Comp Image
Bruiser Morgana
Icon 8Icon 87
Traits
Trait BackgroundBruiser Icon
6
Bruiser
2 > 4 > 6
Trait BackgroundDivinicorp Icon
2
Divinicorp
1 > 2 > 3 > 4 > 5 > 6 > 7
Trait BackgroundDynamo Icon
2
Dynamo
2 > 3 > 4
Trait BackgroundAnima Squad Icon
1
Anima Squad
3 > 5 > 7 > 10
Trait BackgroundBoomBot Icon
1
BoomBot
2 > 4 > 6
Trait BackgroundCyberboss Icon
1
Cyberboss
2 > 3 > 4
Trait BackgroundExotech Icon
1
Exotech
3 > 5 > 7 > 10
Trait BackgroundGolden Ox Icon
1
Golden Ox
2 > 4 > 6
Trait BackgroundSlayer Icon
1
Slayer
2 > 4 > 6
Trait BackgroundStreet Demon Icon
1
Street Demon
3 > 5 > 7 > 10
Trait BackgroundTechie Icon
1
Techie
2 > 4 > 6 > 8
Alistar Dr. Mundo Gragas Kobuko Cho’Gath Mordekaiser Aurora Morgana
Trait BackgroundBruiser Icon
6
Trait BackgroundDivinicorp Icon
2
Trait BackgroundDynamo Icon
2
Trait BackgroundAnima Squad Icon
1
Trait BackgroundBoomBot Icon
1
Trait BackgroundCyberboss Icon
1
Trait BackgroundExotech Icon
1
Trait BackgroundGolden Ox Icon
1
Trait BackgroundSlayer Icon
1
Trait BackgroundStreet Demon Icon
1
Trait BackgroundTechie Icon
1
BoomBot Icon
BoomBot
Bruiser Icon
Bruiser
Cho’Gath Cost Icon 4
1000 HP
60 / 100
Current
TFT_Item_WarmogsArmor
TFT_Item_RedBuff
TFT_Item_Redemption
Best-in-Slot
TFT4_Item_OrnnAnimaVisage
TFT_Item_GargoyleStoneplate
TFT_Item_WarmogsArmor
Alt Build 1
TFT4_Item_OrnnAnimaVisage
TFT_Item_DragonsClaw
TFT_Item_WarmogsArmor
Alt Build 2
TFT_Item_Artifact_InnervatingLocket
TFT_Item_WarmogsArmor
TFT_Item_WarmogsArmor
Alt Build 3
TFT_Item_Artifact_TalismanOfAscension
TFT_Item_DragonsClaw
TFT_Item_WarmogsArmor
Alt Build 4
TFT5_Item_RedemptionRadiant
TFT_Item_RedBuff
TFT_Item_WarmogsArmor
Alt Build 5
TFT5_Item_WarmogsArmorRadiant
TFT_Item_GargoyleStoneplate
TFT_Item_Redemption
Ability Icon Sonic Scream
Range Icon 1 Hex
Fire a disorienting sound blast in a cone, dealing 130/204/1597 (scaleAP IconscaleHealth Icon) magic damage. Gain  (scaleAP IconscaleHealth Icon) max Health, get bigger, and increase the size of future sound blasts.
Divinicorp Icon
Divinicorp
Dynamo Icon
Dynamo
Morgana Cost Icon 1
500 HP
0 / 40
Current
TFT_Item_BlueBuff
TFT_Item_HextechGunblade
TFT_Item_Artifact_BlightingJewel
Alt Build 1
TFT_Item_BlueBuff
TFT_Item_HextechGunblade
TFT_Item_Morellonomicon
Ability Icon Short Circuit
Range Icon 4 Hex
Hack the target and the nearest non-hacked enemy, dealing 400/600/1000/1500 (scaleAP Icon) magic damage over 16 seconds.
Anima Squad Icon
Anima Squad
Dynamo Icon
Dynamo
Aurora Cost Icon 5
800 HP
20 / 80
Current
TFT_Item_StatikkShiv
TFT_Item_Morellonomicon
Ability Icon Pierce the Veil
Range Icon 4 Hex
On first cast, swap places with the left-most champion on your bench and continue fighting. That champion gains 50%/100%/1000% (scaleAP Icon) Attack Speed. If the swapped champion dies, return to the board.

Teleport to hit the most enemies in a line, dealing 50/90/3333 (scaleAP Icon) to each one, plus 525/800/9999 (scaleAP Icon) split between all enemies hit.

Aurora cannot swap places with another Aurora.
Bruiser Icon
Bruiser
Cyberboss Icon
Cyberboss
Kobuko Cost Icon 5
900 HP
120 / 0
Current
TFT_Item_Crownguard
TFT_Item_IonicSpark
Ability Icon Game Over!
Range Icon 1 Hex
Passive: Attacks deal 100/150/999 (scaleAP Icon) bonus magic damage, and 50% in a one hex radius. At 50/50/90% Health, trigger ‘Phase 2’, then enrage for the rest of the fight, gaining 125% Attack Speed, 30/30/100% Omnivamp, and increasing the bonus magic damage by 33%.

Phase 2: Gain 900/1620/11664 (scaleHealth Icon) Shield for 4 seconds. Pick up a nearby enemy, knocking up all enemies within 2 hexes for 1.5 seconds. Then, slam down, dealing 300/450/13370 (scaleAP Icon) magic damage to the target and 150/225/1337 (scaleAP Icon) magic damage to all other enemies hit.
Strategy
Tips & Tricks
  • Another option to play with Bruisers if you get Blighting Jewel instead of Fiddlesticks.
  • As with Fiddlesticks, the comp is highly artifact dependent and should not be played without them generally
Openers
Bruisers
AlistarAlistar
Dr. MundoDr. Mundo
MorganaMorgana
DariusDarius
GragasGragas
Trait BackgroundBruiser Icon
4
Trait BackgroundDivinicorp Icon
2
Strong Conditions
Items
Blue BuffBlue Buff
Hextech GunbladeHextech Gunblade
Blighting JewelBlighting Jewel
Bruiser EmblemBruiser Emblem
Augments
Worth the WaitWorth the Wait
Living ForgeLiving Forge
Portable ForgePortable Forge
Item Priority
Blue Buff
>
Frying Pan
>
Hextech Gunblade
Economy Strategy
  1. Do not spend gold on leveling this stage. If you have 2-stars and a good item, you can consider playing to win some rounds. Otherwise lose streak is common for stage 2.
  2. Roll to 33 gold, buying any unit that will be part of the level 4 or 5 board. You can also buy units that will be part of the level 6+ board, but you can sell those if your bench fills and you need to buy other units. Rolling to 33 gold is advisable because it allows you to save back up to 50g by 3-5.
  3. Do not level if you haven’t hit your 3-star 1-costs yet. If you have your 3-stars, you generally should still stay level 5 if you can win or if leveling to 6 would put you below 20g. Try to get above 40g this round.
  4. Ideally above 50g, level 5 at this point or level 6 with 3-stars.
  5. If you haven’t hit your 3-stars yet, roll to ~52g each turn. You don’t want to roll to perfect 50g as any units you buy in shop will put you below 50g. If you have 8+ copies of an itemized 1-cost, you can roll to 40g or 30g every round instead. Level to 6 once you hit your 3-stars.
  6. If you haven’t hit your 3-stars yet, you must roll until you hit them. You should level to 6 after hitting. In some rare games, you will miss or spend so much gold you can never catch up. These games will usually result in bottom 4 placements.
  7. Level to 7 if you can stay above ~20g. Otherwise stay level 6.
  8. Level to 7.
  9. Level to 8 if you are in bottom half of lobby HP and are losing rounds. If you are higher HP and feel stable, you can wait until next turn.
  10. Level to 8 if you haven’t already. Roll for any remaining units necessary for the comp. If stable, you can try to go 9. Most games you will end on level 8.
  11. Level to 9 whenever possible. This is rare, but can happen in the games you have a chance of winning.
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