Comp Image
Adaptive Strikes Jax
Icon 8Icon 75
Traits
Trait BackgroundBastion Icon
6
Bastion
2 > 4 > 6
Trait BackgroundOverlord Icon
1
Overlord
1
Trait BackgroundExotech Icon
3
Exotech
3 > 5 > 7 > 10
Trait BackgroundRapidfire Icon
2
Rapidfire
2 > 4 > 6
Trait BackgroundDivinicorp Icon
1
Divinicorp
1 > 2 > 3 > 4 > 5 > 6 > 7
Trait BackgroundCypher Icon
2
Cypher
3 > 4 > 5
Trait BackgroundAnima Squad Icon
1
Anima Squad
3 > 5 > 7 > 10
Trait BackgroundCyberboss Icon
1
Cyberboss
2 > 3 > 4
Jax Sejuani Renekton Poppy Illaoi Galio Zeri Draven
Trait BackgroundBastion Icon
6
Trait BackgroundOverlord Icon
1
Trait BackgroundExotech Icon
3
Trait BackgroundRapidfire Icon
2
Trait BackgroundDivinicorp Icon
1
Trait BackgroundCypher Icon
2
Trait BackgroundAnima Squad Icon
1
Trait BackgroundCyberboss Icon
1
Bastion Icon
Bastion
Exotech Icon
Exotech
Jax Cost Icon 1
650 HP
20 / 80
Current
TFT_Item_Bloodthirster
TFT_Item_Quicksilver
TFT_Item_TitansResolve
Best-in-Slot
TFT_Item_Artifact_SeekersArmguard
TFT_Item_Bloodthirster
TFT_Item_GuinsoosRageblade
Alt Build 1
TFT_Item_GuinsoosRageblade
TFT_Item_GuinsoosRageblade
TFT_Item_GuinsoosRageblade
Alt Build 2
TFT_Item_Bloodthirster
TFT_Item_ArchangelsStaff
TFT_Item_GuinsoosRageblade
Ability Icon Ion Barrier
Range Icon 1 Hex
Gain 250/300/350/400 (scaleAP Icon) Shield for 5 seconds and deal 110/165/250/335 (scaleAP Icon) magic damage to adjacent enemies.
Bastion Icon
Bastion
Divinicorp Icon
Divinicorp
Overlord Icon
Overlord
Renekton Cost Icon 5
1000 HP
70 / 150
Current
TFT_Item_ThiefsGloves
Ability Icon Dominus
Range Icon 1 Hex
Deal 398/597/1945 (scaleAD IconscaleAP Icon) physical damage to enemies within 2 hexes and Burn, and Wound them for 5 seconds. Gain 300/400/3000 max Health.

First Cast: Enter frenzy mode where attacks strike twice, dealing 116/173/1485 (scaleAD Icon) total physical damage and can dash to new targets.

Second Cast: Frenzy mode now strikes thrice, dealing 178/267/2970 (scaleAD Icon) total physical damage. Cannot cast again.

Burn: Deal 1% of the target’s max Health as true damage every second
Wound: Reduce healing received by 33%
Bastion Icon
Bastion
Exotech Icon
Exotech
Sejuani Cost Icon 4
1000 HP
50 / 140
Current
TFT_Item_AdaptiveHelm
TFT_Item_FrozenHeart
TFT_Item_IonicSpark
Ability Icon Blue Screen
Range Icon 1 Hex
Passive: Gain 30% more Armor and Magic Resist from all sources.

Active: Throw an EMP at the current target that explodes after 2 seconds. It deals 120/180/1800 (scaleAP Icon) magic damage to enemies within 3 hexes and Stun them for 2/2/8 seconds.
Exotech Icon
Exotech
Rapidfire Icon
Rapidfire
Zeri Cost Icon 4
800 HP
0 / 40
Current
TFT14_ZeriCyberneticItem
TFT_Item_GuinsoosRageblade
TFT_Item_HextechGunblade
Ability Icon Hyperthread Rush
Range Icon 7 Hex
Dash to a nearby location so quickly an untargetable echo lingers. The echo Attacks (scaleAD IconscaleAS Icon) as if it were Zeri, but deals 40/40/200% damage.

Echoes last 5/5/10 (scaleAP Icon) seconds, and disappear when Zeri dies.
Strategy
Openers
Bastion Rapidfire
JaxJax
PoppyPoppy
IllaoiIllaoi
Twisted FateTwisted Fate
GalioGalio
Trait BackgroundBastion Icon
4
Strong Conditions
Items
QuicksilverQuicksilver
Guinsoo's RagebladeGuinsoo’s Rageblade
Seeker's ArmguardSeeker’s Armguard
Augments
Adaptive StrikesAdaptive Strikes
Anger IssuesAnger Issues
AscensionAscension
Final AscensionFinal Ascension
Item Priority
Bloodthirster
>
Quicksilver
>
Guinsoo's Rageblade
Economy Strategy
  1. Do not spend gold on leveling this stage. If you have 2-stars and a good item, you can consider playing to win some rounds. Otherwise lose streak is common for stage 2.
  2. Roll to 33 gold, buying any unit that will be part of the level 4 or 5 board. You can also buy units that will be part of the level 6+ board, but you can sell those if your bench fills and you need to buy other units. Rolling to 33 gold is advisable because it allows you to save back up to 50g by 3-5.
  3. Do not level if you haven’t hit your 3-star 1-costs yet. If you have your 3-stars, you generally should still stay level 5 if you can win or if leveling to 6 would put you below 20g. Try to get above 40g this round.
  4. Ideally above 50g, level 5 at this point or level 6 with 3-stars.
  5. If you haven’t hit your 3-stars yet, roll to ~52g each turn. You don’t want to roll to perfect 50g as any units you buy in shop will put you below 50g. If you have 8+ copies of an itemized 1-cost, you can roll to 40g or 30g every round instead. Level to 6 once you hit your 3-stars.
  6. If you haven’t hit your 3-stars yet, you must roll until you hit them. You should level to 6 after hitting. In some rare games, you will miss or spend so much gold you can never catch up. These games will usually result in bottom 4 placements.
  7. Level to 7 if you can stay above ~20g. Otherwise stay level 6.
  8. Level to 7.
  9. Level to 8 if you are in bottom half of lobby HP and are losing rounds. If you are higher HP and feel stable, you can wait until next turn.
  10. Level to 8 if you haven’t already. Roll for any remaining units necessary for the comp. If stable, you can try to go 9. Most games you will end on level 8.
  11. Level to 9 whenever possible. This is rare, but can happen in the games you have a chance of winning.