_SpectralGauntlet
TFT_Item_FrozenHeart
TFT_Item_RedBuff
Ability Icon Solar Flare
Range Icon 1 Hex
Gain 55%/60%/90% (scaleAP Icon) Durability for 4 seconds. Deal 100/150/1200 (scaleAP Icon) magic damage to the largest clump of enemies within 2 hexes and Stun the center enemy for 2 seconds.

Enemies damaged by this ability take 8.5/13/90 (scaleMR Icon) bonus magic damage from allies’ attacks for 4/4/10 seconds.
Strategy
Tips & Tricks
  • If you are playing Two Much Value, you can play 4 2-costs with Rhaast, Vayne, Skarner, and Illaoi in the midgame.
Openers
Anima Squad
SylasSylas
IllaoiIllaoi
RhaastRhaast
VayneVayne
SennaSenna
Trait BackgroundDivinicorp Icon
2
Trait BackgroundAnima Squad Icon
3
Trait BackgroundSlayer Icon
2
Trait BackgroundVanguard Icon
2
Vanguard Slayer
SylasSylas
RhaastRhaast
SkarnerSkarner
VayneVayne
Jarvan IVJarvan IV
Trait BackgroundVanguard Icon
4
Trait BackgroundSlayer Icon
2
Trait BackgroundDivinicorp Icon
1
Strong Conditions
Items
Guinsoo's RagebladeGuinsoo’s Rageblade
Runaan's HurricaneRunaan’s Hurricane
Augments
Category FiveCategory Five
Two Much ValueTwo Much Value
Item Priority
Guinsoo's Rageblade
>
Runaan's Hurricane
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6. Roll until stable. “Stable” changes depending on rank, items, augments, composition, and patch, but generally speaking it involves 2-starring your desired 2-cost carry and a tank with items. Major divergence between elos: The lower your elo, the less upgrades you need to be “stable” and thus lower elo players should generally roll less than high elo players on 3-2.
  4. After your 3-2 rolldown, you should attempt to rebuild your economy to 50g.
  5. Once you reach 50g (it might be later than 3-5), start slow rolling down to ~52g each turn. Try to avoid rolling to exactly 50g as any unit you want to buy in shop will put you below 50g.
  6. If you are high HP relative to the lobby, continue slow rolling to 52g each turn. If you are lower HP, you should roll to hit your first 2-cost 3 star on 4-1 or 4-2. If you have to roll below 30g, your placement is usually capped at 3rd or 4th.
  7. If you are still high HP (70+), you can continue to slow roll. Otherwise, in the majority of cases, you should roll deep for your 3-stars here. If your HP is low, you can even go to 0 gold looking for your 3-stars. If you have your 3-stars and can afford to level to 7 with 10g+, do so.
  8. Level to 7 if you haven’t already.
  9. Level to 8 as soon as possible. This may not happen until 5-5 or in some games, stage 6.
  10. Level to 9 whenever possible. This is rare, but can happen in the games you have a chance of winning.