Main
▾
Traits
Current



Best-in-Slot



Alt Build 1



Alt Build 2



Alt Build 3



Alt Build 4



Deal 398/597/1945 (
) physical damage to enemies within 2 hexes and Burn, and Wound them for 5 seconds. Gain 300/400/3000 max Health.
First Cast: Enter frenzy mode where attacks strike twice, dealing 119/178/1485 (
) total physical damage and can dash to new targets.
Second Cast: Frenzy mode now strikes thrice, dealing 198/297/2970 (
) total physical damage. Cannot cast again.
Burn: Deal 1% of the target’s max Health as true damage every second
Wound: Reduce healing received by 33%
First Cast: Enter frenzy mode where attacks strike twice, dealing 119/178/1485 (
Second Cast: Frenzy mode now strikes thrice, dealing 198/297/2970 (
Burn: Deal 1% of the target’s max Health as true damage every second
Wound: Reduce healing received by 33%
Current



Alt Build 1



Alt Build 2



Alt Build 3



Alt Build 4



Dash to a nearby location so quickly an untargetable echo lingers. The echo Attacks (
) as if it were Zeri, but deals 40/40/200% damage.
Echoes last 5/5/10 (
) seconds, and disappear when Zeri dies.
Echoes last 5/5/10 (
Current



Best-in-Slot



Passive: Gain 30% more Armor and Magic Resist from all sources.
Active: Throw an EMP at the current target that explodes after 2 seconds. It deals 120/180/1800 (
) magic damage to enemies within 3 hexes and Stun them for 2/2/8 seconds.
Active: Throw an EMP at the current target that explodes after 2 seconds. It deals 120/180/1800 (
When to Play
Artifacts
Emblem
Strategy
Tips & Tricks
- 6 Rapidfire provides more than enough attack speed – you do not need Rageblade on Zeri. Try to still build Gunblade, especially if you feed Zeri to Renekton.
- For Renekton, you’ll always want QSS. The third item is flexible between omnivamp and damage.
- You can play Zed = Urgot > Aphelios > Jhin as alternative Rapidfire emblem holders before you hit Renekton
Openers
Bastion Rapidfire





Syndicate Rapidfire





Cypher





Strong Conditions
Items



Augments




Economy Strategy
- Without econ augment, fast 9 is almost impossible without win-streak.
- Level to 4 if you have upgrades and a good item to place on one of those upgrades.
- Level to 5, unless on 3-loss streak.
- Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
- Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
- Level to 7 if you can stay above 30g, otherwise stay level 6.
- Level to 7, or 8 if you can stay above 30g.
- Level to 8. Main difference from Fast 8 is how much you roll on 8. Ideally you are high HP and don’t need to roll at all. Otherwise, roll for acceptable board and accumulate gold afterward.
- Level to 9 if you are rich enough to roll 20g+. Generally only possible with economy augment or encounter.
- Level to 9 if you can roll 20g+ or if low HP.
- Level to 9 and roll for important 5-costs. For the remainder of game, roll until you hit your 2 star itemized units. Can consider level 10 after hitting.
definitely cant take this 2-1 after resource nerfs
who are good emblem holders until you get renekton? zed wasn’t amazing with it when i tried.
i tried with shaco and was good (without hat)(emerald)
Jhin was nice for me since you have good syn. with kindred on first waves