Comp Image
Bastion Zeri
Icon 9Icon 84
Traits
Trait BackgroundBastion Icon
6
Bastion
2 > 4 > 6
Trait BackgroundGod of the Net Icon
1
God of the Net
1
Trait BackgroundOverlord Icon
1
Overlord
1
Trait BackgroundExotech Icon
3
Exotech
3 > 5 > 7 > 10
Trait BackgroundRapidfire Icon
2
Rapidfire
2 > 4 > 6
Trait BackgroundDivinicorp Icon
1
Divinicorp
1 > 2 > 3 > 4 > 5 > 6 > 7
Trait BackgroundCypher Icon
2
Cypher
3 > 4 > 5
Trait BackgroundCyberboss Icon
1
Cyberboss
2 > 3 > 4
Trait BackgroundNitro Icon
1
Nitro
3 > 4
Trait BackgroundTechie Icon
1
Techie
2 > 4 > 6 > 8
Galio Jax Shyvana Poppy Renekton Sejuani Garen Draven Zeri
Trait BackgroundBastion Icon
6
Trait BackgroundGod of the Net Icon
1
Trait BackgroundOverlord Icon
1
Trait BackgroundExotech Icon
3
Trait BackgroundRapidfire Icon
2
Trait BackgroundDivinicorp Icon
1
Trait BackgroundCypher Icon
2
Trait BackgroundCyberboss Icon
1
Trait BackgroundNitro Icon
1
Trait BackgroundTechie Icon
1
Exotech Icon
Exotech
Rapidfire Icon
Rapidfire
Zeri Cost Icon 4
800 HP
0 / 40
Current
TFT14_ZeriCyberneticItem
TFT_Item_GuinsoosRageblade
TFT_Item_HextechGunblade
Best-in-Slot
TFT_Item_GuinsoosRageblade
TFT_Item_GuinsoosRageblade
TFT5_Item_HextechGunbladeRadiant
Alt Build 1
TFT14_ZeriCyberneticItem
TFT5_Item_GuinsoosRagebladeRadiant
TFT_Item_HextechGunblade
Alt Build 2
TFT14_ZeriCyberneticItem
TFT_Item_GuinsoosRageblade
TFT_Item_GuinsoosRageblade
Alt Build 3
TFT14_JhinCyberneticItem
TFT_Item_GuinsoosRageblade
TFT_Item_HextechGunblade
Alt Build 4
TFT14_JhinCyberneticItem
TFT_Item_GuinsoosRageblade
TFT_Item_GuinsoosRageblade
Alt Build 5
TFT_Item_GuinsoosRageblade
TFT_Item_GuinsoosRageblade
TFT_Item_HextechGunblade
Ability Icon Hyperthread Rush
Range Icon 7 Hex
Dash to a nearby location so quickly an untargetable echo lingers. The echo Attacks (scaleAD IconscaleAS Icon) as if it were Zeri, but deals 50/50/200% damage.

Echoes last 5/5/10 (scaleAP Icon) seconds, and disappear when Zeri dies.
Bastion Icon
Bastion
Exotech Icon
Exotech
Sejuani Cost Icon 4
1000 HP
50 / 140
Current
TFT_Item_FrozenHeart
TFT_Item_SpectralGauntlet
TFT14_SejuaniCyberneticItem
Alt Build 1
TFT14_JaxCyberneticItem
TFT14_MordekaiserCyberneticItem
Ability Icon Blue Screen
Range Icon 1 Hex
Passive: Gain 30% more Armor and Magic Resist from all sources.

Active: Throw an EMP at the current target that explodes after 2 seconds. It deals 120/180/1800 (scaleAP Icon) magic damage to enemies within 3 hexes and Stun them for 2/2/8 seconds.
Cypher Icon
Cypher
Rapidfire Icon
Rapidfire
Draven Cost Icon 3
700 HP
30 / 120
Current
TFT_Item_LastWhisper
TFT_Item_RapidFireCannon
TFT_Item_InfinityEdge
Ability Icon Cache Hack
Range Icon 4 Hex
Hurl two massive axes at the most enemies in a line, dealing 234/350/563 (scaleAD IconscaleAP Icon) physical damage before returning. Damage is reduced by 20% for each enemy hit.
Bastion Icon
Bastion
Divinicorp Icon
Divinicorp
Overlord Icon
Overlord
Renekton Cost Icon 5
1000 HP
70 / 150
Current
TFT_Item_Bloodthirster
TFT_Item_SteraksGage
TFT_Item_GuardianAngel
Ability Icon Dominus
Range Icon 1 Hex
Deal 410/615/1972 (scaleAD IconscaleAP Icon) physical damage to enemies within 2 hexes and Burn, and Wound them for 5 seconds. Gain 300/400/3000 max Health.

First Cast: Enter frenzy mode where attacks strike twice, dealing 123/184/1575 (scaleAD Icon) total physical damage and can dash to new targets.

Second Cast: Frenzy mode now strikes thrice, dealing 189/283/3150 (scaleAD Icon) total physical damage. Cannot cast again.

Burn: Deal 1% of the target’s max Health as true damage every second
Wound: Reduce healing received by 33%
Strategy
Tips & Tricks
  • Bastion Zeri is the easiest transition from Cypher cashouts. Try and gain as much Intel by lose-streaking before Stage 4 while killing units with Kog’Maw or Draven. Hold bastions and aim to cashout on 3-7 or 4-3.
  • Renekton should be itemized with melee carry items if possible, not tank items.
  • Hall of Mirrors on Sejuani is broken.
  • Can choose to keep Cypher with Draven + Galio + Zed if you have solid cashout and items for Draven. This allows you to play higher quality units and cap out higher for win.
  • Ideally only angle Zeri if you have Flux Capacitor or Pulse Stabilizer as your first Exotech item, unless you have Cypher opener or strong Bastion opener.
Openers
Cypher
Kog'MawKog’Maw
ViVi
LeBlancLeBlanc
DravenDraven
GalioGalio
Trait BackgroundCypher Icon
4
Trait BackgroundRapidfire Icon
2
Strong Conditions
Items
Guinsoo's RagebladeGuinsoo’s Rageblade
Flux CapacitorFlux Capacitor
Hextech GunbladeHextech Gunblade
Lightshield CrestLightshield Crest
Hextech LifebladeHextech Lifeblade
Pulse StabilizerPulse Stabilizer
Augments
Radiant RefactorRadiant Refactor
Hall of MirrorsHall of Mirrors
Little BuddiesLittle Buddies
Item Priority
Guinsoo's Rageblade
>
Hextech Gunblade
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.