Main
▾
Traits
Current



Best-in-Slot



Alt Build 1



Alt Build 2



Alt Build 3



Alt Build 4



Alt Build 5



For the next 5 seconds, gain 50% Attack Speed and attacks deal 21/32/72/127 (
) bonus physical damage.
Current



Best-in-Slot



Alt Build 1



Alt Build 2



Gain 372/525/816/1106 (
) Shield that rapidly decays over 4 seconds. Vi’s next attack deals 275/413/619/825 (
) physical damage.
Alt Build 1



Alt Build 2



Gain 150/200/250/300 (
) max Health and deal 165/267/436/604 (
) magic damage to the current target. If they die, gain an additional 75/100/125/150 Health.
When to Play
Emblem
NO SCOUT NO PIVOT
Pandora’s Bench
Starry Night
Thorn-Plated Armor
AD Item Opener
Strategy
Tips & Tricks
- It is possible to play Cypher cashout from this comp, although it’s rather untraditional since normally 1-cost reroll wants to winstreak in Stage 3
- Kog’Maw wants Rageblade + Kraken’s. 3rd item is highly flexible between Striker’s, 2nd Kraken, Giant Slayer, Gunblade, etc.
- Build armor items onto Skarner as his ability scales with armor — Especially strong with Thorn-Plated augment
Openers
Vanguard Rapidfire





Cypher





Strong Conditions
Items



Augments






Item Priority

Guinsoo’s Rageblade

Kraken’s Fury
Economy Strategy
- Do not spend gold on leveling this stage. If you have 2-stars and a good item, you can consider playing to win some rounds. Otherwise lose streak is common for stage 2.
- Roll to 33 gold, buying any unit that will be part of the level 4 or 5 board. You can also buy units that will be part of the level 6+ board, but you can sell those if your bench fills and you need to buy other units. Rolling to 33 gold is advisable because it allows you to save back up to 50g by 3-5.
- Do not level if you haven’t hit your 3-star 1-costs yet. If you have your 3-stars, you generally should still stay level 5 if you can win or if leveling to 6 would put you below 20g. Try to get above 40g this round.
- Ideally above 50g, level 5 at this point or level 6 with 3-stars.
- If you haven’t hit your 3-stars yet, roll to ~52g each turn. You don’t want to roll to perfect 50g as any units you buy in shop will put you below 50g. If you have 8+ copies of an itemized 1-cost, you can roll to 40g or 30g every round instead. Level to 6 once you hit your 3-stars.
- If you haven’t hit your 3-stars yet, you must roll until you hit them. You should level to 6 after hitting. In some rare games, you will miss or spend so much gold you can never catch up. These games will usually result in bottom 4 placements.
- Level to 7 if you can stay above ~20g. Otherwise stay level 6.
- Level to 7.
- Level to 8 if you are in bottom half of lobby HP and are losing rounds. If you are higher HP and feel stable, you can wait until next turn.
- Level to 8 if you haven’t already. Roll for any remaining units necessary for the comp. If stable, you can try to go 9. Most games you will end on level 8.
- Level to 9 whenever possible. This is rare, but can happen in the games you have a chance of winning.
I think you can run another variation of this with the Sylas augment as well, core of Kog/Kindred/Sylas/Vi, slotting in Vanguards and possibly Xayah for Anima/Marksman at level 9. Sylas gets the AP items, Kog gets the AD items, Vi gets leftover tank