Main
▾
Traits
Current



Best-in-Slot



Alt Build 1



Gain 325/375/450/525 (
) Shield for 3 seconds and dredge up a missile. When the Shield ends, hurl the missile at the group of most enemies within 2 (
) hexes, dealing 115/173/265/358 (
) magic damage to the centermost enemy, and 50% of the damage to enemies adjacent to them.
Current



For the next 5 seconds, gain 50% Attack Speed and attacks deal 20/30/45/60 (
) bonus physical damage.
Current


Dash to a nearby location so quickly an untargetable echo lingers. The echo Attacks (
) as if it were Zeri, but deals 40/40/200% damage.
Echoes last 5/5/10 (
) seconds, and disappear when Zeri dies.
Echoes last 5/5/10 (
When to Play
Category Five
Strategy
Tips & Tricks
- Kog’Maw and Skarner are key reroll targets. If you miss Vi or Sylas, feel free to drop either for Braum.
- It is possible to play Cypher cashout from this comp. Generally worse than Zeri because 1-cost reroll comps tend to want to winstreak stage 3, but if you have MANY Kog’Maw and Cypher, can consider playing the cashout version.
Openers
Vanguard Rapidfire





Strong Conditions
Items

Augments



Item Priority

Guinsoo’s Rageblade

Runaan’s Hurricane

Deathblade
Economy Strategy
- Do not spend gold on leveling this stage. If you have 2-stars and a good item, you can consider playing to win some rounds. Otherwise lose streak is common for stage 2.
- Roll to 33 gold, buying any unit that will be part of the level 4 or 5 board. You can also buy units that will be part of the level 6+ board, but you can sell those if your bench fills and you need to buy other units. Rolling to 33 gold is advisable because it allows you to save back up to 50g by 3-5.
- Do not level if you haven’t hit your 3-star 1-costs yet. If you have your 3-stars, you generally should still stay level 5 if you can win or if leveling to 6 would put you below 20g. Try to get above 40g this round.
- Ideally above 50g, level 5 at this point or level 6 with 3-stars.
- If you haven’t hit your 3-stars yet, roll to ~52g each turn. You don’t want to roll to perfect 50g as any units you buy in shop will put you below 50g. If you have 8+ copies of an itemized 1-cost, you can roll to 40g or 30g every round instead. Level to 6 once you hit your 3-stars.
- If you haven’t hit your 3-stars yet, you must roll until you hit them. You should level to 6 after hitting. In some rare games, you will miss or spend so much gold you can never catch up. These games will usually result in bottom 4 placements.
- Level to 7 if you can stay above ~20g. Otherwise stay level 6.
- Level to 7.
- Level to 8 if you are in bottom half of lobby HP and are losing rounds. If you are higher HP and feel stable, you can wait until next turn.
- Level to 8 if you haven’t already. Roll for any remaining units necessary for the comp. If stable, you can try to go 9. Most games you will end on level 8.
- Level to 9 whenever possible. This is rare, but can happen in the games you have a chance of winning.