Comp Image
Naafiri Reroll
Icon 10Icon 132
Traits
Trait BackgroundSoul Killer Icon
1
Soul Killer
1
Trait BackgroundA.M.P. Icon
4
A.M.P.
2 > 3 > 4 > 5
Trait BackgroundExotech Icon
3
Exotech
3 > 5 > 7 > 10
Trait BackgroundNitro Icon
3
Nitro
3 > 4
Trait BackgroundBastion Icon
2
Bastion
2 > 4 > 6
Trait BackgroundDynamo Icon
2
Dynamo
2 > 3 > 4
Trait BackgroundGolden Ox Icon
2
Golden Ox
2 > 4 > 6
Trait BackgroundTechie Icon
2
Techie
2 > 4 > 6 > 8
Trait BackgroundMarksman Icon
1
Marksman
2 > 4
Trait BackgroundStreet Demon Icon
1
Street Demon
3 > 5 > 7 > 10
Sejuani Viego Shyvana R-080T Nidalee Naafiri Jhin Annie Elise Samira
Trait BackgroundSoul Killer Icon
1
Trait BackgroundA.M.P. Icon
4
Trait BackgroundExotech Icon
3
Trait BackgroundNitro Icon
3
Trait BackgroundBastion Icon
2
Trait BackgroundDynamo Icon
2
Trait BackgroundGolden Ox Icon
2
Trait BackgroundTechie Icon
2
Trait BackgroundMarksman Icon
1
Trait BackgroundStreet Demon Icon
1
Exotech Icon
Exotech
A.M.P. Icon
A.M.P.
Naafiri Cost Icon 2
700 HP
0 / 50
Current
TFT_Item_Artifact_SpectralCutlass
TFT_Item_InfinityEdge
TFT_Item_UnstableConcoction
Best-in-Slot
TFT_Item_Artifact_SpectralCutlass
TFT_Item_InfinityEdge
TFT14_NaafiriCyberneticItem
Alt Build 1
TFT_Item_Artifact_SpectralCutlass
TFT14_JhinCyberneticItem
TFT_Item_UnstableConcoction
Ability Icon Alpha Protocol
Range Icon 1 Hex
Passive: Gain 15% (scaleAP Icon) Omnivamp.

Active: Deal 143/215/322/429 (scaleAD Icon) physical damage to the current target. Then, summon 3 packmates that deal 39/59/88/117 (scaleAD Icon) physical damage and 2 (set14AmpIcon Icon) Alphas that deal 91/137/205/273 (scaleAD Icon) physical damage to the current target.
Bastion Icon
Bastion
Nitro Icon
Nitro
Techie Icon
Techie
Shyvana Cost Icon 2
700 HP
40 / 105
Current
TFT_Item_GargoyleStoneplate
TFT_Item_RedBuff
TFT_Item_Redemption
Best-in-Slot
TFT4_Item_OrnnAnimaVisage
TFT_Item_RedBuff
TFT_Item_Redemption
Ability Icon Burnout
Range Icon 1 Hex
First cast: Every second for the rest of combat, heal 13/21/33/53 (scaleAP IconscaleHealth Icon) Health and deal 25/40/63/93 (scaleAP IconscaleHealth Icon) magic damage to adjacent enemies.

Gain 200/250/300/350 (scaleAP Icon) max Health and 10% Damage Amp.
Exotech Icon
Exotech
Marksman Icon
Marksman
Dynamo Icon
Dynamo
Jhin Cost Icon 2
550 HP
14 / 74
Current
TFT_Item_LastWhisper
TFT_Item_InfinityEdge
TFT_Item_MadredsBloodrazor
Ability Icon Logic Bomb
Range Icon 4 Hex
Fire a bouncing grenade that hits four enemies, dealing 77/115/172/230 (scaleAD Icon) physical damage and 20% Sundering them for 4.5 (scaleAP Icon) seconds. The fourth bounce returns to the initial target and deals 195/293/440/586 (scaleAD Icon) physical damage.

Sunder: Reduces Armor
Nitro Icon
Nitro
A.M.P. Icon
A.M.P.
Nidalee Cost Icon 1
650 HP
20 / 60
Current
TFT_Item_Bloodthirster
TFT_Item_TitansResolve
TFT_Item_Crownguard
Ability Icon Charged Claws
Range Icon 1 Hex
Deal 200/300/455/610 (scaleAP Icon) magic damage to the current target and 75/115/170/225 (scaleAP Icon) magic damage to the 3 (set14AmpIcon Icon) nearest enemies. Heal 100/125/210/295 Health + 20/25/40/55 per enemy hit.
Bastion Icon
Bastion
Exotech Icon
Exotech
Sejuani Cost Icon 4
1000 HP
50 / 140
Current
TFT_Item_FrozenHeart
TFT_Item_AdaptiveHelm
TFT_Item_Redemption
Ability Icon Blue Screen
Range Icon 1 Hex
Passive: Gain 30% more Armor and Magic Resist from all sources.

Active: Throw an EMP at the current target that explodes after 2 seconds. It deals 120/180/1800 (scaleAP Icon) magic damage to enemies within 3 hexes and Stun them for 2/2/8 seconds.
Strategy
Tips & Tricks
  • Only play if you have Spectral Cutlass for Naafiri. This item completely enables the comp. Comp is even better if your 3 Exotech item is Hyper Fangs or Pulse
  • Can play 5 A.M.P, but recommend Viego over Yuumi / Samira
Openers
Nitro
NidaleeNidalee
JhinJhin
NaafiriNaafiri
ShyvanaShyvana
EliseElise
Trait BackgroundNitro Icon
3
Trait BackgroundA.M.P. Icon
2
Trait BackgroundDynamo Icon
2
Strong Conditions
Items
Spectral CutlassSpectral Cutlass
Hyper FangsHyper Fangs
Pulse StabilizerPulse Stabilizer
Augments
Living ForgeLiving Forge
Portable ForgePortable Forge
Latent ForgeLatent Forge
Item Priority
Spectral Cutlass
>
Sparring Gloves
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6. Roll until stable. “Stable” changes depending on rank, items, augments, composition, and patch, but generally speaking it involves 2-starring your desired 2-cost carry and a tank with items. Major divergence between elos: The lower your elo, the less upgrades you need to be “stable” and thus lower elo players should generally roll less than high elo players on 3-2.
  4. After your 3-2 rolldown, you should attempt to rebuild your economy to 50g.
  5. Once you reach 50g (it might be later than 3-5), start slow rolling down to ~52g each turn. Try to avoid rolling to exactly 50g as any unit you want to buy in shop will put you below 50g.
  6. If you are high HP relative to the lobby, continue slow rolling to 52g each turn. If you are lower HP, you should roll to hit your first 2-cost 3 star on 4-1 or 4-2. If you have to roll below 30g, your placement is usually capped at 3rd or 4th.
  7. If you are still high HP (70+), you can continue to slow roll. Otherwise, in the majority of cases, you should roll deep for your 3-stars here. If your HP is low, you can even go to 0 gold looking for your 3-stars. If you have your 3-stars and can afford to level to 7 with 10g+, do so.
  8. Level to 7 if you haven’t already.
  9. Level to 8 as soon as possible. This may not happen until 5-5 or in some games, stage 6.
  10. Level to 9 whenever possible. This is rare, but can happen in the games you have a chance of winning.