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Traits
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Passive: Gain 3 (
) Mana every second.
Active: Launch a magic missile at the current target that bounces to the nearest enemy. Deal 100/150/235 (
) magic damage to the current target and 60/90/140 (
) to the other, marking both of them. If they’re already marked, deal 190% damage.

Active: Launch a magic missile at the current target that bounces to the nearest enemy. Deal 100/150/235 (
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Throw a fireball at the current target that deals 230/345/1200 (
) magic damage and 3 (
) mini-fireballs split between the target and 2 nearby enemies that deal 45/68/300 (
) magic damage each.
Every 4 casts, instead, summon Tibbers (
) next to the current target, dealing 270/405/1215 (
) magic damage to enemies within 1 hex.

Every 4 casts, instead, summon Tibbers (

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Dash towards the target and fire a volley of 22 (
) bullets over 2 seconds split between enemies within three hexes. Each bullet reduces armor by 3 and deals 63/94/2363 (
) physical damage, reduced by 20% per hex distance from Samira (Total Damage: 1386/2079/51975 (
)).
When the volley ends, dash back to safety while dealing 350/525/7875 (
) physical damage to the current target.
For the duration of the Ability, Samira is Unstoppable and has 12%/12%/100% (
) Omnivamp.

When the volley ends, dash back to safety while dealing 350/525/7875 (
For the duration of the Ability, Samira is Unstoppable and has 12%/12%/100% (
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Gain 380/480/1824 (
) Shield for 4 seconds and create an expanding zone that pops three times, each dealing 80/120/1800 (
) magic damage to enemies hit. The third pop Chills enemies for 3 seconds.
Chill: Reduce Attack Speed by 20%
Chill: Reduce Attack Speed by 20%
When to Play
Artifacts
Lots of Gold
AP Item Opener
Blue Battery III
Caretaker’s Favor
Emblem
Strategy
Tips & Tricks
- Since this comp uses mixed damage types with Annie and Samira, augments such as Piercing Lotus and items like Obsidian Cleaver are even higher in value for this comp.
- Ideally can play Cypher in early game to farm resources. This kills two birds with one-stone: Lose streaking increases the probability of hitting good Annie items and provides you additional gold, which this comp wants a lot of.
- Since the AMP buffs to 4 and 5 AMP in patches 14.3 and 14.4, it is always correct to play the 5 AMP version. The 3 AMP version is included in case it becomes meta again
- Zac + Ziggs is flexible in the 5 AMP version. Can play Viego, Kobuko, Garen, Sylas + Leona (cheap, not ideal), etc. Ziggs + Zac or Viego is likely best as you don’t play Ziggs duo so Cyberboss is less valuable. Play whatever you upgrade.
- Yuumi does not need Blue Buff in 5 A.M.P comps as she gets plenty of mana from her passive. While it is a strong item, it is better on Annie if you have only one. Instead, you can build Gunblade + Full AP on Yuumi (Rabadon, JG, Archangel, GS, Guardbreaker, etc.)
- You shouldn’t always go for Yuumi 3 — it is just an option if you can’t easily go 9 or if you hit many copies. Do not roll on 7, this is not a reroll comp.
Openers
Cypher





Bruiser Techie





Strong Conditions
Items





Augments





Item Priority

Blue Buff

Spatula
Economy Strategy
- Without econ augment, fast 9 is almost impossible without win-streak.
- Level to 4 if you have upgrades and a good item to place on one of those upgrades.
- Level to 5, unless on 3-loss streak.
- Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
- Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
- Level to 7 if you can stay above 30g, otherwise stay level 6.
- Level to 7, or 8 if you can stay above 30g.
- Level to 8. Main difference from Fast 8 is how much you roll on 8. Ideally you are high HP and don’t need to roll at all. Otherwise, roll for acceptable board and accumulate gold afterward.
- Level to 9 if you are rich enough to roll 20g+. Generally only possible with economy augment or encounter.
- Level to 9 if you can roll 20g+ or if low HP.
- Level to 9 and roll for important 5-costs. For the remainder of game, roll until you hit your 2 star itemized units. Can consider level 10 after hitting.
When you hit 8 and stabilize, do you stay on 8 to hit Yuumi 3*?
Is there a case where you would stay 7 to get better Yuumi 3* odds?
I am at level 8, with Strategist mod from Garen on Annie. Would it be better to add in 4th Strategist at 9, for more durability on frontline, or a random GOx for more Amp on Ampnnie? I’ve checked, Even first tree of GOx does give more AMP despite Strat mod
I’d just play the Strategist or Zac. Viego isn’t the best right now and Strategist is a team-wide buff.
if it’s viable maybe add a drop down for Naafiri/Yuumi reroll?
Loosely covered here already: https://tftflow.com/composition/set14/naafiri-reroll