Main
▾
Traits
Current



Best-in-Slot



Alt Build 1



Alt Build 2



Heal 385/478/655 (
) Health, then throw a cask at the largest group of enemies within 3 hexes, dealing 150/225/335 (
) magic damage to enemies within 1 hex.
Current



Best-in-Slot



Alt Build 1



For 3 seconds, tether to the closest 3 enemies, dealing 240/360/575 (
) magic damage per second split between them. Tethers apply 20% Shred and heal Fiddlesticks for 15% of the damage dealt.
Shred: Reduces Magic Resist
Shred: Reduces Magic Resist
Current



Best-in-Slot



Gain 475/525/700 (
) Shield for 4 seconds. Slam the current target, dealing 200/300/500 (
) magic damage in a 2-hex line and Stun all enemies hit for 1.5 seconds.
Current


Fire a disorienting sound blast in a cone, dealing 130/204/1597 (
) magic damage. Gain (
) max Health, get bigger, and increase the size of future sound blasts.
When to Play
Hero Augment
Strategy
Openers
Bruiser Slayer





Bruiser Techie





Strong Conditions
Items



Augments




Item Priority

Jeweled Gauntlet

Bloodthirster

Archangel’s Staff

Needlessly Large Rod
Economy Strategy
- Level to 4 if strong.
- Level to 5, unless on 3 loss streak.
- Level to 6, unless it places you below 30g.
- Stay level 6, unless you can stay above 50g on 7 or you are below 40 HP and can stay above 30g on 7.
- Level to 7, roll until board mostly upgraded. Never go below 10g even if missing tank or carry.
- Build up to 50g, slow roll to 50g until 5-1.
- If below ~25 HP, sometimes you must roll until you hit here. Not ideal.
- Roll until you hit 3-star carry and tank. Can go to 0g. Only greed gold if you are above ~60 HP.
- If you hit, you can level to 8. Otherwise stay 7. Holds true for every round for the rest of the game.