Main
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Traits
Current



Best-in-Slot



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Fire a moon blast at the largest group of enemies that deals 159/238/950 (
) physical damage to enemies within 2 hexes.
Equip 4 Chakram, plus 1 more for each enemy hit by the blast, that last for 8 attacks and deal 7/10/142 (
) bonus physical damage each.
Equip 4 Chakram, plus 1 more for each enemy hit by the blast, that last for 8 attacks and deal 7/10/142 (
Current



Best-in-Slot



Alt Build 1



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Alt Build 5



Impale 6 feathers into the current target that each deal 117/176/785 (
) physical damage. When the target dies, the feathers seek out nearby enemies within 2-hexes, each dealing 23/34/146 (
) physical damage.
Current



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Gain 55%/60%/90% (
) Durability for 4 seconds. Deal 100/150/2000 (
) magic damage to the largest clump of enemies within 2 hexes and Stun the center enemy for 2 seconds.
Enemies damaged by this ability take 8.5/13/90 (
) bonus magic damage from allies’ attacks for 4/4/10 seconds.
Enemies damaged by this ability take 8.5/13/90 (
When to Play
Not Today
Artifacts
AD Item Opener
Flatline
Many Items
Strategy
Tips & Tricks
- After 6 Vanguard buffs in 14.6, the 6 Vanguard version is slightly outperforming the 4 Marksman version. With 6 Vanguard, you can play most 5-costs, not just Garen. Zac, Aurora, Urgot, & Renekton are all options
- With Marksman Emblem, you can play Miss Fortune over Jinx for another Dynamo unit and another strong AD item holder
- Comp tends to cap out low so try and play for winstreaks early / midgame. This means don’t greed for perfect Aphelios or Xayah items. Don’t sit with 3+ components on bench if you can help it.
- Best items on Aphelios are obviously Rageblade and Gunblade, but other good items include: Kraken’s Fury, Giant Slayer, Deathblade, Guardbreaker, Quicksilver, Red Buff. Crit items tend to be better on Xayah, but can build on Aphelios too if you have extra. Be open to slams.
- Xayah does not need Shojin. It’s an acceptable item, but not BiS.
- Try and build 3 proper tank items on Leona if possible and place any utility-based tank items such as Sunfire on a different Vanguard (e.g: Jarvan IV) as Leona can stall a long time especially with Gunblade Aphelios
- The Edge of Night builds for Xayah and Aphelios are for if you have the augment “Not Today”
Openers
Vanguard Slayer





Strong Conditions
Items








Augments






Item Priority

Recurve Bow

B.F. Sword

Sparring Gloves
Economy Strategy
- Level to 4 if you have upgrades and a good item to place on one of those upgrades.
- Level to 5, unless on 3 loss streak.
- Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
- Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
- Level to 7 if you can stay above 30g, otherwise stay level 6.
- Level to 7.
- Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
- If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
- If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
- If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
- Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
- For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
early one better to kinda build items for aphelios or xayah ? i mean i dont know who ill hit first
you can go for IE or anything that increase crits like quicksilver, though I don’t think crits are strong early. I always aim to rageblade > red buff > shojin > last whisper = ie > runaan deathblade etc
Runaan is listed as a good item for both xayah and aphelios though I don’t think it works that well. Deathblade is something if im desparate bc it takes 2 swords which can later on turned into shojin ie or gunblade. Red buff is solid if I have a bow and can get another one in carousel, big tempo item. IE is always slammable midgame. Though I always prioritize true tank item on 2 stars tank then make utilities later on then finally go for bis that I didn’t have like ie, rageblade. Sorry for the long rant I hope it helps. Just remember to tempo it and enjoy your free top 3.
At one point you offered this as a pivot option to being contested on tf with rb built. I assume that’s only if you do it early enough(stage 2) to actually go hard tempo(maybe from 3-2 roll). My question: with this premise is it worth to play MM/VG in this spot if you’re only going 70-75% win rate stage 3&4 to bleed out at 5. I’m looking for a backup rb comp for the tf line. Are there other options?
This is the best non-TF rageblade line. Other options are Vayne, MF + Zeri (terrible), and Urgot with BoomBot bruisers but that requires a 5 cost. If you’re going to slam the rageblade, you should know which of these lines you are playing already
the way i manadged to pull top 3+ with this compo is by playing it form a high tempo guinsoo opener. i did my first 100hp win yesterday w a skarner 2* + kog 2* opener.
i’d say once you go 9 and put aurora, change that 1cost sylas for a 3* braum, makes your frontline better.
this comp legit got me 7th for the first time in like 25 games and then again after like 3 games
somehow i cant get this comp am always going bot 4 with this 🙁
If you’re playing to winout and greeding for BiS items on Aphelios / Xayah, that would explain it. This is not a strong late-game comp. You should only be playing this if you have a strong early / midgame and you should be slamming items relatively aggressively to ensure you save enough HP for your eventual bleedout in Stage 5 onward.
caught me haha yea that explains my struggle with this comp
I only top 4+ with this comp after i started playing it more like tempo comps, and i only take combat augments, you only need leona/xayah/aphelis lvl 2 to stabilize on 8