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Traits
Tips & Tricks
- There are two versions of Yordles: Reroll and Fast 8. This is the Fast 8 version. The main benefit of this version is that it allows you to get the grab bags from 8 Yordle much sooner, allowing you to scale into the late game
- Unlocking Veigar makes a massive difference in the comp’s strength, so taking augments that help you unlock him can go a long way
- If you unlocked Veigar, you don’t need to play both Rabadon’s Deathcaps on him. It is generally better to split them between 2 units as long as both are fully itemized
Strong Conditions
+2 Tier Conditions C → A
+1 Tier Conditions C → B
Openers
Yordle
Level 7
5 unique
Yordles or
Bilgewater units
Current
Best-in-Slot
Alt Build 1
Alt Build 2
Economy Strategy
- Level to 4 if you have upgrades and a good item to place on one of those upgrades.
- Level to 5, unless on 3 loss streak.
- Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
- Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
- Level to 7 if you can stay above 30g, otherwise stay level 6.
- Level to 7.
- Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
- If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
- If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
- If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
- Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
- For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.




Hold the line is kinda bonkers, Veigar gets like 100% ap or so
3 stars kobuko and kennen helps a lot
The augment that gives health and atk spd when you frield exactly 2 4-cost is pretty good as well
You need to add Deadlier Caps to the list and bump it a tier
I think continuous conjuration could work as well since you should get the two extra rods by late stage 3/early stage 4 right in time for veigar
Lots of money and this is pretty op. Sucked mid game but thrived with vieger 2 and then ziggs 2