Comp Image
Perfect Form Zac
Primary
AP Icon
Tier
A
Required
Perfect Form
Icon 9Icon 84
Traits
Trait BackgroundWraith Icon
6
Wraith
2 > 4 > 6
Trait BackgroundHeavyweight Icon
2
Heavyweight
2 > 4 > 6
Trait BackgroundProdigy Icon
2
Prodigy
2 > 3 > 4 > 5
Trait BackgroundProtector Icon
2
Protector
2 > 4 > 6
Trait BackgroundSniper Icon
2
Sniper
2 > 3 > 4 > 5
Trait BackgroundStar Guardian Icon
2
Star Guardian
2 > 3 > 4 > 5 > 6 > 7 > 8 > 8 > 9 > 9 > 10 > 10
Trait BackgroundMentor Icon
1
Mentor
1 > 2 > 4
Trait BackgroundDuelist Icon
1
Duelist
2 > 4 > 6
Kobuko Neeko Zac K’Sante Seraphine Jhin Kayle Malzahar Varus
Trait BackgroundWraith Icon
6
Trait BackgroundHeavyweight Icon
2
Trait BackgroundProdigy Icon
2
Trait BackgroundProtector Icon
2
Trait BackgroundSniper Icon
2
Trait BackgroundStar Guardian Icon
2
Trait BackgroundMentor Icon
1
Trait BackgroundDuelist Icon
1
Strong Conditions
+1 Tier Conditions AS
ProtagonistProtagonist
Openers
Heavyweight Sniper
AatroxAatrox
ZacZac
JhinJhin
KobukoKobuko
DariusDarius
Trait BackgroundHeavyweight Icon
4
Trait BackgroundWraith Icon
2
Trait BackgroundMentor Icon
1
Wraith
KayleKayle
ZacZac
JhinJhin
KobukoKobuko
MalzaharMalzahar
Trait BackgroundWraith Icon
4
Trait BackgroundHeavyweight Icon
2
Trait BackgroundMentor Icon
1
Heavyweight Sniper
GnarGnar
ZacZac
Dr. MundoDr. Mundo
JhinJhin
KobukoKobuko
Trait BackgroundHeavyweight Icon
2
Trait BackgroundLuchador Icon
2
Trait BackgroundSniper Icon
2
Trait BackgroundWraith Icon
2
Trait BackgroundMentor Icon
1
Varus Varus
Zac Zac
Wraith Icon
Wraith
Sniper Icon
Sniper
Varus Cost Icon 5
900 HP
10 / 85
Current
TFT_Item_SpearOfShojin
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
Alt Build 1
TFT_Item_SpearOfShojin
TFT_Item_PowerGauntlet
TFT_Item_Deathblade
Alt Build 2
TFT_Item_SpearOfShojin
TFT_Item_SpearOfShojin
TFT_Item_InfinityEdge
Alt Build 3
TFT_Item_BlueBuff
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
Ability Icon Level Zero: 100 Shot Demon
Range Icon 6 Hex
Passive: Gain mana when units die. Enemies grant 5, allies 3.

Active: Fire 3 (scaleAS Icon) piercing arrows per second at random enemies until Varus is out of mana. Each arrow costs 12/12/6 mana and deals 110/165/533 (scaleAD IconscaleAP Icon) physical damage, reduced by 35% per hit.
Wraith Icon
Wraith
Heavyweight Icon
Heavyweight
Zac Cost Icon 1
650 HP
30 / 75
Current
TFT_Item_Bloodthirster
TFT_Item_JeweledGauntlet
TFT_Item_PowerGauntlet
Alt Build 1
TFT_Item_UnstableConcoction
TFT_Item_JeweledGauntlet
TFT_Item_PowerGauntlet
Ability Icon Reality Ripple
Range Icon 1 Hex
Heal 240/280/350/420 (scaleAP Icon) and deal 145/232/372/553 (scaleAP IconscaleHealth Icon) magic damage to enemies within a 1-hex radius.
Economy Strategy
  1. Do not spend gold on leveling this stage. If you have 2-stars and a good item, you can consider playing to win some rounds. Otherwise lose streak is common for stage 2.
  2. Roll to 33 gold, buying any unit that will be part of the level 4 or 5 board. You can also buy units that will be part of the level 6+ board, but you can sell those if your bench fills and you need to buy other units. Rolling to 33 gold is advisable because it allows you to save back up to 50g by 3-5.
  3. Do not level if you haven’t hit your 3-star 1-costs yet. If you have your 3-stars, you generally should still stay level 5 if you can win or if leveling to 6 would put you below 20g. Try to get above 40g this round.
  4. Ideally above 50g, level 5 at this point or level 6 with 3-stars.
  5. If you haven’t hit your 3-stars yet, roll to ~52g each turn. You don’t want to roll to perfect 50g as any units you buy in shop will put you below 50g. If you have 8+ copies of an itemized 1-cost, you can roll to 40g or 30g every round instead. Level to 6 once you hit your 3-stars.
  6. If you haven’t hit your 3-stars yet, you must roll until you hit them. You should level to 6 after hitting. In some rare games, you will miss or spend so much gold you can never catch up. These games will usually result in bottom 4 placements.
  7. Level to 7 if you can stay above ~20g. Otherwise stay level 6.
  8. Level to 7.
  9. Level to 8 if you are in bottom half of lobby HP and are losing rounds. If you are higher HP and feel stable, you can wait until next turn.
  10. Level to 8 if you haven’t already. Roll for any remaining units necessary for the comp. If stable, you can try to go 9. Most games you will end on level 8.
  11. Level to 9 whenever possible. This is rare, but can happen in the games you have a chance of winning.
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