Open Builder
Comp Image
Star Guardians
Primary
AD Icon
Tier
B
Required
Icon 9Icon 78
Traits
Trait BackgroundBest Defense Icon
1
Best Defense
1
Trait BackgroundGather Force Icon
1
Gather Force
1
Trait BackgroundStar Guardian Icon
7
Star Guardian
2 > 3 > 4 > 5 > 6 > 7 > 8 > 8 > 9 > 9 > 10 > 10
Trait BackgroundHeavyweight Icon
2
Heavyweight
2 > 4 > 6
Trait BackgroundProdigy Icon
2
Prodigy
2 > 3 > 4 > 5
Trait BackgroundProtector Icon
2
Protector
2 > 4 > 6
Trait BackgroundMentor Icon
1
Mentor
1 > 2 > 4
Trait BackgroundBastion Icon
1
Bastion
2 > 4 > 6
Trait BackgroundCrystal Gambit Icon
1
Crystal Gambit
3 > 5 > 7 > 10
Trait BackgroundEdgelord Icon
1
Edgelord
2 > 4 > 6
Trait BackgroundSniper Icon
1
Sniper
2 > 3 > 4 > 5
Trait BackgroundWraith Icon
1
Wraith
2 > 4 > 6
Neeko Rell Kobuko K’Sante Poppy Seraphine Syndra Xayah Jinx
Trait BackgroundBest Defense Icon
1
Trait BackgroundGather Force Icon
1
Trait BackgroundStar Guardian Icon
7
Trait BackgroundHeavyweight Icon
2
Trait BackgroundProdigy Icon
2
Trait BackgroundProtector Icon
2
Trait BackgroundMentor Icon
1
Trait BackgroundBastion Icon
1
Trait BackgroundCrystal Gambit Icon
1
Trait BackgroundEdgelord Icon
1
Trait BackgroundSniper Icon
1
Trait BackgroundWraith Icon
1
Tips & Tricks
  • Seraphine can use most items. Throw whatever you have on her. Mana items, crit items, damage amp items, and stat items (even if they are tank) are completely fine. This also makes her the best Thief’s Gloves user in the game.
  • If you get Best Defense Power Up or Unending Despair on Poppy, Steraks and Vow become best in slot. They are generally good items on Poppy regardless.
  • It is common in Star Guardians to drop Ahri in order to play another upgraded frontliner or Sniper unit. On level 8, before you hit Seraphine, you can also drop Syndra and play only 6 Star Guardian with Kobuko + Sniper or Kobuko + K’Sante.
Strong Conditions
+2 Tier Conditions BS
Star Guardian EmblemStar Guardian Emblem
Unending DespairUnending Despair
Star Guardian CrestStar Guardian Crest
Star Guardian CrownStar Guardian Crown
+1 Tier Conditions BA
Crystal GambitCrystal Gambit
FishbonesFishbones
Gold CollectorGold Collector
Protector EmblemProtector Emblem
Blazing Soul IBlazing Soul I
Blazing Soul IIBlazing Soul II
Buried Treasures IIIBuried Treasures III
Climb The Ladder IClimb The Ladder I
Climb The Ladder IIClimb The Ladder II
Keepers IKeepers I
Keepers IIKeepers II
Last Second SaveLast Second Save
Little BuddiesLittle Buddies
Plot ArmorPlot Armor
Power of FriendshipPower of Friendship
Spear's WillSpear’s Will
Star Guardian CircletStar Guardian Circlet
Win StreakWin Streak
Openers
Star Guardian
RellRell
SyndraSyndra
ShenShen
XayahXayah
NeekoNeeko
Trait BackgroundStar Guardian Icon
4
Trait BackgroundBastion Icon
2
Trait BackgroundEdgelord Icon
2
Star Guardian
EzrealEzreal
RellRell
SyndraSyndra
RakanRakan
NeekoNeeko
Trait BackgroundStar Guardian Icon
3
Trait BackgroundProdigy Icon
2
Trait BackgroundProtector Icon
2
Poppy Poppy
Jinx Jinx
Seraphine Seraphine
Heavyweight Icon
Heavyweight
Star Guardian Icon
Star Guardian
Poppy Cost Icon 4
1100 HP
45 / 105
Best Defense
Body Change
Unstoppable
Current
TFT_Item_SteraksGage
TFT_Item_FrozenHeart
TFT_Item_Crownguard
Best-in-Slot
TFT_Item_Artifact_UnendingDespair
TFT_Item_FrozenHeart
TFT_Item_SteraksGage
Alt Build 1
TFT7_Item_ShimmerscaleMogulsMail_HR
TFT_Item_GargoyleStoneplate
TFT_Item_Redemption
Alt Build 2
TFT_Item_Artifact_HorizonFocus
TFT_Item_GargoyleStoneplate
TFT_Item_FrozenHeart
Alt Build 3
TFT15_Item_ProtectorEmblemItem
TFT_Item_SteraksGage
TFT_Item_FrozenHeart
Alt Build 4
TFT_Item_FrozenHeart
TFT_Item_SteraksGage
TFT_Item_SteraksGage
Alt Build 5
TFT_Item_GargoyleStoneplate
TFT_Item_WarmogsArmor
TFT_Item_Redemption
Ability Icon Spinning Galaxy Hammer
Range Icon 1 Hex
Gain 390/528/1256 (scaleHealth IconscaleAP Icon) Shield for 4 seconds. When it breaks, deal 250/375/4000 (scaleAD Icon) physical damage to the target and 125/200/1500 (scaleAD Icon) physical damage to other enemies in a 1-hex radius centered on the target. The target is Stunned for 0.5/0.5/8-2.5/2.5/10 seconds based on how long the shield held, and other enemies are briefly Stunned.
Sniper Icon
Sniper
Star Guardian Icon
Star Guardian
Jinx Cost Icon 4
850 HP
10 / 80
Gather Force
Sky Piercer
Hyperactive
Current
TFT_Item_SpearOfShojin
TFT_Item_InfinityEdge
TFT_Item_MadredsBloodrazor
Best-in-Slot
TFT4_Item_OrnnTheCollector
TFT_Item_SpearOfShojin
TFT_Item_InfinityEdge
Alt Build 1
TFT_Item_Artifact_Fishbones
TFT_Item_SpearOfShojin
TFT_Item_InfinityEdge
Alt Build 2
TFT_Item_RunaansHurricane
TFT_Item_InfinityEdge
TFT_Item_MadredsBloodrazor
Alt Build 3
TFT_Item_Deathblade
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
Ability Icon Star Rocket Blast Off!
Range Icon 6 Hex
Passive: Attacks grant 6/6/30% (scaleAP Icon) stacking Attack Speed, up to 60/60/300% (scaleAP Icon). Critical strikes instead grant 9/9/40% (scaleAP Icon).

Active: Deal 200/300/900 (scaleAD Icon) physical damage to the target and 575/875/4000 (scaleAD Icon) physical damage split across a 2-hex radius centered on the target.
Prodigy Icon
Prodigy
Star Guardian Icon
Star Guardian
Seraphine Cost Icon 5
900 HP
0 / 140
Current
TFT_Item_ThiefsGloves
Alt Build 1
TFT_Item_FrozenHeart
TFT_Item_AdaptiveHelm
TFT_Item_WarmogsArmor
Ability Icon Ultimate Friendship Bomb
Range Icon 4 Hex
Passive: Ultimate Friendship Bomb’s damage scales on Power of Friendship, which is based on all of your team’s bonus stats (scaleAD IconscaleAP IconscaleArmor IconscaleMR IconscaleAS IconscaleCrit IconscaleCritMult IconscaleHealth Icon). Stats on Seraphine contribute more.

Active: Fire a friendship bomb towards the largest group of enemies within 1 (scaleRange Icon) hexes, dealing  (Power of Friendship) magic damage in a 2-hex radius.
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
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Leave a Reply

38 Comments

  1. Yuumi

    Nashor is a good early slam. Serviceable on Jinx (IE + Shojin + Nashor), but allows you to pivot into Akali or Karma if you find them early. Especially good because it’s hard to get 3 BF swords (IE+Shojin).

  2. Anonymous

    healing orb augment seems to be good, whenever poppy’s health gets low steraks shield plus vow makes her heal full again kinda

  3. Anonymous

    is there a point where it’s worth playing 8 star guardians?

  4. Anonymous

    How do u position for keepers

  5. Anonymous

    Bis for quality over quantity?

  6. Star Guardians uwu

    Are the Star Guardian emblem augments back to OP-tier again, even after the vertical nerfs? Surely the Prismatic SG Circlet cannot be good, it’s a gold Aug + 1g

  7. Anonymous

    I’m pretty sure you have neeko and jinx items/augments switched here

  8. Anonymous

    Could be great if u put a position for keepers aument

  9. SugarDaddy

    Sniper Focus ought to make Jinx SSS+

  10. prevailer

    comp is unplayable because its 4 way contested every game

    1. Anonymous

      pick a different comp, player diff

  11. circlemaster

    the water lotus augment suits so well this comp vro. you can actually get top 1 if u have emblem, in level 9 u can replace kobuko with braum (2 stars) vro

  12. Eric

    So I’ve played a lot of Star Guardian this patch and I’ve gotta say, Jinx is really strong, but she’s kinda item agnostic.

    I think getting Rising Chaos Syndra with her items makes the comp overall stronger, as you win streak easier into level 8 and jinx/poppy items. Sometimes I move the stuff off syndra, sometimes not, but she’s a great early game streaker to support the comp.

  13. Eric

    Kobuko is actually so important it’s scary. I’ve droped Kobuko for seraphine at 8 and basically every time I go from winning to losing until I hit 9 and get him back in.

  14. bearry

    Without emblem on 8, do you play 8 star guardians? or is it not strong enough?
    is it better to play 6 SG with kobuko/ksante?

  15. Anonymous

    This comp has Quality Over Quantity moving it to S, but no listing for what are the best radiant items

  16. Anonymous

    In a no legendary lvl 8 Im playing Ksante 2>Xayah because this comp lacks frontline if you dont have 3 item Poppy or Star Sailor 2

  17. Anonymous

    Prismatic Orb takes every other comp higher but for this comp its very underwhelming, Radiant items are ok, Artifacts not really helpful, Spat and Pan is the only one that would Spike you, went from top 2 to 5th in a Prismatic Orb drop lobby

  18. billy

    not sure if worth the wait increases it by 2 tiers.

    1. Author avatarGM Blue

      Removed, thanks — Was broken when Rising Chaos Syndra was broken and could take you to 9 on Syndra 2, so getting a Syndra 3 for free was basically guaranteed 1st. Not good anymore in Patch 15.3.

  19. 818dre

    Got a star guardian emblem early and no syndra so I just put IE on Xayah with storm powerup, emblem on shen to stay comp. Then later I got syndra, 2* seraphine and ksante and then dawncore by like 5-2, ended up getting 1st from that barely against a mighty mech sorc comp with 2* gwen with three items. I was running classy on jinx when i eventually found three copies, before i got star sailor, but im curious, wouldn’t classy be better?

  20. Anonymous

    The frontline seems way too weak on this build I’m not sure what I’m doing wrong but even with fully BiS itemized jinx syndra and poppy 2 star on level 9 with star guardians and kaboko the frontline would die to everything too quick for jinx or syndra to do any damage. Went from 100 hp and level 8 with 50+ gold on 4-1 to a 6th place and lost to some insanely weak boards.