Main
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Traits
Tips & Tricks
- After the buff to 4 A.M.P in Patch 14.4, this comp now is much more stable before Samira and therefore can afford to roll for Yuumi 3. Hitting Naafiri 3 + Yuumi 3 is a big win condition for the comp, especially without Spectral Cutlass
- Yuumi does not need Blue Buff in A.M.P comps as she gets plenty of mana from her passive. While it is a strong item, it is better on Annie if you have one. Instead, you can build Gunblade + Full AP on Yuumi (Rabadon, JG, Archangel, GS, Striker’s, etc.)
- This means Yuumi’s only “core” item is Gunblade — the other 2 items are flexible between many options, so you should be open to early game slams
- Artifacts are excellent in this comp. Naafiri can hold several artifacts and so can Yuumi, so it’s hard to miss with an augment like Living Forge
Strong Conditions
+4 Tier Conditions C → S+

+2 Tier Conditions C → A

+1 Tier Conditions C → B




Openers
Nitro








Current



Best-in-Slot



Alt Build 1



Alt Build 2



Alt Build 3



Alt Build 4



Alt Build 5



Economy Strategy
- This is an uncommon econ strategy. Sometimes there are zero comps in the meta that use it.
- Level to 4 if you have upgrades and a good item to place on one of those upgrades.
- Level to 5, unless on 3 loss streak.
- Level to 6. Roll until stable. “Stable” changes depending on rank, items, augments, composition, and patch, but generally speaking it involves 2-starring your desired 2-cost carry and a tank with items. Major divergence between elos: The lower your elo, the less upgrades you need to be “stable” and thus lower elo players should generally roll less than high elo players on 3-2.
- After your 3-2 rolldown, you should attempt to rebuild your economy to 50g.
- Once you reach 50g (it might be later than 3-5), start slow rolling down to ~52g each turn. Try to avoid rolling to exactly 50g as any unit you want to buy in shop will put you below 50g.
- Unlike 2-cost reroll, you generally cannot afford to dip below 50g this stage. If you have to due to HP, you’re likely going to end up in a bottom 4 placement. Slow roll to ~53g this stage, picking up your 2-costs and 3-costs.
- In some metas, this econ strategy levels to 7 here and slow rolls at 50g until stage 5. If you have high HP, you can defer going level 7 until 4-5.
- Level to 7 if you didn’t on 4-2 and continue to slow roll above 50g.
- Roll to 0g, trying to hit your key 2 and 3-cost 3 stars. You’ll want your carry and tank upgraded at a minimum.
- From this point onward, attempt to level to 8 and add any key remaining units to your board.
The regular version is still playable, I was in a strong spot for most of the match and only lost at the end against a decently capped 6 Ox board.