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Traits
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Best-in-Slot



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Rapidly fire 3 attacks. The first two deal 25/38/56/75 (
) bonus true damage, and the final attack deals 90/135/205/275 (
) bonus true damage.
Current



Best-in-Slot



Alt Build 1



Alt Build 2



Strike the most enemies in a semi-circle, gaining 300/350/400 (
) Shield for 4 seconds plus 30/50/80 (
) per enemy hit. Deal 210/315/473 (
) physical damage to enemies hit and reduce their Armor by 15/18/20 for the rest of combat.
Current



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Alt Build 2



Passive: Attacks deal 34/51/77 (
) physical damage to enemies adjacent to the target.
Active: Fire a beam two hexes beyond the current target, dealing 258/387/619 (
) physical damage to enemies hit.
Active: Fire a beam two hexes beyond the current target, dealing 258/387/619 (
Current



Throw a shuriken at the furthest unmarked enemy within 4 hexes that deals 40/60/800 (
) magic damage and marks them. Then become untargetable, teleport to them, and summon shadows on every other marked enemy. Deal 135/203/788 (
) physical damage to adjacent enemies, while shadows deal 135/203/788 (
) physical damage to adjacent enemies.
When to Play
AD Item Opener
All That Shimmers
Category Five
Perfect Items
Two Much Value
Strategy
Tips & Tricks
- If you are playing Two Much Value, you can play 4 2-costs with Rhaast, Vayne, Skarner, and Illaoi in the midgame.
- This comp can use MANY bows. Note Senna has some alternative options, but bow is generally your best component
Openers
Anima Squad





Vanguard Slayer





Strong Conditions
Items





Augments




Item Priority

Guinsoo’s Rageblade

Recurve Bow
Economy Strategy
- This is an uncommon econ strategy. Sometimes there are zero comps in the meta that use it.
- Level to 4 if you have upgrades and a good item to place on one of those upgrades.
- Level to 5, unless on 3 loss streak.
- Level to 6. Roll until stable. “Stable” changes depending on rank, items, augments, composition, and patch, but generally speaking it involves 2-starring your desired 2-cost carry and a tank with items. Major divergence between elos: The lower your elo, the less upgrades you need to be “stable” and thus lower elo players should generally roll less than high elo players on 3-2.
- After your 3-2 rolldown, you should attempt to rebuild your economy to 50g.
- Once you reach 50g (it might be later than 3-5), start slow rolling down to ~52g each turn. Try to avoid rolling to exactly 50g as any unit you want to buy in shop will put you below 50g.
- Unlike 2-cost reroll, you generally cannot afford to dip below 50g this stage. If you have to due to HP, you’re likely going to end up in a bottom 4 placement. Slow roll to ~53g this stage, picking up your 2-costs and 3-costs.
- In some metas, this econ strategy levels to 7 here and slow rolls at 50g until stage 5. If you have high HP, you can defer going level 7 until 4-5.
- Level to 7 if you didn’t on 4-2 and continue to slow roll above 50g.
- Roll to 0g, trying to hit your key 2 and 3-cost 3 stars. You’ll want your carry and tank upgraded at a minimum.
- From this point onward, attempt to level to 8 and add any key remaining units to your board.