Main
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Traits
Tips & Tricks
- Play 6 Golden Ox ASAP. Get as much gold and resources as you can from the trait. Stay ahead of tempo from 4-2 onwards by having more upgrades from rolling aggressively on 8 and hitting Ox intervals.
- Golden Ox emblem makes it MUCH easier to hit 4 Golden Ox earlier as you won’t need a 4 cost and 6 Golden Ox earlier since you no longer need Viego. It also allows you to drop Graves for Mordekaiser once you do find Viego which is a big spike.
- Most of the Golden Ox trait power is providing you extra gold and components. Win conditions are level 10 adding Mordekaiser, level 9 with 4 Golden Ox and many upgraded 5 Costs (see “Max Cap” variation) or Aphelios / Annie 3.
- Itemize Leona over Jarvan if you don’t have Jarvan 3. Generally better to just try and push levels / hit Ox intervals than hold Jarvans, but both are options especially if hitting Leona is too contested to hit
- Can play Yuumi before Aurora, but play Aurora once you hit her even though you lose A.M.P.
- Viego is low priority for items since he’s generally a weak unit currently. If this changes in future patches, his item build will switch from “Alt” to “Current”
Strong Conditions
+2 Tier Conditions C → A

+1 Tier Conditions C → B





Openers
Golden Ox





Executioner










Current



Best-in-Slot



Alt Build 1



Alt Build 2



Alt Build 3



Economy Strategy
- Level to 4 if you have upgrades and a good item to place on one of those upgrades.
- Level to 5, unless on 3 loss streak.
- Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
- Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
- Level to 7 if you can stay above 30g, otherwise stay level 6.
- Level to 7.
- Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
- If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
- If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
- If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
- Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
- For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
Would love to see more variants, maybe tagged with TESTING or something
Imo if you have a Golden Ox emblem, since Urgot just got buff and Aurora got nerf this patch, 6 Golden Ox + 4 Boombot at lv9 (Garen lv10), no Annie will be better than 3 Anima squad
Agree heavily now, just played a game where my final comp ended up being urgot with golden ox emblem, fiddle, skarner, chogath, alistar, graves, jarvan, aphelios, viego and it was the most free a 1st has ever felt