Comp Image
Rapidfire Renekton
Icon 9Icon 72
Traits
Trait BackgroundRapidfire Icon
6
Rapidfire
2 > 4 > 6
Trait BackgroundOverlord Icon
1
Overlord
1
Trait BackgroundBastion Icon
4
Bastion
2 > 4 > 6
Trait BackgroundExotech Icon
3
Exotech
3 > 5 > 7 > 10
Trait BackgroundDivinicorp Icon
1
Divinicorp
1 > 2 > 3 > 4 > 5 > 6 > 7
Trait BackgroundCypher Icon
2
Cypher
3 > 4 > 5
Trait BackgroundBoomBot Icon
1
BoomBot
2 > 4 > 6
Trait BackgroundMarksman Icon
1
Marksman
2 > 4
Trait BackgroundNitro Icon
1
Nitro
3 > 4
Trait BackgroundSyndicate Icon
1
Syndicate
3 > 5 > 7
Sejuani Jax Galio Renekton Zeri Draven Kog’Maw Twisted Fate Kindred
Trait BackgroundRapidfire Icon
6
Trait BackgroundOverlord Icon
1
Trait BackgroundBastion Icon
4
Trait BackgroundExotech Icon
3
Trait BackgroundDivinicorp Icon
1
Trait BackgroundCypher Icon
2
Trait BackgroundBoomBot Icon
1
Trait BackgroundMarksman Icon
1
Trait BackgroundNitro Icon
1
Trait BackgroundSyndicate Icon
1
Exotech Icon
Exotech
Rapidfire Icon
Rapidfire
Zeri Cost Icon 4
800 HP
0 / 40
Current
TFT14_JhinCyberneticItem
TFT_Item_HextechGunblade
TFT_Item_PowerGauntlet
Alt Build 1
TFT14_JhinCyberneticItem
TFT_Item_HextechGunblade
TFT_Item_MadredsBloodrazor
Alt Build 2
TFT14_ZeriCyberneticItem
TFT_Item_HextechGunblade
TFT_Item_MadredsBloodrazor
Alt Build 3
TFT14_ZeriCyberneticItem
TFT_Item_HextechGunblade
TFT_Item_Deathblade
Ability Icon Hyperthread Rush
Range Icon 7 Hex
Dash to a nearby location so quickly an untargetable echo lingers. The echo Attacks (scaleAD IconscaleAS Icon) as if it were Zeri, but deals 40/40/200% damage.

Echoes last 5/5/10 (scaleAP Icon) seconds, and disappear when Zeri dies.
Bastion Icon
Bastion
Divinicorp Icon
Divinicorp
Overlord Icon
Overlord
Renekton Cost Icon 5
1000 HP
70 / 150
Current
TFT14_Item_SwiftEmblemItem
TFT_Item_Quicksilver
TFT_Item_Bloodthirster
Alt Build 1
TFT14_Item_SwiftEmblemItem
TFT_Item_Quicksilver
TFT_Item_UnstableConcoction
Alt Build 2
TFT14_Item_SwiftEmblemItem
TFT_Item_Quicksilver
TFT_Item_MadredsBloodrazor
Ability Icon Dominus
Range Icon 1 Hex
Deal 398/597/1945 (scaleAD IconscaleAP Icon) physical damage to enemies within 2 hexes and Burn, and Wound them for 5 seconds. Gain 300/400/3000 max Health.

First Cast: Enter frenzy mode where attacks strike twice, dealing 116/173/1485 (scaleAD Icon) total physical damage and can dash to new targets.

Second Cast: Frenzy mode now strikes thrice, dealing 178/267/2970 (scaleAD Icon) total physical damage. Cannot cast again.

Burn: Deal 1% of the target’s max Health as true damage every second
Wound: Reduce healing received by 33%
Strategy
Tips & Tricks
  • 6 Rapidfire provides more than enough attack speed – you do not need Rageblade on Zeri. Try to still build Gunblade, especially if you feed Zeri to Renekton.
  • For Renekton, you’ll always want QSS. The third item is flexible between omnivamp and damage.
Openers
Bastion Rapidfire
JaxJax
PoppyPoppy
IllaoiIllaoi
Twisted FateTwisted Fate
GalioGalio
Trait BackgroundBastion Icon
4
Syndicate Rapidfire
Kog'MawKog’Maw
DariusDarius
SkarnerSkarner
Twisted FateTwisted Fate
BraumBraum
Trait BackgroundSyndicate Icon
3
Trait BackgroundBoomBot Icon
2
Trait BackgroundRapidfire Icon
2
Trait BackgroundVanguard Icon
2
Strong Conditions
Items
Rapidfire EmblemRapidfire Emblem
QuicksilverQuicksilver
Hextech GunbladeHextech Gunblade
Protector's VowProtector’s Vow
Augments
Rapidfire CrestRapidfire Crest
Rapidfire CrownRapidfire Crown
Economy Strategy
  1. Without econ augment, fast 9 is almost impossible without win-streak.
  2. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  3. Level to 5, unless on 3-loss streak.
  4. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  5. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  6. Level to 7 if you can stay above 30g, otherwise stay level 6.
  7. Level to 7, or 8 if you can stay above 30g.
  8. Level to 8. Main difference from Fast 8 is how much you roll on 8. Ideally you are high HP and don’t need to roll at all. Otherwise, roll for acceptable board and accumulate gold afterward.
  9. Level to 9 if you are rich enough to roll 20g+. Generally only possible with economy augment or encounter.
  10. Level to 9 if you can roll 20g+ or if low HP.
  11. Level to 9 and roll for important 5-costs. For the remainder of game, roll until you hit your 2 star itemized units. Can consider level 10 after hitting.
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