Comp Image
Kog’Maw Reroll
Icon 8Icon 96
Traits
Trait BackgroundVanguard Icon
6
Vanguard
2 > 4 > 6
Trait BackgroundBoomBot Icon
2
BoomBot
2 > 4 > 6
Trait BackgroundRapidfire Icon
2
Rapidfire
2 > 4 > 6
Trait BackgroundDivinicorp Icon
1
Divinicorp
1 > 2 > 3 > 4 > 5 > 6 > 7
Trait BackgroundAnima Squad Icon
2
Anima Squad
3 > 5 > 7 > 10
Trait BackgroundCypher Icon
1
Cypher
3 > 4 > 5
Trait BackgroundExotech Icon
1
Exotech
3 > 5 > 7 > 10
Trait BackgroundGolden Ox Icon
1
Golden Ox
2 > 4 > 6
Trait BackgroundSlayer Icon
1
Slayer
2 > 4 > 6
Sylas Vi Skarner Jarvan IV Leona Rhaast Kog’Maw Zeri
Trait BackgroundVanguard Icon
6
Trait BackgroundBoomBot Icon
2
Trait BackgroundRapidfire Icon
2
Trait BackgroundDivinicorp Icon
1
Trait BackgroundAnima Squad Icon
2
Trait BackgroundCypher Icon
1
Trait BackgroundExotech Icon
1
Trait BackgroundGolden Ox Icon
1
Trait BackgroundSlayer Icon
1
BoomBot Icon
BoomBot
Vanguard Icon
Vanguard
Skarner Cost Icon 2
800 HP
25 / 80
Current
TFT_Item_GargoyleStoneplate
TFT_Item_RedBuff
TFT_Item_Redemption
Best-in-Slot
TFT_Item_Artifact_UnendingDespair
TFT_Item_GargoyleStoneplate
TFT_Item_RedBuff
Alt Build 1
TFT_Item_BrambleVest
TFT_Item_SpectralGauntlet
TFT_Item_WarmogsArmor
Ability Icon Missile Defense
Range Icon 1 Hex
Gain 325/375/450/525 (scaleAP Icon) Shield for 3 seconds and dredge up a missile. When the Shield ends, hurl the missile at the group of most enemies within 2 (scaleRange Icon) hexes, dealing 115/173/265/358 (scaleArmor Icon) magic damage to the centermost enemy, and 50% of the damage to enemies adjacent to them.
BoomBot Icon
BoomBot
Rapidfire Icon
Rapidfire
Kog’Maw Cost Icon 1
500 HP
0 / 40
Current
TFT_Item_GuinsoosRageblade
TFT_Item_RunaansHurricane
TFT_Item_Deathblade
Ability Icon Fire at Will
Range Icon 4 Hex
For the next 5 seconds, gain 50% Attack Speed and attacks deal 20/30/45/60 (scaleAD Icon) bonus physical damage.
Exotech Icon
Exotech
Rapidfire Icon
Rapidfire
Zeri Cost Icon 4
800 HP
0 / 40
Current
TFT_Item_LastWhisper
TFT_Item_GuinsoosRageblade
Ability Icon Hyperthread Rush
Range Icon 7 Hex
Dash to a nearby location so quickly an untargetable echo lingers. The echo Attacks (scaleAD IconscaleAS Icon) as if it were Zeri, but deals 40/40/200% damage.

Echoes last 5/5/10 (scaleAP Icon) seconds, and disappear when Zeri dies.
When to Play
Strategy
Tips & Tricks
  • Kog’Maw and Skarner are key reroll targets. If you miss Vi or Sylas, feel free to drop either for Braum.
  • It is possible to play Cypher cashout from this comp. Generally worse than Zeri because 1-cost reroll comps tend to want to winstreak stage 3, but if you have MANY Kog’Maw and Cypher, can consider playing the cashout version.
Openers
Vanguard Rapidfire
Kog'MawKog’Maw
SylasSylas
ViVi
RhaastRhaast
SkarnerSkarner
Trait BackgroundVanguard Icon
4
Trait BackgroundBoomBot Icon
2
Trait BackgroundDivinicorp Icon
1
Strong Conditions
Items
Unending DespairUnending Despair
Augments
Thorn-Plated ArmorThorn-Plated Armor
Category FiveCategory Five
Worth the WaitWorth the Wait
Item Priority
Guinsoo's Rageblade
>
Runaan's Hurricane
>
Deathblade
Economy Strategy
  1. Do not spend gold on leveling this stage. If you have 2-stars and a good item, you can consider playing to win some rounds. Otherwise lose streak is common for stage 2.
  2. Roll to 33 gold, buying any unit that will be part of the level 4 or 5 board. You can also buy units that will be part of the level 6+ board, but you can sell those if your bench fills and you need to buy other units. Rolling to 33 gold is advisable because it allows you to save back up to 50g by 3-5.
  3. Do not level if you haven’t hit your 3-star 1-costs yet. If you have your 3-stars, you generally should still stay level 5 if you can win or if leveling to 6 would put you below 20g. Try to get above 40g this round.
  4. Ideally above 50g, level 5 at this point or level 6 with 3-stars.
  5. If you haven’t hit your 3-stars yet, roll to ~52g each turn. You don’t want to roll to perfect 50g as any units you buy in shop will put you below 50g. If you have 8+ copies of an itemized 1-cost, you can roll to 40g or 30g every round instead. Level to 6 once you hit your 3-stars.
  6. If you haven’t hit your 3-stars yet, you must roll until you hit them. You should level to 6 after hitting. In some rare games, you will miss or spend so much gold you can never catch up. These games will usually result in bottom 4 placements.
  7. Level to 7 if you can stay above ~20g. Otherwise stay level 6.
  8. Level to 7.
  9. Level to 8 if you are in bottom half of lobby HP and are losing rounds. If you are higher HP and feel stable, you can wait until next turn.
  10. Level to 8 if you haven’t already. Roll for any remaining units necessary for the comp. If stable, you can try to go 9. Most games you will end on level 8.
  11. Level to 9 whenever possible. This is rare, but can happen in the games you have a chance of winning.