Comp Image
Vertical Divinicorp
Icon 9Icon 90
Traits
Trait BackgroundDivinicorp Icon
6
Divinicorp
1 > 2 > 3 > 4 > 5 > 6 > 7
Trait BackgroundOverlord Icon
1
Overlord
1
Trait BackgroundBoomBot Icon
2
BoomBot
2 > 4 > 6
Trait BackgroundBruiser Icon
2
Bruiser
2 > 4 > 6
Trait BackgroundExecutioner Icon
2
Executioner
2 > 3 > 4 > 5
Trait BackgroundSlayer Icon
2
Slayer
2 > 4 > 6
Trait BackgroundVanguard Icon
2
Vanguard
2 > 4 > 6
Trait BackgroundBastion Icon
1
Bastion
2 > 4 > 6
Trait BackgroundDynamo Icon
1
Dynamo
2 > 3 > 4
Trait BackgroundGolden Ox Icon
1
Golden Ox
2 > 4 > 6
Rhaast Gragas Cho’Gath Jarvan IV Renekton Vex Senna Morgana Urgot
Trait BackgroundDivinicorp Icon
6
Trait BackgroundOverlord Icon
1
Trait BackgroundBoomBot Icon
2
Trait BackgroundBruiser Icon
2
Trait BackgroundExecutioner Icon
2
Trait BackgroundSlayer Icon
2
Trait BackgroundVanguard Icon
2
Trait BackgroundBastion Icon
1
Trait BackgroundDynamo Icon
1
Trait BackgroundGolden Ox Icon
1
Executioner Icon
Executioner
Divinicorp Icon
Divinicorp
Vex Cost Icon 4
800 HP
0 / 30
Current
TFT_Item_BlueBuff
TFT_Item_HextechGunblade
TFT_Item_PowerGauntlet
Best-in-Slot
TFT_Item_BlueBuff
TFT_Item_HextechGunblade
TFT_Item_Artifact_Fishbones
Ability Icon Retribution
Range Icon 4 Hex
Passive: Gain 15% Omnivamp. 150% of overhealing from Retribution’s damage is converted to bonus true damage to its primary target.

Active: Send a shadow to the target, dealing 100/150/600 (scaleAP Icon) magic damage to all enemies it passes through. The shadow then explodes, dealing 180/270/1100 (scaleAP Icon) magic damage to the target and 100/150/600 (scaleAP Icon) to enemies within 1 hex.
Golden Ox Icon
Golden Ox
Slayer Icon
Slayer
Vanguard Icon
Vanguard
Jarvan IV Cost Icon 3
850 HP
25 / 75
Alt Build 1
TFT14_Item_DivinicorpEmblemItem
Ability Icon Half-Moon Sweep
Range Icon 1 Hex
Strike the most enemies in a semi-circle, gaining 300/350/400 (scaleAP Icon) Shield for 4 seconds plus 30/50/80 (scaleAP Icon) per enemy hit. Deal 168/252/378 (scaleAD Icon) physical damage to enemies hit and reduce their Armor by 15/18/20 for the rest of combat.
Strategy
Tips & Tricks
  • Divinicorp and Renekton both received sizable buffs in 14.4 which made this comp more viable than before
Openers
Divinicorp
MorganaMorgana
JhinJhin
RhaastRhaast
GragasGragas
SennaSenna
Trait BackgroundDivinicorp Icon
4
Trait BackgroundDynamo Icon
2
Divinicorp
MorganaMorgana
JhinJhin
RhaastRhaast
GragasGragas
Jarvan IVJarvan IV
Trait BackgroundDivinicorp Icon
3
Trait BackgroundDynamo Icon
2
Trait BackgroundVanguard Icon
2
Divinicorp
MorganaMorgana
JhinJhin
RhaastRhaast
Jarvan IVJarvan IV
SennaSenna
Trait BackgroundDivinicorp Icon
3
Trait BackgroundDynamo Icon
2
Trait BackgroundSlayer Icon
2
Trait BackgroundVanguard Icon
2
Strong Conditions
Items
Divinicorp EmblemDivinicorp Emblem
Blue BuffBlue Buff
Augments
One Buff, Two BuffOne Buff, Two Buff
CoronationCoronation
GolemifyGolemify
Item Priority
Spatula
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
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