Comp Image
Nitro Reroll
Icon 10Icon 135
Traits
Trait BackgroundNitro Icon
4
Nitro
3 > 4
Trait BackgroundSoul Killer Icon
1
Soul Killer
1
Trait BackgroundExotech Icon
3
Exotech
3 > 5 > 7 > 10
Trait BackgroundBastion Icon
2
Bastion
2 > 4 > 6
Trait BackgroundDynamo Icon
2
Dynamo
2 > 3 > 4
Trait BackgroundGolden Ox Icon
2
Golden Ox
2 > 4 > 6
Trait BackgroundMarksman Icon
2
Marksman
2 > 4
Trait BackgroundRapidfire Icon
2
Rapidfire
2 > 4 > 6
Trait BackgroundTechie Icon
2
Techie
2 > 4 > 6 > 8
Trait BackgroundA.M.P. Icon
1
A.M.P.
2 > 3 > 4 > 5
Trait BackgroundBruiser Icon
1
Bruiser
2 > 4 > 6
Alistar Nidalee Shyvana T-43X Sejuani Viego Jhin Zeri Kindred Elise
Trait BackgroundNitro Icon
4
Trait BackgroundSoul Killer Icon
1
Trait BackgroundExotech Icon
3
Trait BackgroundBastion Icon
2
Trait BackgroundDynamo Icon
2
Trait BackgroundGolden Ox Icon
2
Trait BackgroundMarksman Icon
2
Trait BackgroundRapidfire Icon
2
Trait BackgroundTechie Icon
2
Trait BackgroundA.M.P. Icon
1
Trait BackgroundBruiser Icon
1
Exotech Icon
Exotech
Marksman Icon
Marksman
Dynamo Icon
Dynamo
Jhin Cost Icon 2
550 HP
4 / 74
Current
TFT_Item_SpearOfShojin
TFT_Item_InfinityEdge
TFT14_JhinCyberneticItem
Alt Build 1
TFT_Item_SpearOfShojin
TFT_Item_InfinityEdge
TFT14_NaafiriCyberneticItem
Alt Build 2
TFT_Item_SpearOfShojin
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
Alt Build 3
TFT_Item_SpearOfShojin
TFT_Item_InfinityEdge
TFT_Item_Deathblade
Ability Icon Logic Bomb
Range Icon 4 Hex
Fire a bouncing grenade that hits four enemies, dealing 72/108/162/216 (scaleAD Icon) physical damage and 20% Sundering them for 4.5 (scaleAP Icon) seconds. The fourth bounce returns to the initial target and deals 195/293/440/586 (scaleAD Icon) physical damage.

Sunder: Reduces Armor
Exotech Icon
Exotech
Rapidfire Icon
Rapidfire
Zeri Cost Icon 4
800 HP
0 / 40
Current
TFT_Item_GuinsoosRageblade
TFT_Item_RunaansHurricane
TFT14_ZeriCyberneticItem
Alt Build 1
TFT_Item_GuinsoosRageblade
TFT_Item_RunaansHurricane
TFT_Item_HextechGunblade
Alt Build 2
TFT_Item_GuinsoosRageblade
TFT_Item_RunaansHurricane
TFT14_JhinCyberneticItem
Ability Icon Hyperthread Rush
Range Icon 7 Hex
Dash to a nearby location so quickly an untargetable echo lingers. The echo Attacks (scaleAD IconscaleAS Icon) as if it were Zeri, but deals 40/40/200% damage.

Echoes last 5/5/10 (scaleAP Icon) seconds, and disappear when Zeri dies.
Nitro Icon
Nitro
Dynamo Icon
Dynamo
Elise Cost Icon 3
700 HP
0 / 50
Current
TFT_Item_BlueBuff
TFT_Item_PowerGauntlet
TFT_Item_JeweledGauntlet
Alt Build 1
TFT_Item_BlueBuff
TFT_Item_ArchangelsStaff
TFT_Item_JeweledGauntlet
Ability Icon Fire on all Cylinders
Range Icon 4 Hex
Fire 4 lasers at the current target and 4 more split between the nearest 2 enemies, each dealing 54/81/125 (scaleAP Icon) magic damage and reducing Magic Resist by 5 for the rest of combat.
Nitro Icon
Nitro
Marksman Icon
Marksman
Rapidfire Icon
Rapidfire
Kindred Cost Icon 1
500 HP
0 / 50
Alt Build 1
TFT_Item_BlueBuff
TFT_Item_InfinityEdge
TFT_Item_MadredsBloodrazor
Ability Icon Rev Up
Range Icon 4 Hex
Fire wolf at the current target, dealing 280/420/653/900 (scaleAD Icon) physical damage. Overkill damage bounces to the nearest enemy.
Nitro Icon
Nitro
A.M.P. Icon
A.M.P.
Nidalee Cost Icon 1
650 HP
20 / 60
Alt Build 1
TFT_Item_Bloodthirster
TFT_Item_TitansResolve
TFT_Item_JeweledGauntlet
Ability Icon Charged Claws
Range Icon 1 Hex
Deal 220/330/500/670 (scaleAP Icon) magic damage to the current target and 75/115/170/225 (scaleAP Icon) magic damage to the 3 (set14AmpIcon Icon) nearest enemies. Heal 100/125/210/295 Health + 20/25/40/55 per enemy hit.
When to Play
Strategy
Tips & Tricks
  • Generally look to play if you get a reroll augment that helps you hit your Nitro units sooner so you can farm more Chrome.
Openers
Nitro
KindredKindred
NidaleeNidalee
ShyvanaShyvana
VeigarVeigar
EliseElise
Trait BackgroundNitro Icon
4
Trait BackgroundTechie Icon
2
Nitro
KindredKindred
NidaleeNidalee
JhinJhin
ShyvanaShyvana
EliseElise
Trait BackgroundNitro Icon
4
Trait BackgroundDynamo Icon
2
Trait BackgroundMarksman Icon
2
Nitro
KindredKindred
NidaleeNidalee
NaafiriNaafiri
ShyvanaShyvana
EliseElise
Trait BackgroundNitro Icon
4
Trait BackgroundA.M.P. Icon
2
Strong Conditions
Items
Pulse StabilizerPulse Stabilizer
Flux CapacitorFlux Capacitor
Augments
Prismatic TicketPrismatic Ticket
Starry NightStarry Night
Piercing Lotus IIPiercing Lotus II
Pandora's ItemsPandora’s Items
Component BuffetComponent Buffet
Spare PartsSpare Parts
Memory BankMemory Bank
Item Priority
Infinity Edge
>
Guinsoo's Rageblade
>
Evenshroud
Economy Strategy
  1. This is an uncommon econ strategy. Sometimes there are zero comps in the meta that use it.
  2. Do not spend gold on leveling this stage. If you have 2-stars and a good item, you can consider playing to win some rounds. Otherwise lose streak is common for stage 2.
  3. Unlike 1-cost reroll, stay above 50g for entirety of stage 3. Slow roll to ~52g for the remainder of the stage, buying all necessary 1-costs and 2-costs.
  4. If you haven’t hit your 3-stars yet, you must roll until you hit them. Level to 6 after hitting. You should be close to having a 2-cost 3-star unit as well. In some cases, you can level to 6 before hitting all 1-costs if you have many copies of your 1-costs, but not many of your 2-cost.
  5. Level to 6 if you haven’t.
  6. Level to 7 if you can stay above 20g, otherwise stay level 6.
  7. Level to 7 if you haven’t.
  8. Level to 8. Most likely end the game on 8, so roll for remaining important units. If far ahead, can save and try to go 9 in stage 6.
0

Leave a Reply

4 Comments

  1. KA

    I feel like the main version is pretty outdated

    1. Author avatarGM Blue

      It’s just not really played — ideally I’d just switch the 4 Dynamo version to Main and the Main would be renamed “Nitro Zeri”. I don’t want to delete it in case it becomes meta again (plus I’m sure there are obscure spots you can play it from). The actual content of the main version is fine though — that is how you would play it if it was meta. And as far as I know, none of the flowchart links to the main version. It all links to the Dynamo version

  2. J

    Jhin needs shojin even with 4 nitro?

    1. Author avatarGM Blue

      I assume you mean with 4 Dynamo, and the answer is no. You don’t need (or want) Shojin on any 4 Dynamo unit. Thanks for pointing it out – the builds were originally just copied from the “Main” variation that has fewer Dynamo units.