Main
▾
Traits
Current



Alt Build 1



Alt Build 2



Alt Build 3



Fire a bouncing grenade that hits four enemies, dealing 72/108/162/216 (
) physical damage and 20% Sundering them for 4.5 (
) seconds. The fourth bounce returns to the initial target and deals 195/293/440/586 (
) physical damage.
Sunder: Reduces Armor
Sunder: Reduces Armor
Current



Alt Build 1



Alt Build 2



Dash to a nearby location so quickly an untargetable echo lingers. The echo Attacks (
) as if it were Zeri, but deals 40/40/200% damage.
Echoes last 5/5/10 (
) seconds, and disappear when Zeri dies.
Echoes last 5/5/10 (
Current



Alt Build 1



Fire 4 lasers at the current target and 4 more split between the nearest 2 enemies, each dealing 54/81/125 (
) magic damage and reducing Magic Resist by 5 for the rest of combat.
Alt Build 1



Fire wolf at the current target, dealing 280/420/653/900 (
) physical damage. Overkill damage bounces to the nearest enemy.
Alt Build 1



Deal 220/330/500/670 (
) magic damage to the current target and 75/115/170/225 (
) magic damage to the 3 (
) nearest enemies. Heal 100/125/210/295 Health + 20/25/40/55 per enemy hit.

When to Play
Strategy
Tips & Tricks
- Generally look to play if you get a reroll augment that helps you hit your Nitro units sooner so you can farm more Chrome.
Openers
Nitro





Nitro





Nitro





Strong Conditions
Items


Augments







Item Priority

Infinity Edge

Guinsoo’s Rageblade

Evenshroud
Economy Strategy
- This is an uncommon econ strategy. Sometimes there are zero comps in the meta that use it.
- Do not spend gold on leveling this stage. If you have 2-stars and a good item, you can consider playing to win some rounds. Otherwise lose streak is common for stage 2.
- Unlike 1-cost reroll, stay above 50g for entirety of stage 3. Slow roll to ~52g for the remainder of the stage, buying all necessary 1-costs and 2-costs.
- If you haven’t hit your 3-stars yet, you must roll until you hit them. Level to 6 after hitting. You should be close to having a 2-cost 3-star unit as well. In some cases, you can level to 6 before hitting all 1-costs if you have many copies of your 1-costs, but not many of your 2-cost.
- Level to 6 if you haven’t.
- Level to 7 if you can stay above 20g, otherwise stay level 6.
- Level to 7 if you haven’t.
- Level to 8. Most likely end the game on 8, so roll for remaining important units. If far ahead, can save and try to go 9 in stage 6.
I feel like the main version is pretty outdated
It’s just not really played — ideally I’d just switch the 4 Dynamo version to Main and the Main would be renamed “Nitro Zeri”. I don’t want to delete it in case it becomes meta again (plus I’m sure there are obscure spots you can play it from). The actual content of the main version is fine though — that is how you would play it if it was meta. And as far as I know, none of the flowchart links to the main version. It all links to the Dynamo version
Jhin needs shojin even with 4 nitro?
I assume you mean with 4 Dynamo, and the answer is no. You don’t need (or want) Shojin on any 4 Dynamo unit. Thanks for pointing it out – the builds were originally just copied from the “Main” variation that has fewer Dynamo units.