Comp Image
Wolf Unchained Sylas
Icon 9Icon 111
Traits
Trait BackgroundAnima Squad Icon
7
Anima Squad
3 > 5 > 7 > 10
Trait BackgroundGod of the Net Icon
1
God of the Net
1
Trait BackgroundOverlord Icon
1
Overlord
1
Trait BackgroundBastion Icon
2
Bastion
2 > 4 > 6
Trait BackgroundVanguard Icon
2
Vanguard
2 > 4 > 6
Trait BackgroundDivinicorp Icon
1
Divinicorp
1 > 2 > 3 > 4 > 5 > 6 > 7
Trait BackgroundDynamo Icon
1
Dynamo
2 > 3 > 4
Trait BackgroundMarksman Icon
1
Marksman
2 > 4
Trait BackgroundSlayer Icon
1
Slayer
2 > 4 > 6
Trait BackgroundTechie Icon
1
Techie
2 > 4 > 6 > 8
Leona Sylas Renekton Illaoi Garen Seraphine Vayne Xayah Aurora
Trait BackgroundAnima Squad Icon
7
Trait BackgroundGod of the Net Icon
1
Trait BackgroundOverlord Icon
1
Trait BackgroundBastion Icon
2
Trait BackgroundVanguard Icon
2
Trait BackgroundDivinicorp Icon
1
Trait BackgroundDynamo Icon
1
Trait BackgroundMarksman Icon
1
Trait BackgroundSlayer Icon
1
Trait BackgroundTechie Icon
1
Anima Squad Icon
Anima Squad
Vanguard Icon
Vanguard
Sylas Cost Icon 1
650 HP
25 / 75
Current
TFT_Item_Bloodthirster
TFT_Item_UnstableConcoction
TFT_Item_JeweledGauntlet
Best-in-Slot
TFT_Item_UnstableConcoction
TFT_Item_JeweledGauntlet
TFT4_Item_OrnnZhonyasParadox
Alt Build 1
TFT_Item_Bloodthirster
TFT_Item_JeweledGauntlet
TFT_Item_Artifact_SeekersArmguard
Alt Build 3
TFT_Item_Bloodthirster
TFT_Item_ArchangelsStaff
TFT_Item_JeweledGauntlet
Alt Build 4
TFT_Item_Bloodthirster
TFT_Item_JeweledGauntlet
TFT_Item_TitansResolve
Ability Icon Chains of the Pack
Range Icon 1 Hex
Gain 150/200/250/300 (scaleAP Icon) max Health and deal 165/267/436/604 (scaleAP IconscaleHealth Icon) magic damage to the current target. If they die, gain an additional 75/100/125/150 Health.
Anima Squad Icon
Anima Squad
Techie Icon
Techie
Seraphine Cost Icon 1
500 HP
0 / 60
Current
TFT_Item_SpearOfShojin
TFT_Item_StatikkShiv
TFT_Item_Morellonomicon
Alt Build 1
TFT_Item_SpearOfShojin
TFT_Item_JeweledGauntlet
TFT_Item_PowerGauntlet
Ability Icon Ping()
Range Icon 4 Hex
Fire a soundwave through the current target that deals 240/360/550/740 (scaleAP Icon) magic damage, reduced by 40% for each enemy hit.
Anima Squad Icon
Anima Squad
Vanguard Icon
Vanguard
Leona Cost Icon 4
1100 HP
50 / 110
Current
TFT_Item_AdaptiveHelm
TFT_Item_FrozenHeart
Ability Icon Solar Flare
Range Icon 1 Hex
Gain 55%/60%/90% (scaleAP Icon) Durability for 4 seconds. Deal 100/150/1200 (scaleAP Icon) magic damage to the largest clump of enemies within 2 hexes and Stun the center enemy for 2 seconds.

Enemies damaged by this ability take 8.5/13/90 (scaleMR Icon) bonus magic damage from allies’ attacks for 4/4/10 seconds.
Strategy
Tips & Tricks
  • The 5-costs are flex slots. Can play Vanguards instead.
  • Anima Emblem is quite good because any non-itemized backline units are easily droppable.
Openers
Anima Squad
SeraphineSeraphine
SylasSylas
IllaoiIllaoi
RhaastRhaast
ShyvanaShyvana
Trait BackgroundAnima Squad Icon
3
Trait BackgroundBastion Icon
2
Trait BackgroundTechie Icon
2
Trait BackgroundVanguard Icon
2
Trait BackgroundDivinicorp Icon
1
Strong Conditions
Items
Zhonya's ParadoxZhonya’s Paradox
Seeker's ArmguardSeeker’s Armguard
Anima Squad EmblemAnima Squad Emblem
Augments
Wolf UnchainedWolf Unchained
Item Priority
Bloodthirster
>
Jeweled Gauntlet
>
Spatula
Economy Strategy
  1. Do not spend gold on leveling this stage. If you have 2-stars and a good item, you can consider playing to win some rounds. Otherwise lose streak is common for stage 2.
  2. Roll to 33 gold, buying any unit that will be part of the level 4 or 5 board. You can also buy units that will be part of the level 6+ board, but you can sell those if your bench fills and you need to buy other units. Rolling to 33 gold is advisable because it allows you to save back up to 50g by 3-5.
  3. Do not level if you haven’t hit your 3-star 1-costs yet. If you have your 3-stars, you generally should still stay level 5 if you can win or if leveling to 6 would put you below 20g. Try to get above 40g this round.
  4. Ideally above 50g, level 5 at this point or level 6 with 3-stars.
  5. If you haven’t hit your 3-stars yet, roll to ~52g each turn. You don’t want to roll to perfect 50g as any units you buy in shop will put you below 50g. If you have 8+ copies of an itemized 1-cost, you can roll to 40g or 30g every round instead. Level to 6 once you hit your 3-stars.
  6. If you haven’t hit your 3-stars yet, you must roll until you hit them. You should level to 6 after hitting. In some rare games, you will miss or spend so much gold you can never catch up. These games will usually result in bottom 4 placements.
  7. Level to 7 if you can stay above ~20g. Otherwise stay level 6.
  8. Level to 7.
  9. Level to 8 if you are in bottom half of lobby HP and are losing rounds. If you are higher HP and feel stable, you can wait until next turn.
  10. Level to 8 if you haven’t already. Roll for any remaining units necessary for the comp. If stable, you can try to go 9. Most games you will end on level 8.
  11. Level to 9 whenever possible. This is rare, but can happen in the games you have a chance of winning.