Comp Image
Shaco Reroll
Icon 8Icon 72
Traits
Trait BackgroundSlayer Icon
6
Slayer
2 > 4 > 6
Trait BackgroundSyndicate Icon
3
Syndicate
3 > 5 > 7
Trait BackgroundBruiser Icon
2
Bruiser
2 > 4 > 6
Trait BackgroundDivinicorp Icon
1
Divinicorp
1 > 2 > 3 > 4 > 5 > 6 > 7
Trait BackgroundAnima Squad Icon
1
Anima Squad
3 > 5 > 7 > 10
Trait BackgroundCypher Icon
1
Cypher
3 > 4 > 5
Trait BackgroundDynamo Icon
1
Dynamo
2 > 3 > 4
Trait BackgroundGolden Ox Icon
1
Golden Ox
2 > 4 > 6
Trait BackgroundStreet Demon Icon
1
Street Demon
3 > 5 > 7 > 10
Trait BackgroundVanguard Icon
1
Vanguard
2 > 4 > 6
Dr. Mundo Shaco Jarvan IV Darius Zed Senna Miss Fortune Vayne
Trait BackgroundSlayer Icon
6
Trait BackgroundSyndicate Icon
3
Trait BackgroundBruiser Icon
2
Trait BackgroundDivinicorp Icon
1
Trait BackgroundAnima Squad Icon
1
Trait BackgroundCypher Icon
1
Trait BackgroundDynamo Icon
1
Trait BackgroundGolden Ox Icon
1
Trait BackgroundStreet Demon Icon
1
Trait BackgroundVanguard Icon
1
Syndicate Icon
Syndicate
Slayer Icon
Slayer
Shaco Cost Icon 1
600 HP
0 / 50
Current
TFT_Item_UnstableConcoction
TFT_Item_InfinityEdge
TFT_Item_GuardianAngel
Best-in-Slot
TFT_Item_Artifact_ProwlersClaw
TFT_Item_UnstableConcoction
TFT_Item_InfinityEdge
Alt Build 1
TFT_Item_Artifact_SilvermereDawn
TFT_Item_Bloodthirster
TFT_Item_UnstableConcoction
Alt Build 2
TFT5_Item_HandOfJusticeRadiant
TFT_Item_InfinityEdge
TFT_Item_GuardianAngel
Alt Build 3
TFT_Item_Artifact_Mittens
TFT_Item_UnstableConcoction
TFT_Item_GuardianAngel
Alt Build 4
TFT4_Item_OrnnDeathsDefiance
TFT_Item_UnstableConcoction
TFT_Item_InfinityEdge
Ability Icon Felony Fantastique
Range Icon 1 Hex
Passive: Gain 1.5% Attack Damage for each kill this game. (Kills: , % scaleAD Icon)

Active: Deal 205/307/461/615 (scaleAD Icon) physical damage to the current target.

[3 Syndicate Icon] Kingpin bonus: Teleport behind the lowest Health enemy within 3 hexes and deal 28/41/62/83 (scaleAD Icon) bonus physical damage.

[7 Syndicate Icon] Kingpin bonus: Teleport behind the lowest Health enemy within 3 hexes and deal 41/62/93/124 (scaleAD Icon) bonus physical damage. If this kills, immediately cast again with 75% damage.
Slayer Icon
Slayer
Cypher Icon
Cypher
Zed Cost Icon 4
1050 HP
0 / 50
Current
TFT_Item_UnstableConcoction
TFT_Item_GuardianAngel
TFT_Item_InfinityEdge
Alt Build 1
TFT_Item_Quicksilver
TFT_Item_UnstableConcoction
TFT_Item_InfinityEdge
Ability Icon Cutthroat Business
Range Icon 1 Hex
Throw a shuriken at the furthest unmarked enemy within 4 hexes that deals 40/60/800 (scaleAP Icon) magic damage and marks them. Then become untargetable, teleport to them, and summon shadows on every other marked enemy. Deal 135/203/810 (scaleAD Icon) physical damage to adjacent enemies, while shadows deal 135/203/810 (scaleAD Icon) physical damage to adjacent enemies.
Bruiser Icon
Bruiser
Street Demon Icon
Street Demon
Slayer Icon
Slayer
Dr. Mundo Cost Icon 1
650 HP
30 / 90
Current
TFT_Item_RedBuff
TFT_Item_SpectralGauntlet
Ability Icon Flex On ‘Em
Range Icon 1 Hex
Passive: Gain 30% more max Health from all sources. (Bonus Health:  )

Active: Flex, healing 88/138/217/296 (scaleHealth IconscaleAP Icon) Health, then deal 195/331/567/804 (scaleHealth IconscaleAD Icon) physical damage to the current target.
Divinicorp Icon
Divinicorp
Slayer Icon
Slayer
Senna Cost Icon 3
700 HP
0 / 100
Current
TFT_Item_LastWhisper
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
Ability Icon Ion Beam
Range Icon 4 Hex
Passive: Attacks deal 34/51/77 (scaleAD Icon) physical damage to enemies adjacent to the target.

Active: Fire a beam two hexes beyond the current target, dealing 258/387/619 (scaleAD Icon) physical damage to enemies hit.
Strategy
Openers
Syndicate Slayer
Dr. MundoDr. Mundo
ShacoShaco
DariusDarius
Twisted FateTwisted Fate
SennaSenna
Trait BackgroundSlayer Icon
3
Trait BackgroundSyndicate Icon
3
Trait BackgroundBruiser Icon
2
Trait BackgroundDivinicorp Icon
1
Strong Conditions
Items
Edge of NightEdge of Night
MittensMittens
Silvermere DawnSilvermere Dawn
Spectral CutlassSpectral Cutlass
Death's DefianceDeath’s Defiance
Prowler's ClawProwler’s Claw
Augments
Not TodayNot Today
Radiant RefactorRadiant Refactor
Item Priority
Sparring Gloves
>
B.F. Sword
Economy Strategy
  1. Do not spend gold on leveling this stage. If you have 2-stars and a good item, you can consider playing to win some rounds. Otherwise lose streak is common for stage 2.
  2. Roll to 33 gold, buying any unit that will be part of the level 4 or 5 board. You can also buy units that will be part of the level 6+ board, but you can sell those if your bench fills and you need to buy other units. Rolling to 33 gold is advisable because it allows you to save back up to 50g by 3-5.
  3. Do not level if you haven’t hit your 3-star 1-costs yet. If you have your 3-stars, you generally should still stay level 5 if you can win or if leveling to 6 would put you below 20g. Try to get above 40g this round.
  4. Ideally above 50g, level 5 at this point or level 6 with 3-stars.
  5. If you haven’t hit your 3-stars yet, roll to ~52g each turn. You don’t want to roll to perfect 50g as any units you buy in shop will put you below 50g. If you have 8+ copies of an itemized 1-cost, you can roll to 40g or 30g every round instead. Level to 6 once you hit your 3-stars.
  6. If you haven’t hit your 3-stars yet, you must roll until you hit them. You should level to 6 after hitting. In some rare games, you will miss or spend so much gold you can never catch up. These games will usually result in bottom 4 placements.
  7. Level to 7 if you can stay above ~20g. Otherwise stay level 6.
  8. Level to 7.
  9. Level to 8 if you are in bottom half of lobby HP and are losing rounds. If you are higher HP and feel stable, you can wait until next turn.
  10. Level to 8 if you haven’t already. Roll for any remaining units necessary for the comp. If stable, you can try to go 9. Most games you will end on level 8.
  11. Level to 9 whenever possible. This is rare, but can happen in the games you have a chance of winning.