Comp Image
Naafiri Reroll
Icon 9Icon 108
Traits
Trait BackgroundA.M.P. Icon
5
A.M.P.
2 > 3 > 4 > 5
Trait BackgroundStrategist Icon
3
Strategist
2 > 3 > 4 > 5
Trait BackgroundExotech Icon
3
Exotech
3 > 5 > 7 > 10
Trait BackgroundStreet Demon Icon
3
Street Demon
3 > 5 > 7 > 10
Trait BackgroundBastion Icon
2
Bastion
2 > 4 > 6
Trait BackgroundAnima Squad Icon
1
Anima Squad
3 > 5 > 7 > 10
Trait BackgroundGolden Ox Icon
1
Golden Ox
2 > 4 > 6
Trait BackgroundNitro Icon
1
Nitro
3 > 4
Jax Nidalee Ekko Sejuani Neeko Naafiri Annie Samira Yuumi
Trait BackgroundA.M.P. Icon
5
Trait BackgroundStrategist Icon
3
Trait BackgroundExotech Icon
3
Trait BackgroundStreet Demon Icon
3
Trait BackgroundBastion Icon
2
Trait BackgroundAnima Squad Icon
1
Trait BackgroundGolden Ox Icon
1
Trait BackgroundNitro Icon
1
Exotech Icon
Exotech
A.M.P. Icon
A.M.P.
Naafiri Cost Icon 2
700 HP
0 / 50
Current
TFT14_JhinCyberneticItem
TFT_Item_UnstableConcoction
TFT_Item_GuardianAngel
Best-in-Slot
TFT_Item_Artifact_SpectralCutlass
TFT14_JhinCyberneticItem
TFT_Item_UnstableConcoction
Alt Build 1
TFT_Item_Artifact_SpectralCutlass
TFT_Item_InfinityEdge
TFT_Item_UnstableConcoction
Alt Build 2
TFT_Item_Artifact_ProwlersClaw
TFT14_JhinCyberneticItem
TFT_Item_UnstableConcoction
Alt Build 3
TFT_Item_Artifact_SilvermereDawn
TFT14_JhinCyberneticItem
TFT_Item_UnstableConcoction
Alt Build 4
TFT14_NaafiriCyberneticItem
TFT_Item_InfinityEdge
TFT_Item_GuardianAngel
Alt Build 5
TFT14_JhinCyberneticItem
TFT_Item_Bloodthirster
TFT_Item_TitansResolve
Ability Icon Alpha Protocol
Range Icon 1 Hex
Passive: Gain 15% (scaleAP Icon) Omnivamp.

Active: Deal 143/215/322/429 (scaleAD Icon) physical damage to the current target. Then, summon 3 packmates that deal 39/59/88/117 (scaleAD Icon) physical damage and 2 (set14AmpIcon Icon) Alphas that deal 86/129/193/257 (scaleAD Icon) physical damage to the current target.
Anima Squad Icon
Anima Squad
Strategist Icon
Strategist
A.M.P. Icon
A.M.P.
Yuumi Cost Icon 3
650 HP
0 / 30
Current
TFT_Item_HextechGunblade
TFT_Item_ArchangelsStaff
TFT_Item_JeweledGauntlet
Best-in-Slot
TFT4_Item_OrnnZhonyasParadox
TFT_Item_BlueBuff
TFT_Item_RabadonsDeathcap
Alt Build 1
TFT_Item_Artifact_SeekersArmguard
TFT_Item_HextechGunblade
TFT_Item_JeweledGauntlet
Alt Build 2
TFT_Item_Artifact_LichBane
TFT_Item_BlueBuff
TFT_Item_RabadonsDeathcap
Alt Build 3
TFT_Item_HextechGunblade
TFT_Item_RabadonsDeathcap
TFT_Item_MadredsBloodrazor
Alt Build 4
TFT_Item_HextechGunblade
TFT_Item_RabadonsDeathcap
TFT_Item_JeweledGauntlet
Alt Build 5
TFT_Item_BlueBuff
TFT_Item_JeweledGauntlet
TFT_Item_HextechGunblade
Ability Icon Yuum.AI
Range Icon 4 Hex
Passive: Gain 3 (set14AmpIcon Icon) Mana every second.

Active: Launch a magic missile at the current target that bounces to the nearest enemy. Deal 100/150/235 (scaleAP Icon) magic damage to the current target and 60/90/140 (scaleAP Icon) to the other, marking both of them. If they’re already marked, deal 190% damage.
Golden Ox Icon
Golden Ox
A.M.P. Icon
A.M.P.
Annie Cost Icon 4
850 HP
0 / 40
Current
TFT_Item_BlueBuff
TFT_Item_SpearOfShojin
TFT_Item_Leviathan
Alt Build 1
TFT_Item_BlueBuff
TFT_Item_SpearOfShojin
TFT_Item_ArchangelsStaff
Alt Build 2
TFT_Item_BlueBuff
TFT_Item_Leviathan
TFT_Item_ArchangelsStaff
Ability Icon Goldilocks
Range Icon 4 Hex
Throw a fireball at the current target that deals 230/345/1200 (scaleAP Icon) magic damage and 3 (set14AmpIcon Icon) mini-fireballs split between the target and 2 nearby enemies that deal 45/68/300 (scaleAP Icon) magic damage each.

Every 4 casts, instead, summon Tibbers (scaleAP Iconset14AmpIcon Icon) next to the current target, dealing 270/405/1215 (scaleAP Icon) magic damage to enemies within 1 hex.
Nitro Icon
Nitro
A.M.P. Icon
A.M.P.
Nidalee Cost Icon 1
650 HP
20 / 60
Alt Build 1
TFT_Item_Bloodthirster
TFT_Item_TitansResolve
TFT_Item_Crownguard
Ability Icon Charged Claws
Range Icon 1 Hex
Deal 200/300/455/610 (scaleAP Icon) magic damage to the current target and 75/115/170/225 (scaleAP Icon) magic damage to the 3 (set14AmpIcon Icon) nearest enemies. Heal 100/125/210/295 Health + 20/25/40/55 per enemy hit.
Strategy
Tips & Tricks
  • After the buff to 4 A.M.P in Patch 14.4, this comp now is much more stable before Samira and therefore can afford to roll for Yuumi 3. Hitting Naafiri 3 + Yuumi 3 is a big win condition for the comp, especially without Spectral Cutlass
  • Yuumi does not need Blue Buff in A.M.P comps as she gets plenty of mana from her passive. While it is a strong item, it is better on Annie if you have one. Instead, you can build Gunblade + Full AP on Yuumi (Rabadon, JG, Archangel, GS, Guardbreaker, etc.)
  • This means Yuumi’s only “core” item is Gunblade — the other 2 items are flexible between many options, so you should be open to early game slams
  • Artifacts are excellent in this comp. Naafiri can hold several artifacts and so can Yuumi, so it’s hard to miss with an augment like Living Forge
Openers
Nitro
NidaleeNidalee
JhinJhin
NaafiriNaafiri
ShyvanaShyvana
EliseElise
Trait BackgroundNitro Icon
3
Trait BackgroundA.M.P. Icon
2
Trait BackgroundDynamo Icon
2
Strong Conditions
Items
Spectral CutlassSpectral Cutlass
Hyper FangsHyper Fangs
Pulse StabilizerPulse Stabilizer
Prowler's ClawProwler’s Claw
Silvermere DawnSilvermere Dawn
Zhonya's ParadoxZhonya’s Paradox
Seeker's ArmguardSeeker’s Armguard
Lich BaneLich Bane
Augments
Living ForgeLiving Forge
Portable ForgePortable Forge
Latent ForgeLatent Forge
Wand OverflowWand Overflow
Item Priority
Spectral Cutlass
Economy Strategy
  1. This is an uncommon econ strategy. Sometimes there are zero comps in the meta that use it.
  2. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  3. Level to 5, unless on 3 loss streak.
  4. Level to 6. Roll until stable. “Stable” changes depending on rank, items, augments, composition, and patch, but generally speaking it involves 2-starring your desired 2-cost carry and a tank with items. Major divergence between elos: The lower your elo, the less upgrades you need to be “stable” and thus lower elo players should generally roll less than high elo players on 3-2.
  5. After your 3-2 rolldown, you should attempt to rebuild your economy to 50g.
  6. Once you reach 50g (it might be later than 3-5), start slow rolling down to ~52g each turn. Try to avoid rolling to exactly 50g as any unit you want to buy in shop will put you below 50g.
  7. Unlike 2-cost reroll, you generally cannot afford to dip below 50g this stage. If you have to due to HP, you’re likely going to end up in a bottom 4 placement. Slow roll to ~53g this stage, picking up your 2-costs and 3-costs.
  8. In some metas, this econ strategy levels to 7 here and slow rolls at 50g until stage 5. If you have high HP, you can defer going level 7 until 4-5.
  9. Level to 7 if you didn’t on 4-2 and continue to slow roll above 50g.
  10. Roll to 0g, trying to hit your key 2 and 3-cost 3 stars. You’ll want your carry and tank upgraded at a minimum.
  11. From this point onward, attempt to level to 8 and add any key remaining units to your board.
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