Comp Image
Vertical Exotech
Icon 9Icon 75
Traits
Trait BackgroundExotech Icon
7
Exotech
3 > 5 > 7 > 10
Trait BackgroundBastion Icon
2
Bastion
2 > 4 > 6
Trait BackgroundDynamo Icon
2
Dynamo
2 > 3 > 4
Trait BackgroundMarksman Icon
2
Marksman
2 > 4
Trait BackgroundRapidfire Icon
2
Rapidfire
2 > 4 > 6
Trait BackgroundA.M.P. Icon
1
A.M.P.
2 > 3 > 4 > 5
Trait BackgroundAnima Squad Icon
1
Anima Squad
3 > 5 > 7 > 10
Trait BackgroundBruiser Icon
1
Bruiser
2 > 4 > 6
Trait BackgroundExecutioner Icon
1
Executioner
2 > 3 > 4 > 5
Trait BackgroundNitro Icon
1
Nitro
3 > 4
Trait BackgroundTechie Icon
1
Techie
2 > 4 > 6 > 8
Sejuani Mordekaiser Naafiri Jax Zeri Jhin Aurora Varus Kindred
Trait BackgroundExotech Icon
7
Trait BackgroundBastion Icon
2
Trait BackgroundDynamo Icon
2
Trait BackgroundMarksman Icon
2
Trait BackgroundRapidfire Icon
2
Trait BackgroundA.M.P. Icon
1
Trait BackgroundAnima Squad Icon
1
Trait BackgroundBruiser Icon
1
Trait BackgroundExecutioner Icon
1
Trait BackgroundNitro Icon
1
Trait BackgroundTechie Icon
1
Exotech Icon
Exotech
Rapidfire Icon
Rapidfire
Zeri Cost Icon 4
800 HP
0 / 40
Current
TFT_Item_GuinsoosRageblade
TFT14_ZeriCyberneticItem
TFT14_JhinCyberneticItem
Alt Build 1
TFT14_ZeriCyberneticItem
TFT_Item_GuinsoosRageblade
TFT_Item_GuinsoosRageblade
Alt Build 2
TFT14_JhinCyberneticItem
TFT_Item_GuinsoosRageblade
TFT_Item_GuinsoosRageblade
Alt Build 3
TFT14_ZeriCyberneticItem
TFT_Item_GuinsoosRageblade
TFT_Item_HextechGunblade
Alt Build 4
TFT14_JhinCyberneticItem
TFT_Item_GuinsoosRageblade
TFT_Item_HextechGunblade
Ability Icon Hyperthread Rush
Range Icon 7 Hex
Dash to a nearby location so quickly an untargetable echo lingers. The echo Attacks (scaleAD IconscaleAS Icon) as if it were Zeri, but deals 50/50/200% damage.

Echoes last 5/5/10 (scaleAP Icon) seconds, and disappear when Zeri dies.
Bastion Icon
Bastion
Exotech Icon
Exotech
Sejuani Cost Icon 4
1000 HP
50 / 140
Current
TFT14_JaxCyberneticItem
TFT14_MordekaiserCyberneticItem
TFT_Item_FrozenHeart
Alt Build 1
TFT14_MordekaiserCyberneticItem
TFT_Item_WarmogsArmor
TFT_Item_FrozenHeart
Alt Build 2
TFT14_JaxCyberneticItem
TFT_Item_WarmogsArmor
TFT_Item_FrozenHeart
Ability Icon Blue Screen
Range Icon 1 Hex
Passive: Gain 30% more Armor and Magic Resist from all sources.

Active: Throw an EMP at the current target that explodes after 2 seconds. It deals 120/180/1800 (scaleAP Icon) magic damage to enemies within 3 hexes and Stun them for 2/2/8 seconds.
Exotech Icon
Exotech
Marksman Icon
Marksman
Dynamo Icon
Dynamo
Jhin Cost Icon 2
550 HP
14 / 74
Current
TFT_Item_SpearOfShojin
TFT_Item_InfinityEdge
TFT_Item_LastWhisper
Alt Build 1
TFT14_JhinCyberneticItem
TFT_Item_SpearOfShojin
TFT_Item_InfinityEdge
Ability Icon Logic Bomb
Range Icon 4 Hex
Fire a bouncing grenade that hits four enemies, dealing 77/115/172/230 (scaleAD Icon) physical damage and 20% Sundering them for 4.5 (scaleAP Icon) seconds. The fourth bounce returns to the initial target and deals 195/293/440/586 (scaleAD Icon) physical damage.

Sunder: Reduces Armor
Anima Squad Icon
Anima Squad
Dynamo Icon
Dynamo
Aurora Cost Icon 5
800 HP
20 / 80
Current
TFT_Item_Morellonomicon
Ability Icon Pierce the Veil
Range Icon 4 Hex
On first cast, swap places with the left-most champion on your bench and continue fighting. That champion gains 50%/100%/1000% (scaleAP Icon) Attack Speed. If the swapped champion dies, return to the board.

Teleport to hit the most enemies in a line, dealing 50/125/3333 (scaleAP Icon) to each one, plus 500/900/9999 (scaleAP Icon) split between all enemies hit.

Aurora cannot swap places with another Aurora.
Strategy
Tips & Tricks
  • Only play if at least 2 of your Exotech items are strong (see “Items” under Strong Conditions).
  • Core comp is 7 Exotech units + Kindred + Aurora / Kobuko / Viego. Exotech emblem allows you to drop Varus or Naafiri for one of these 5-costs.
Openers
Nitro
JaxJax
KindredKindred
JhinJhin
ShyvanaShyvana
EliseElise
Trait BackgroundNitro Icon
3
Trait BackgroundBastion Icon
2
Trait BackgroundDynamo Icon
2
Trait BackgroundMarksman Icon
2
Strong Conditions
Items
Repulsor LanternRepulsor Lantern
Corrupted ChassisCorrupted Chassis
Pulse StabilizerPulse Stabilizer
Flux CapacitorFlux Capacitor
Augments
Exotech CrownExotech Crown
Exotech CrestExotech Crest
CyberdeckCyberdeck
Item Priority
Guinsoo's Rageblade
>
Protector's Vow
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.