Comp Image
Star Guardians
Primary
AD Icon
Tier
B
Required
Icon 9Icon 75
Traits
Trait BackgroundStar Guardian Icon
8
Star Guardian
2 > 3 > 4 > 5 > 6 > 7 > 8 > 8 > 9 > 9 > 10 > 10
Trait BackgroundHeavyweight Icon
2
Heavyweight
2 > 4 > 6
Trait BackgroundProdigy Icon
2
Prodigy
2 > 3 > 4 > 5
Trait BackgroundMentor Icon
1
Mentor
1 > 2 > 4
Trait BackgroundBastion Icon
1
Bastion
2 > 4 > 6
Trait BackgroundCrystal Gambit Icon
1
Crystal Gambit
3 > 5 > 7 > 10
Trait BackgroundEdgelord Icon
1
Edgelord
2 > 4 > 6
Trait BackgroundProtector Icon
1
Protector
2 > 4 > 6
Trait BackgroundSniper Icon
1
Sniper
2 > 3 > 4 > 5
Trait BackgroundSorcerer Icon
1
Sorcerer
2 > 4 > 6
Rell Kobuko Neeko Poppy Seraphine Syndra Ahri Xayah Jinx
Trait BackgroundStar Guardian Icon
8
Trait BackgroundHeavyweight Icon
2
Trait BackgroundProdigy Icon
2
Trait BackgroundMentor Icon
1
Trait BackgroundBastion Icon
1
Trait BackgroundCrystal Gambit Icon
1
Trait BackgroundEdgelord Icon
1
Trait BackgroundProtector Icon
1
Trait BackgroundSniper Icon
1
Trait BackgroundSorcerer Icon
1
Strong Conditions
+2 Tier Conditions BS
Little BuddiesLittle Buddies
+1 Tier Conditions BA
Sniper EmblemSniper Emblem
Star Guardian EmblemStar Guardian Emblem
Climb The Ladder IClimb The Ladder I
Climb The Ladder IIClimb The Ladder II
Openers
Star Guardian
RellRell
SyndraSyndra
ShenShen
XayahXayah
NeekoNeeko
Trait BackgroundStar Guardian Icon
4
Trait BackgroundBastion Icon
2
Trait BackgroundEdgelord Icon
2
Star Guardian
EzrealEzreal
RellRell
SyndraSyndra
RakanRakan
NeekoNeeko
Trait BackgroundStar Guardian Icon
3
Trait BackgroundProdigy Icon
2
Trait BackgroundProtector Icon
2
Jinx Jinx
Seraphine Seraphine
Sniper Icon
Sniper
Star Guardian Icon
Star Guardian
Jinx Cost Icon 4
850 HP
10 / 80
Current
TFT_Item_LastWhisper
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
Alt Build 1
TFT_Item_GuinsoosRageblade
TFT_Item_RunaansHurricane
TFT_Item_MadredsBloodrazor
Alt Build 2
TFT_Item_Deathblade
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
Alt Build 3
TFT_Item_Artifact_Fishbones
TFT_Item_SpearOfShojin
TFT_Item_InfinityEdge
Alt Build 4
TFT4_Item_OrnnTheCollector
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
Ability Icon Star Rocket Blast Off!
Range Icon 6 Hex
Passive: Attacks grant 6/6/12% (scaleAP Icon) stacking Attack Speed, up to 60/60/120% (scaleAP Icon). Critical strikes instead grant 9/9/18% (scaleAP Icon).

Active: Deal 200/300/900 (scaleAD Icon) physical damage to the target and 575/865/2500 (scaleAD Icon) physical damage split across a 2-hex radius centered on the target.
Prodigy Icon
Prodigy
Star Guardian Icon
Star Guardian
Seraphine Cost Icon 5
900 HP
0 / 140
Current
TFT_Item_SpearOfShojin
TFT_Item_Morellonomicon
TFT_Item_StatikkShiv
Alt Build 1
TFT15_Item_SniperEmblemItem
TFT_Item_SpearOfShojin
TFT_Item_Morellonomicon
Ability Icon Ultimate Friendship Bomb
Range Icon 4 Hex
Passive: Ultimate Friendship Bomb’s damage scales on Power of Friendship, which is based on all of your team’s bonus stats (scaleAD IconscaleAP IconscaleArmor IconscaleMR IconscaleAS IconscaleCrit IconscaleCritMult IconscaleHealth Icon). Stats on Seraphine contribute more.

Active: Fire a friendship bomb towards the largest group of enemies within 5 (scaleRange Icon) hexes, dealing  (Power of Friendship) magic damage in a 2-hex radius.
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
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