Comp Image
Button Mash Poppy
Icon 9Icon 87
Traits
Trait BackgroundBastion Icon
6
Bastion
2 > 4 > 6
Trait BackgroundCyberboss Icon
4
Cyberboss
2 > 3 > 4
Trait BackgroundOverlord Icon
1
Overlord
1
Trait BackgroundTechie Icon
2
Techie
2 > 4 > 6 > 8
Trait BackgroundDivinicorp Icon
1
Divinicorp
1 > 2 > 3 > 4 > 5 > 6 > 7
Trait BackgroundExotech Icon
2
Exotech
3 > 5 > 7 > 10
Trait BackgroundBruiser Icon
1
Bruiser
2 > 4 > 6
Trait BackgroundCypher Icon
1
Cypher
3 > 4 > 5
Trait BackgroundNitro Icon
1
Nitro
3 > 4
Trait BackgroundStrategist Icon
1
Strategist
2 > 3 > 4 > 5
Poppy Sejuani Renekton Galio Shyvana Jax Kobuko Ziggs Veigar
Trait BackgroundBastion Icon
6
Trait BackgroundCyberboss Icon
4
Trait BackgroundOverlord Icon
1
Trait BackgroundTechie Icon
2
Trait BackgroundDivinicorp Icon
1
Trait BackgroundExotech Icon
2
Trait BackgroundBruiser Icon
1
Trait BackgroundCypher Icon
1
Trait BackgroundNitro Icon
1
Trait BackgroundStrategist Icon
1
Bastion Icon
Bastion
Cyberboss Icon
Cyberboss
Poppy Cost Icon 1
650 HP
20 / 70
Current
TFT_Item_Bloodthirster
TFT_Item_UnstableConcoction
TFT_Item_JeweledGauntlet
Alt Build 1
TFT_Item_Bloodthirster
TFT_Item_JeweledGauntlet
TFT_Item_Artifact_SeekersArmguard
Alt Build 2
TFT_Item_Bloodthirster
TFT_Item_ArchangelsStaff
TFT_Item_JeweledGauntlet
Ability Icon Buckler Toss
Range Icon 1 Hex
Throw a buckler at the farthest enemy within 4 hexes, dealing 180/270/405/540 (scaleArmor IconscaleAP Icon) magic damage to them and 0 (scaleArmor IconscaleAP Icon) magic damage to enemies within 1 hex. Gain 375/450/525/600 (scaleAP Icon) Shield.
Bastion Icon
Bastion
Exotech Icon
Exotech
Sejuani Cost Icon 4
1000 HP
50 / 140
Current
TFT_Item_AdaptiveHelm
TFT_Item_FrozenHeart
TFT_Item_IonicSpark
Ability Icon Blue Screen
Range Icon 1 Hex
Passive: Gain 30% more Armor and Magic Resist from all sources.

Active: Throw an EMP at the closest enemy that explodes after 2 seconds. It deals 120/180/1200 (scaleAP Icon) magic damage to enemies within 3 hexes and Stun them for 2/2/8 seconds.
Strategist Icon
Strategist
Cyberboss Icon
Cyberboss
Ziggs Cost Icon 4
850 HP
20 / 70
Current
TFT_Item_SpearOfShojin
TFT_Item_JeweledGauntlet
TFT_Item_PowerGauntlet
Ability Icon Bomberyordle
Range Icon 4 Hex
Throw a bomb that hits the most enemies in a + shapewhole row and column within Attack Range, dealing 275/415/1200 (scaleAP Icon) magic damage to enemies within 1 hex of the center and 100/150/450 (scaleAP Icon) magic damage to enemies further away. If only one unit is hit, deal 100% more.
Strategy
Openers
Bastion Cyberboss
JaxJax
PoppyPoppy
IllaoiIllaoi
ShyvanaShyvana
VeigarVeigar
Trait BackgroundBastion Icon
4
Trait BackgroundCyberboss Icon
2
Trait BackgroundTechie Icon
2
Strong Conditions
Items
Seeker's ArmguardSeeker’s Armguard
Augments
Button MashButton Mash
Gargantuan ResolveGargantuan Resolve
Item Priority
Bloodthirster
>
Jeweled Gauntlet
Economy Strategy
  1. Do not spend gold on leveling this stage. If you have 2-stars and a good item, you can consider playing to win some rounds. Otherwise lose streak is common for stage 2.
  2. Roll to 33 gold, buying any unit that will be part of the level 4 or 5 board. You can also buy units that will be part of the level 6+ board, but you can sell those if your bench fills and you need to buy other units. Rolling to 33 gold is advisable because it allows you to save back up to 50g by 3-5.
  3. Do not level if you haven’t hit your 3-star 1-costs yet. If you have your 3-stars, you generally should still stay level 5 if you can win or if leveling to 6 would put you below 20g. Try to get above 40g this round.
  4. Ideally above 50g, level 5 at this point or level 6 with 3-stars.
  5. If you haven’t hit your 3-stars yet, roll to ~52g each turn. You don’t want to roll to perfect 50g as any units you buy in shop will put you below 50g. If you have 8+ copies of an itemized 1-cost, you can roll to 40g or 30g every round instead. Level to 6 once you hit your 3-stars.
  6. If you haven’t hit your 3-stars yet, you must roll until you hit them. You should level to 6 after hitting. In some rare games, you will miss or spend so much gold you can never catch up. These games will usually result in bottom 4 placements.
  7. Level to 7 if you can stay above ~20g. Otherwise stay level 6.
  8. Level to 7.
  9. Level to 8 if you are in bottom half of lobby HP and are losing rounds. If you are higher HP and feel stable, you can wait until next turn.
  10. Level to 8 if you haven’t already. Roll for any remaining units necessary for the comp. If stable, you can try to go 9. Most games you will end on level 8.
  11. Level to 9 whenever possible. This is rare, but can happen in the games you have a chance of winning.