Comp Image
Tempo Nitro
Icon 10Icon 99
Traits
Trait BackgroundSoul Killer Icon
1
Soul Killer
1
Trait BackgroundVirus Icon
1
Virus
1
Trait BackgroundDynamo Icon
3
Dynamo
2 > 3 > 4
Trait BackgroundExotech Icon
3
Exotech
3 > 5 > 7 > 10
Trait BackgroundNitro Icon
3
Nitro
3 > 4
Trait BackgroundBastion Icon
2
Bastion
2 > 4 > 6
Trait BackgroundMarksman Icon
2
Marksman
2 > 4
Trait BackgroundRapidfire Icon
2
Rapidfire
2 > 4 > 6
Trait BackgroundTechie Icon
2
Techie
2 > 4 > 6 > 8
Trait BackgroundAnima Squad Icon
1
Anima Squad
3 > 5 > 7 > 10
Trait BackgroundGolden Ox Icon
1
Golden Ox
2 > 4 > 6
Viego Sejuani Zac Shyvana R-080T Zeri Aurora Kindred Elise Jhin
Trait BackgroundSoul Killer Icon
1
Trait BackgroundVirus Icon
1
Trait BackgroundDynamo Icon
3
Trait BackgroundExotech Icon
3
Trait BackgroundNitro Icon
3
Trait BackgroundBastion Icon
2
Trait BackgroundMarksman Icon
2
Trait BackgroundRapidfire Icon
2
Trait BackgroundTechie Icon
2
Trait BackgroundAnima Squad Icon
1
Trait BackgroundGolden Ox Icon
1
Exotech Icon
Exotech
Rapidfire Icon
Rapidfire
Zeri Cost Icon 4
800 HP
0 / 40
Current
TFT14_ZeriCyberneticItem
TFT_Item_RunaansHurricane
TFT_Item_GuinsoosRageblade
Best-in-Slot
TFT_Item_Artifact_NavoriFlickerblades
TFT_Item_RunaansHurricane
TFT14_ZeriCyberneticItem
Alt Build 1
TFT14_JhinCyberneticItem
TFT_Item_GuinsoosRageblade
TFT_Item_HextechGunblade
Alt Build 2
TFT14_ZeriCyberneticItem
TFT_Item_GuinsoosRageblade
TFT_Item_HextechGunblade
Alt Build 3
TFT14_JhinCyberneticItem
TFT_Item_GuinsoosRageblade
TFT_Item_RunaansHurricane
Ability Icon Hyperthread Rush
Range Icon 7 Hex
Dash to a nearby location so quickly an untargetable echo lingers. The echo Attacks (scaleAD IconscaleAS Icon) as if it were Zeri, but deals 40/40/200% damage.

Echoes last 5/5/10 (scaleAP Icon) seconds, and disappear when Zeri dies.
Bastion Icon
Bastion
Exotech Icon
Exotech
Sejuani Cost Icon 4
1000 HP
50 / 140
Current
TFT_Item_FrozenHeart
TFT_Item_AdaptiveHelm
TFT14_MordekaiserCyberneticItem
Alt Build 1
TFT_Item_FrozenHeart
TFT_Item_AdaptiveHelm
TFT14_JaxCyberneticItem
Ability Icon Blue Screen
Range Icon 1 Hex
Passive: Gain 30% more Armor and Magic Resist from all sources.

Active: Throw an EMP at the current target that explodes after 2 seconds. It deals 120/180/1800 (scaleAP Icon) magic damage to enemies within 3 hexes and Stun them for 2/2/8 seconds.
When to Play
Strategy
Tips & Tricks
  • Play from winstreak Nitro opener. Can flex into a few carries. Most popular is Zeri
  • The basic concept behind this line is that Nitro provides a powerful late-game frontline without much early game investment and is relatively flexible. Do not need to reroll.
  • Play 4 Nitro in early game to stack as much Chrome as possible. Transition to 3 Nitro in late game once you start finding 5 costs.
Openers
Nitro
KindredKindred
NidaleeNidalee
JhinJhin
ShyvanaShyvana
EliseElise
Trait BackgroundNitro Icon
4
Trait BackgroundDynamo Icon
2
Trait BackgroundMarksman Icon
2
Strong Conditions
Items
Flux CapacitorFlux Capacitor
Pulse StabilizerPulse Stabilizer
Protector's VowProtector’s Vow
FlickerbladeFlickerblade
Augments
Spare PartsSpare Parts
Economy Strategy
  1. Without econ augment, fast 9 is almost impossible without win-streak.
  2. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  3. Level to 5, unless on 3-loss streak.
  4. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  5. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  6. Level to 7 if you can stay above 30g, otherwise stay level 6.
  7. Level to 7, or 8 if you can stay above 30g.
  8. Level to 8. Main difference from Fast 8 is how much you roll on 8. Ideally you are high HP and don’t need to roll at all. Otherwise, roll for acceptable board and accumulate gold afterward.
  9. Level to 9 if you are rich enough to roll 20g+. Generally only possible with economy augment or encounter.
  10. Level to 9 if you can roll 20g+ or if low HP.
  11. Level to 9 and roll for important 5-costs. For the remainder of game, roll until you hit your 2 star itemized units. Can consider level 10 after hitting.
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