Main
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Traits
Tips & Tricks
- Seraphine can use most items. Throw whatever you have on her. Mana items, crit items, damage amp items, and stat items (even if they are tank) are completely fine. This also makes her the best Thief’s Gloves user in the game.
- If you get Best Defense Power Up or Unending Despair on Poppy, Steraks and Vow become best in slot. They are generally good items on Poppy regardless.
- It is common in Star Guardians to drop Ahri in order to play another upgraded frontliner or Sniper unit. On level 8, before you hit Seraphine, you can also drop Syndra and play only 6 Star Guardian with Kobuko + Sniper or Kobuko + K’Sante.
Strong Conditions
+2 Tier Conditions B → S




+1 Tier Conditions B → A


















Openers
Star Guardian





Star Guardian








Current



Best-in-Slot



Alt Build 1



Alt Build 2



Alt Build 3



Alt Build 4



Alt Build 5



Economy Strategy
- Level to 4 if you have upgrades and a good item to place on one of those upgrades.
- Level to 5, unless on 3 loss streak.
- Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
- Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
- Level to 7 if you can stay above 30g, otherwise stay level 6.
- Level to 7.
- Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
- If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
- If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
- If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
- Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
- For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
Nashor is a good early slam. Serviceable on Jinx (IE + Shojin + Nashor), but allows you to pivot into Akali or Karma if you find them early. Especially good because it’s hard to get 3 BF swords (IE+Shojin).
healing orb augment seems to be good, whenever poppy’s health gets low steraks shield plus vow makes her heal full again kinda
is there a point where it’s worth playing 8 star guardians?
How do u position for keepers
Bis for quality over quantity?
Are the Star Guardian emblem augments back to OP-tier again, even after the vertical nerfs? Surely the Prismatic SG Circlet cannot be good, it’s a gold Aug + 1g
I’m pretty sure you have neeko and jinx items/augments switched here
Fixed, thanks.
Could be great if u put a position for keepers aument
Sniper Focus ought to make Jinx SSS+
comp is unplayable because its 4 way contested every game
pick a different comp, player diff
the water lotus augment suits so well this comp vro. you can actually get top 1 if u have emblem, in level 9 u can replace kobuko with braum (2 stars) vro
So I’ve played a lot of Star Guardian this patch and I’ve gotta say, Jinx is really strong, but she’s kinda item agnostic.
I think getting Rising Chaos Syndra with her items makes the comp overall stronger, as you win streak easier into level 8 and jinx/poppy items. Sometimes I move the stuff off syndra, sometimes not, but she’s a great early game streaker to support the comp.
Kobuko is actually so important it’s scary. I’ve droped Kobuko for seraphine at 8 and basically every time I go from winning to losing until I hit 9 and get him back in.
Without emblem on 8, do you play 8 star guardians? or is it not strong enough?
is it better to play 6 SG with kobuko/ksante?
This comp has Quality Over Quantity moving it to S, but no listing for what are the best radiant items
In a no legendary lvl 8 Im playing Ksante 2>Xayah because this comp lacks frontline if you dont have 3 item Poppy or Star Sailor 2
Prismatic Orb takes every other comp higher but for this comp its very underwhelming, Radiant items are ok, Artifacts not really helpful, Spat and Pan is the only one that would Spike you, went from top 2 to 5th in a Prismatic Orb drop lobby
not sure if worth the wait increases it by 2 tiers.
Removed, thanks — Was broken when Rising Chaos Syndra was broken and could take you to 9 on Syndra 2, so getting a Syndra 3 for free was basically guaranteed 1st. Not good anymore in Patch 15.3.
Got a star guardian emblem early and no syndra so I just put IE on Xayah with storm powerup, emblem on shen to stay comp. Then later I got syndra, 2* seraphine and ksante and then dawncore by like 5-2, ended up getting 1st from that barely against a mighty mech sorc comp with 2* gwen with three items. I was running classy on jinx when i eventually found three copies, before i got star sailor, but im curious, wouldn’t classy be better?
The frontline seems way too weak on this build I’m not sure what I’m doing wrong but even with fully BiS itemized jinx syndra and poppy 2 star on level 9 with star guardians and kaboko the frontline would die to everything too quick for jinx or syndra to do any damage. Went from 100 hp and level 8 with 50+ gold on 4-1 to a 6th place and lost to some insanely weak boards.