Comp Image
Cease and Desist Vi
Icon 7Icon 63
Traits
Trait BackgroundVanguard Icon
6
Vanguard
2 > 4 > 6
Trait BackgroundAnima Squad Icon
3
Anima Squad
3 > 5 > 7 > 10
Trait BackgroundSlayer Icon
2
Slayer
2 > 4 > 6
Trait BackgroundDivinicorp Icon
1
Divinicorp
1 > 2 > 3 > 4 > 5 > 6 > 7
Trait BackgroundBoomBot Icon
1
BoomBot
2 > 4 > 6
Trait BackgroundCypher Icon
1
Cypher
3 > 4 > 5
Trait BackgroundGolden Ox Icon
1
Golden Ox
2 > 4 > 6
Vi Skarner Rhaast Jarvan IV Sylas Leona Vayne
Trait BackgroundVanguard Icon
6
Trait BackgroundAnima Squad Icon
3
Trait BackgroundSlayer Icon
2
Trait BackgroundDivinicorp Icon
1
Trait BackgroundBoomBot Icon
1
Trait BackgroundCypher Icon
1
Trait BackgroundGolden Ox Icon
1
Cypher Icon
Cypher
Vanguard Icon
Vanguard
Vi Cost Icon 1
650 HP
30 / 65
Current
TFT_Item_Bloodthirster
TFT_Item_TitansResolve
TFT_Item_InfinityEdge
Best-in-Slot
TFT_Item_Artifact_UnendingDespair
TFT_Item_Bloodthirster
TFT_Item_TitansResolve
Alt Build 1
TFT4_Item_OrnnDeathsDefiance
TFT_Item_SteraksGage
TFT_Item_TitansResolve
Alt Build 2
TFT_Item_Bloodthirster
TFT_Item_TitansResolve
TFT_Item_TitansResolve
Alt Build 3
TFT_Item_Bloodthirster
TFT_Item_UnstableConcoction
TFT_Item_InfinityEdge
Alt Build 4
TFT_Item_Bloodthirster
TFT_Item_UnstableConcoction
TFT_Item_TitansResolve
Alt Build 5
TFT_Item_Bloodthirster
TFT_Item_SteraksGage
TFT_Item_TitansResolve
Ability Icon Block Chain
Range Icon 1 Hex
Gain 372/525/766/1006 (scaleAP IconscaleHealth Icon) Shield that rapidly decays over 4 seconds. Vi’s next attack deals 275/413/619/825 (scaleAD Icon) physical damage.
Anima Squad Icon
Anima Squad
Slayer Icon
Slayer
Vayne Cost Icon 2
550 HP
40 / 80
Current
TFT_Item_GuinsoosRageblade
TFT_Item_GuinsoosRageblade
TFT_Item_RunaansHurricane
Alt Build 1
TFT_Item_GuinsoosRageblade
TFT_Item_RunaansHurricane
TFT_Item_RunaansHurricane
Alt Build 2
TFT_Item_GuinsoosRageblade
TFT_Item_GuinsoosRageblade
TFT_Item_Deathblade
Alt Build 3
TFT_Item_GuinsoosRageblade
TFT_Item_RunaansHurricane
TFT_Item_MadredsBloodrazor
Alt Build 4
TFT_Item_GuinsoosRageblade
TFT_Item_GuinsoosRageblade
TFT_Item_HextechGunblade
Ability Icon Bat Bolts
Range Icon 4 Hex
Rapidly fire 3 attacks. The first two deal 25/38/56/75 (scaleAD Icon) bonus true damage, and the final attack deals 90/135/205/275 (scaleAD Icon) bonus true damage.
Strategy
Tips & Tricks
  • Can play around either Vayne backline carry if you hit enough copies while uncontested or can push levels and play around Marksman background.
Openers
Vanguard Slayer
SylasSylas
ViVi
RhaastRhaast
VayneVayne
Jarvan IVJarvan IV
Trait BackgroundVanguard Icon
4
Trait BackgroundSlayer Icon
2
Trait BackgroundDivinicorp Icon
1
Strong Conditions
Items
Death's DefianceDeath’s Defiance
Titan's VowTitan’s Vow
Unending DespairUnending Despair
Augments
Cease and DesistCease and Desist
Gargantuan ResolveGargantuan Resolve
Radiant RefactorRadiant Refactor
Item Priority
Bloodthirster
>
Titan's Resolve
>
Sterak's Gage
Economy Strategy
  1. Do not spend gold on leveling this stage. If you have 2-stars and a good item, you can consider playing to win some rounds. Otherwise lose streak is common for stage 2.
  2. Roll to 33 gold, buying any unit that will be part of the level 4 or 5 board. You can also buy units that will be part of the level 6+ board, but you can sell those if your bench fills and you need to buy other units. Rolling to 33 gold is advisable because it allows you to save back up to 50g by 3-5.
  3. Do not level if you haven’t hit your 3-star 1-costs yet. If you have your 3-stars, you generally should still stay level 5 if you can win or if leveling to 6 would put you below 20g. Try to get above 40g this round.
  4. Ideally above 50g, level 5 at this point or level 6 with 3-stars.
  5. If you haven’t hit your 3-stars yet, roll to ~52g each turn. You don’t want to roll to perfect 50g as any units you buy in shop will put you below 50g. If you have 8+ copies of an itemized 1-cost, you can roll to 40g or 30g every round instead. Level to 6 once you hit your 3-stars.
  6. If you haven’t hit your 3-stars yet, you must roll until you hit them. You should level to 6 after hitting. In some rare games, you will miss or spend so much gold you can never catch up. These games will usually result in bottom 4 placements.
  7. Level to 7 if you can stay above ~20g. Otherwise stay level 6.
  8. Level to 7.
  9. Level to 8 if you are in bottom half of lobby HP and are losing rounds. If you are higher HP and feel stable, you can wait until next turn.
  10. Level to 8 if you haven’t already. Roll for any remaining units necessary for the comp. If stable, you can try to go 9. Most games you will end on level 8.
  11. Level to 9 whenever possible. This is rare, but can happen in the games you have a chance of winning.