Main
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                      Traits
                        Strong Conditions
                        +2 Tier Conditions C → A
 Wit’s End
Wit’s End Scoped Weapons II
Scoped Weapons II+1 Tier Conditions C → B
 Mittens
Mittens Sniper’s Focus
Sniper’s FocusOpeners
                        Bastion Rapidfire
 Jax
Jax Poppy
Poppy Illaoi
Illaoi Twisted Fate
Twisted Fate Galio
GalioNitro
 Jax
Jax Kindred
Kindred Jhin
Jhin Shyvana
Shyvana Elise
EliseItem Priority
                        
Quicksilver

Bloodthirster

Titan’s Resolve
 Jax
  Jax
 Sejuani
  Sejuani
 Zeri
  Zeri
Current
   
 
 
Best-in-Slot
   
 
 
Alt Build 1
   
 
 
Alt Build 2
   
 
 
Alt Build 3
   
 
 
Alt Build 4
   
 
 
Economy Strategy
                        - Do not spend gold on leveling this stage. If you have 2-stars and a good item, you can consider playing to win some rounds. Otherwise lose streak is common for stage 2.
- Roll to 33 gold, buying any unit that will be part of the level 4 or 5 board. You can also buy units that will be part of the level 6+ board, but you can sell those if your bench fills and you need to buy other units. Rolling to 33 gold is advisable because it allows you to save back up to 50g by 3-5.
- Do not level if you haven’t hit your 3-star 1-costs yet. If you have your 3-stars, you generally should still stay level 5 if you can win or if leveling to 6 would put you below 20g. Try to get above 40g this round.
- Ideally above 50g, level 5 at this point or level 6 with 3-stars.
- If you haven’t hit your 3-stars yet, roll to ~52g each turn. You don’t want to roll to perfect 50g as any units you buy in shop will put you below 50g. If you have 8+ copies of an itemized 1-cost, you can roll to 40g or 30g every round instead. Level to 6 once you hit your 3-stars.
- If you haven’t hit your 3-stars yet, you must roll until you hit them. You should level to 6 after hitting. In some rare games, you will miss or spend so much gold you can never catch up. These games will usually result in bottom 4 placements.
- Level to 7 if you can stay above ~20g. Otherwise stay level 6.
- Level to 7.
- Level to 8 if you are in bottom half of lobby HP and are losing rounds. If you are higher HP and feel stable, you can wait until next turn.
- Level to 8 if you haven’t already. Roll for any remaining units necessary for the comp. If stable, you can try to go 9. Most games you will end on level 8.
- Level to 9 whenever possible. This is rare, but can happen in the games you have a chance of winning.

















 Ion Barrier
              Ion Barrier
             
 
 
 
 
 Blue Screen
              Blue Screen
             
 
 
 Hyperthread Rush
              Hyperthread Rush
            
oh yeah there is a prismatic that turn one 1 cost unit into a 4 star. Jax obliterated my Radiant item Tank in seconds.
Secret BIS is Cybercoil + QSS + Titans
Awesome comp, followed near to a T and got 1st over a capped out Vi hero augment. Other augments were bulky buddies and health is wealth for more omnivamp.