Comp Image
Vertical Golden Ox
Icon 9Icon 114
Traits
Trait BackgroundGolden Ox Icon
6
Golden Ox
2 > 4 > 6
Trait BackgroundSoul Killer Icon
1
Soul Killer
1
Trait BackgroundAnima Squad Icon
3
Anima Squad
3 > 5 > 7 > 10
Trait BackgroundMarksman Icon
2
Marksman
2 > 4
Trait BackgroundVanguard Icon
2
Vanguard
2 > 4 > 6
Trait BackgroundA.M.P. Icon
1
A.M.P.
2 > 3 > 4 > 5
Trait BackgroundBruiser Icon
1
Bruiser
2 > 4 > 6
Trait BackgroundDynamo Icon
1
Dynamo
2 > 3 > 4
Trait BackgroundExecutioner Icon
1
Executioner
2 > 3 > 4 > 5
Trait BackgroundSlayer Icon
1
Slayer
2 > 4 > 6
Trait BackgroundTechie Icon
1
Techie
2 > 4 > 6 > 8
Graves Viego Jarvan IV Alistar Leona Aphelios Xayah Aurora Annie
Trait BackgroundGolden Ox Icon
6
Trait BackgroundSoul Killer Icon
1
Trait BackgroundAnima Squad Icon
3
Trait BackgroundMarksman Icon
2
Trait BackgroundVanguard Icon
2
Trait BackgroundA.M.P. Icon
1
Trait BackgroundBruiser Icon
1
Trait BackgroundDynamo Icon
1
Trait BackgroundExecutioner Icon
1
Trait BackgroundSlayer Icon
1
Trait BackgroundTechie Icon
1
Golden Ox Icon
Golden Ox
Marksman Icon
Marksman
Aphelios Cost Icon 4
800 HP
0 / 60
Current
TFT_Item_GuinsoosRageblade
TFT_Item_PowerGauntlet
TFT_Item_InfinityEdge
Alt Build 1
TFT_Item_GuinsoosRageblade
TFT_Item_LastWhisper
TFT_Item_Deathblade
Alt Build 2
TFT_Item_GuinsoosRageblade
TFT_Item_GuinsoosRageblade
TFT_Item_HextechGunblade
Ability Icon Moonlight Vigil
Range Icon 4 Hex
Fire a moon blast at the largest group of enemies that deals 159/238/950 (scaleAD IconscaleAP Icon) physical damage to enemies within 2 hexes.

Equip 4 Chakram, plus 1 more for each enemy hit by the blast, that last for 6 attacks and deal 4.5/6.5/71 (scaleAD Icon) bonus physical damage each.
Anima Squad Icon
Anima Squad
Marksman Icon
Marksman
Xayah Cost Icon 4
800 HP
25 / 75
Current
TFT_Item_LastWhisper
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
Alt Build 1
TFT14_Item_ImmortalEmblemItem
TFT_Item_LastWhisper
TFT_Item_InfinityEdge
Alt Build 2
TFT14_Item_ImmortalNetGodItem
Ability Icon Buffer Overflow
Range Icon 4 Hex
Impale 6 feathers into the current target that each deal 110/165/740 (scaleAD Icon) physical damage. When the target dies, the feathers seek out nearby enemies within 2-hexes, each dealing 21/31/135 (scaleAD Icon) physical damage.
Golden Ox Icon
Golden Ox
A.M.P. Icon
A.M.P.
Annie Cost Icon 4
850 HP
0 / 40
Current
TFT_Item_BlueBuff
TFT_Item_SpearOfShojin
TFT_Item_Morellonomicon
Alt Build 1
TFT_Item_BlueBuff
TFT_Item_SpearOfShojin
TFT_Item_RabadonsDeathcap
Ability Icon Goldilocks
Range Icon 4 Hex
Throw a fireball at the current target that deals 230/345/1200 (scaleAP Icon) magic damage and 3 (set14AmpIcon Icon) mini-fireballs split between the target and 2 nearby enemies that deal 40/60/300 (scaleAP Icon) magic damage each.

Every 4 casts, instead, summon Tibbers (scaleAP Iconset14AmpIcon Icon) next to the current target, dealing 270/405/1215 (scaleAP Icon) magic damage to enemies within 1 hex.
Anima Squad Icon
Anima Squad
Dynamo Icon
Dynamo
Aurora Cost Icon 5
800 HP
20 / 80
Current
TFT_Item_StatikkShiv
Ability Icon Pierce the Veil
Range Icon 4 Hex
On first cast, swap places with the left-most champion on your bench and continue fighting. That champion gains 50%/100%/1000% (scaleAP Icon) Attack Speed. If the swapped champion dies, return to the board.

Teleport to hit the most enemies in a line, dealing 50/125/3333 (scaleAP Icon) to each one, plus 575/1000/9999 (scaleAP Icon) split between all enemies hit.

Aurora cannot swap places with another Aurora.
Golden Ox Icon
Golden Ox
Slayer Icon
Slayer
Vanguard Icon
Vanguard
Jarvan IV Cost Icon 3
850 HP
25 / 75
Current
TFT_Item_Redemption
TFT_Item_RedBuff
TFT_Item_SpectralGauntlet
Ability Icon Half-Moon Sweep
Range Icon 1 Hex
Strike the most enemies in a semi-circle, gaining 300/350/400 (scaleAP Icon) Shield for 4 seconds plus 30/50/80 (scaleAP Icon) per enemy hit. Deal 210/315/473 (scaleAD Icon) physical damage to enemies hit and reduce their Armor by 15/18/20 for the rest of combat.
Anima Squad Icon
Anima Squad
Vanguard Icon
Vanguard
Leona Cost Icon 4
1100 HP
50 / 110
Alt Build 1
TFT_Item_Redemption
TFT_Item_SpectralGauntlet
TFT_Item_RedBuff
Ability Icon Solar Flare
Range Icon 1 Hex
Gain 55%/60%/90% (scaleAP Icon) Durability for 4 seconds. Deal 100/150/2000 (scaleAP Icon) magic damage to the largest clump of enemies within 2 hexes and Stun the center enemy for 2 seconds.

Enemies damaged by this ability take 8.5/13/90 (scaleMR Icon) bonus magic damage from allies’ attacks for 4/4/10 seconds.
Golden Ox Icon
Golden Ox
Techie Icon
Techie
Soul Killer Icon
Soul Killer
Viego Cost Icon 5
1100 HP
25 / 65
Current
TFT_Item_GuardianAngel
TFT_Item_UnstableConcoction
TFT_Item_RabadonsDeathcap
Ability Icon Holoblade
Range Icon 1 Hex
Passive: When units die, absorb their soul and heal 88/158/3564 (scaleHealth Icon) Health.

Active: Jump to the largest clump of enemies within 2 hexes, dealing 220/330/20000 (scaleAP Icon) magic damage to adjacent enemies and 100/150/20000 (scaleAP Icon) magic damage to other enemies within 2 hexes. 20% Shred all enemies hit for 4 seconds.

Shred: Reduce Magic Resist
Strategy
Tips & Tricks
  • Golden Ox has not been optimized yet; this section will get updated as it gets more optimized.
  • Current theory is this: Play 6 Golden Ox ASAP. Get as much gold and resources as you can from the trait. Stay ahead of tempo from 4-2 onwards by having more upgrades from rolling aggressively on 8 and hitting Ox intervals. Hold extra Jarvans if there aren’t too many players with him on their board
  • Golden Ox emblem makes it MUCH easier to hit 4 Golden Ox earlier as you won’t need a 4 cost and 6 Golden Ox earlier since you no longer need Viego. It also allows you to drop Graves for Mordekaiser once you do find Viego which is a big spike.
  • Most of the Golden Ox trait power is providing you extra gold and components. Win conditions are level 10 adding Mordekaiser, level 9 with 4 Golden Ox and many upgraded 5 Costs (see “Max Cap” variation) or Aphelios / Annie 3.
  • Itemize Leona over Jarvan if you don’t have Jarvan 3.
  • Can play Yuumi before Aurora, but play Aurora once you hit her even though you lose A.M.P.
Openers
Golden Ox
AlistarAlistar
GravesGraves
RhaastRhaast
VayneVayne
Jarvan IVJarvan IV
Trait BackgroundGolden Ox Icon
3
Trait BackgroundSlayer Icon
2
Trait BackgroundVanguard Icon
2
Trait BackgroundDivinicorp Icon
1
Executioner
AlistarAlistar
Dr. MundoDr. Mundo
ZyraZyra
GravesGraves
RengarRengar
Trait BackgroundStreet Demon Icon
3
Trait BackgroundBruiser Icon
2
Trait BackgroundExecutioner Icon
2
Trait BackgroundGolden Ox Icon
2
Strong Conditions
Items
Guinsoo's RagebladeGuinsoo’s Rageblade
Blue BuffBlue Buff
Golden Ox EmblemGolden Ox Emblem
Augments
Golden Ox CrestGolden Ox Crest
Golden FleeceGolden Fleece
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.