Main
▾
Traits
Current



Best-in-Slot



Alt Build 1



Passive: Gain 15% (
) Omnivamp.
Active: Deal 143/215/322/429 (
) physical damage to the current target. Then, summon 3 packmates that deal 39/59/88/117 (
) physical damage and 2 (
) Alphas that deal 91/137/205/273 (
) physical damage to the current target.
Active: Deal 143/215/322/429 (

Current



Best-in-Slot



First cast: Every second for the rest of combat, heal 13/21/33/53 (
) Health and deal 25/40/63/93 (
) magic damage to adjacent enemies.
Gain 200/250/300/350 (
) max Health and 10% Damage Amp.
Gain 200/250/300/350 (
Current



Fire a bouncing grenade that hits four enemies, dealing 77/115/172/230 (
) physical damage and 20% Sundering them for 4.5 (
) seconds. The fourth bounce returns to the initial target and deals 195/293/440/586 (
) physical damage.
Sunder: Reduces Armor
Sunder: Reduces Armor
Current



Deal 200/300/455/610 (
) magic damage to the current target and 75/115/170/225 (
) magic damage to the 3 (
) nearest enemies. Heal 100/125/210/295 Health + 20/25/40/55 per enemy hit.

Current



Passive: Gain 30% more Armor and Magic Resist from all sources.
Active: Throw an EMP at the current target that explodes after 2 seconds. It deals 120/180/1800 (
) magic damage to enemies within 3 hexes and Stun them for 2/2/8 seconds.
Active: Throw an EMP at the current target that explodes after 2 seconds. It deals 120/180/1800 (
When to Play
Artifacts
Strategy
Tips & Tricks
- Only play if you have Spectral Cutlass for Naafiri. This item completely enables the comp. Comp is even better if your 3 Exotech item is Hyper Fangs or Pulse
- Can play 5 A.M.P, but recommend Viego over Yuumi / Samira
Openers
Nitro





Strong Conditions
Items



Augments



Item Priority

Spectral Cutlass

Sparring Gloves
Economy Strategy
- Level to 4 if you have upgrades and a good item to place on one of those upgrades.
- Level to 5, unless on 3 loss streak.
- Level to 6. Roll until stable. “Stable” changes depending on rank, items, augments, composition, and patch, but generally speaking it involves 2-starring your desired 2-cost carry and a tank with items. Major divergence between elos: The lower your elo, the less upgrades you need to be “stable” and thus lower elo players should generally roll less than high elo players on 3-2.
- After your 3-2 rolldown, you should attempt to rebuild your economy to 50g.
- Once you reach 50g (it might be later than 3-5), start slow rolling down to ~52g each turn. Try to avoid rolling to exactly 50g as any unit you want to buy in shop will put you below 50g.
- If you are high HP relative to the lobby, continue slow rolling to 52g each turn. If you are lower HP, you should roll to hit your first 2-cost 3 star on 4-1 or 4-2. If you have to roll below 30g, your placement is usually capped at 3rd or 4th.
- If you are still high HP (70+), you can continue to slow roll. Otherwise, in the majority of cases, you should roll deep for your 3-stars here. If your HP is low, you can even go to 0 gold looking for your 3-stars. If you have your 3-stars and can afford to level to 7 with 10g+, do so.
- Level to 7 if you haven’t already.
- Level to 8 as soon as possible. This may not happen until 5-5 or in some games, stage 6.
- Level to 9 whenever possible. This is rare, but can happen in the games you have a chance of winning.