Main
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Traits
Tips & Tricks
- Miss Fortune doesn’t need Shojin with 4 Dynamo. Instead, focus on damage items so she can kill the backline
- The frontline is flexible. You can drop 4 Vanguard and play around Zac Garen for example
- With 2 Vanguard version, you can play 2 Auroras and throw the Kobuko instead of playing him on board. This loses Bruiser, but is generally stronger if you have it as an option
- Dynamo Emblem is not that strong unless you have many AD items and need a secondary AD carry, in which case you can play Dynamo Xayah
Strong Conditions
+1 Tier Conditions B → A


Openers
Divinicorp





Nitro









Current



Best-in-Slot



Alt Build 1



Alt Build 2



Alt Build 3



Economy Strategy
- Level to 4 if you have upgrades and a good item to place on one of those upgrades.
- Level to 5, unless on 3 loss streak.
- Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
- Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
- Level to 7 if you can stay above 30g, otherwise stay level 6.
- Level to 7.
- Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
- If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
- If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
- If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
- Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
- For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
Do you play 4 vang 4 dynamo on 8 if you hit Aurora or is it always keep Syndicate in? I’ve got a hard time gauging the strength of the Synd buff after they reworked MF to do more damage without it in?
I’d assume you never drop 4 vang, so you play 3 Dynamo, does that make Shojin a good slam regardless since you’re going to want your main carry in stage 4 casting?
Thanks for the great page!
why is frying pan #1 on item priority if the tip says dynamo emblem is not that good?
Just inconsistently updated the page — I’ve removed the entire Item Priority section. I’m thinking I am going to remove it from the team builder too, I feel like it’s generally useless and if an item is actually mission critical, can just put it in tips section. Thanks for pointing it out, it’s fixed now.
Why would you put a Dynamo emblem on Kuboko who has no mana?
This comp guide hasn’t been touched this patch because there is almost no circumstance you should play it. Kobuko had mana before his rework this patch and thus was the best holder. I’ll update it (although please do not play this comp this patch lol).
yeah I made the mistake of playing this comp and went 5th ;(