Main
▾
Traits
Current



Best-in-Slot



Alt Build 1



Alt Build 3



Alt Build 4



Gain 150/200/250/300 (
) max Health and deal 165/267/436/604 (
) magic damage to the current target. If they die, gain an additional 75/100/125/150 Health.
Current



Alt Build 1



Fire a soundwave through the current target that deals 240/360/550/740 (
) magic damage, reduced by 40% for each enemy hit.
Current


Gain 55%/60%/90% (
) Durability for 4 seconds. Deal 100/150/1200 (
) magic damage to the largest clump of enemies within 2 hexes and Stun the center enemy for 2 seconds.
Enemies damaged by this ability take 8.5/13/90 (
) bonus magic damage from allies’ attacks for 4/4/10 seconds.
Enemies damaged by this ability take 8.5/13/90 (
When to Play
Hero Augment
Strategy
Tips & Tricks
- The 5-costs are flex slots. Can play Vanguards instead.
- Anima Emblem is quite good because any non-itemized backline units are easily droppable.
Openers
Anima Squad





Strong Conditions
Items



Augments

Item Priority

Bloodthirster

Jeweled Gauntlet

Spatula
Economy Strategy
- Do not spend gold on leveling this stage. If you have 2-stars and a good item, you can consider playing to win some rounds. Otherwise lose streak is common for stage 2.
- Roll to 33 gold, buying any unit that will be part of the level 4 or 5 board. You can also buy units that will be part of the level 6+ board, but you can sell those if your bench fills and you need to buy other units. Rolling to 33 gold is advisable because it allows you to save back up to 50g by 3-5.
- Do not level if you haven’t hit your 3-star 1-costs yet. If you have your 3-stars, you generally should still stay level 5 if you can win or if leveling to 6 would put you below 20g. Try to get above 40g this round.
- Ideally above 50g, level 5 at this point or level 6 with 3-stars.
- If you haven’t hit your 3-stars yet, roll to ~52g each turn. You don’t want to roll to perfect 50g as any units you buy in shop will put you below 50g. If you have 8+ copies of an itemized 1-cost, you can roll to 40g or 30g every round instead. Level to 6 once you hit your 3-stars.
- If you haven’t hit your 3-stars yet, you must roll until you hit them. You should level to 6 after hitting. In some rare games, you will miss or spend so much gold you can never catch up. These games will usually result in bottom 4 placements.
- Level to 7 if you can stay above ~20g. Otherwise stay level 6.
- Level to 7.
- Level to 8 if you are in bottom half of lobby HP and are losing rounds. If you are higher HP and feel stable, you can wait until next turn.
- Level to 8 if you haven’t already. Roll for any remaining units necessary for the comp. If stable, you can try to go 9. Most games you will end on level 8.
- Level to 9 whenever possible. This is rare, but can happen in the games you have a chance of winning.