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Traits
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Current



Alt Build 1



Alt Build 2



Alt Build 3



Fire a bouncing grenade that hits four enemies, dealing 77/115/172/230 (
) physical damage and 20% Sundering them for 4.5 (
) seconds. The fourth bounce returns to the initial target and deals 195/293/440/586 (
) physical damage.
Sunder: Reduces Armor
Sunder: Reduces Armor
Current



Fire wolf at the current target, dealing 270/404/607/809 (
) physical damage. Overkill damage bounces to the nearest enemy.
Alt Build 1



Deal 200/300/455/610 (
) magic damage to the current target and 75/115/170/225 (
) magic damage to the 3 (
) nearest enemies. Heal 100/125/210/295 Health + 20/25/40/55 per enemy hit.

Current



First cast: Every second for the rest of combat, heal 13/21/33/53 (
) Health and deal 25/40/63/93 (
) magic damage to adjacent enemies.
Gain 200/250/300/350 (
) max Health and 10% Damage Amp.
Gain 200/250/300/350 (
When to Play
Prismatic Ticket
Spare Parts
Starry Night
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Strategy
Tips & Tricks
- There are three approaches to Nitro currently: Jhin, Cyberboss, and A.M.P. Meta strength of each will change. Blue Buff generally good, but Jhin version wants Shojin first for Jhin.
- Generally look to play if you get a reroll augment that helps you hit your Nitro units sooner so you can farm more Chrome.
- For Jhin variation, you can drop Sej + Viego for Renekton + Zeri if you have items on Kindred and hit those units instead. Can also just drop Viego for Zeri.
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Openers
Nitro





Nitro





Nitro





Strong Conditions
Items





Augments






Item Priority

Blue Buff
Economy Strategy
- This is an uncommon econ strategy. Sometimes there are zero comps in the meta that use it.
- Do not spend gold on leveling this stage. If you have 2-stars and a good item, you can consider playing to win some rounds. Otherwise lose streak is common for stage 2.
- Unlike 1-cost reroll, stay above 50g for entirety of stage 3. Slow roll to ~52g for the remainder of the stage, buying all necessary 1-costs and 2-costs.
- If you haven't hit your 3-stars yet, you must roll until you hit them. Level to 6 after hitting. You should be close to having a 2-cost 3-star unit as well. In some cases, you can level to 6 before hitting all 1-costs if you have many copies of your 1-costs, but not many of your 2-cost.
- Level to 6 if you haven't.
- Level to 7 if you can stay above 20g, otherwise stay level 6.
- Level to 7 if you haven't.
- Level to 8. Most likely end the game on 8, so roll for remaining important units. If far ahead, can save and try to go 9 in stage 6.