Main
▾
Traits
Current



Best-in-Slot



Alt Build 1



Alt Build 2



Alt Build 3



Heal 140/145/150 (
) Health and leap to the lowest Health enemy in 2 hexes, dealing 142/213/319 (
) physical damage. Then, strike 2 times, each dealing 113/170/255 (
) physical damage.
Each cast increases leap range by 1 hex.
Each cast increases leap range by 1 hex.
Current



Best-in-Slot



Alt Build 1



Alt Build 2



Fire 5 rockets at random enemies within 2 hexes of the current target. Each rocket deals 77/115/186 (
) physical damage. Each cast fires an additional rocket.
Current



Best-in-Slot



Throw a paint bomb at the largest group of enemies within 5 (
) hexes, dealing 250/375/1500 (
) magic damage to enemies within 1 hex and 100/150/600 (
) magic damage to the nearest 4 enemies.
Current



Gain 380/480/1824 (
) Shield for 4 seconds and create an expanding zone that pops three times, each dealing 80/120/1800 (
) magic damage to enemies hit. The third pop Chills enemies for 3 seconds.
Chill: Reduce Attack Speed by 20%
Chill: Reduce Attack Speed by 20%
When to Play
Artifacts
Melee Item Opener
Strategy
Tips & Tricks
- Stats generally prefer Urgot over Viego on 9, but you should make that decision based on whether you are lacking damage or frontline
Openers
Executioner





Street Demon





Strong Conditions
Items







Augments




Item Priority

Frying Pan

B.F. Sword

Sparring Gloves
Economy Strategy
- Level to 4 if strong.
- Level to 5, unless on 3 loss streak.
- Level to 6, unless it places you below 30g.
- Stay level 6, unless you can stay above 50g on 7 or you are below 40 HP and can stay above 30g on 7.
- Level to 7, roll until board mostly upgraded. Never go below 10g even if missing tank or carry.
- Build up to 50g, slow roll to 50g until 5-1.
- If below ~25 HP, sometimes you must roll until you hit here. Not ideal.
- Roll until you hit 3-star carry and tank. Can go to 0g. Only greed gold if you are above ~60 HP.
- If you hit, you can level to 8. Otherwise stay 7. Holds true for every round for the rest of the game.
I think Fishbones on jinx can be very strong
I don’t think so tbh.
Jinx’s strength is being able to nuke one target with her cast by dumping everything on them.
If you spread that burst, she basically turns into a morgana, never killing anything.
You might get lucky and snipe a backline carry once or twice but it’s too inconsistent late game when you have many random targets.