Comp Image
8-Bit Caitlyn
Icon 11Icon 144
Traits
Trait Background8-bit IconHeadliner Icon
4
8-bit
2 > 4 > 6
Trait BackgroundILLBEATS Icon
1
ILLBEATS
1
Trait BackgroundSentinel Icon
4
Sentinel
2 > 4 > 6 > 8
Trait BackgroundBig Shot Icon
2
Big Shot
2 > 4 > 6
Trait BackgroundJazz Icon
2
Jazz
2 > 3 > 4
Trait BackgroundRapidfire Icon
2
Rapidfire
2 > 4 > 6
Trait BackgroundBruiser Icon
1
Bruiser
2 > 4 > 6
Trait BackgroundDisco Icon
1
Disco
3 > 4 > 5 > 6
Trait BackgroundPentakill Icon
1
Pentakill
3 > 5 > 7 > 10
Trait BackgroundSpellweaver Icon
1
Spellweaver
3 > 5 > 7 > 9
Trait BackgroundTrue Damage Icon
1
True Damage
2 > 4 > 6 > 9
Tentacle Blitzcrank Mordekaiser Garen Ekko Illaoi Tentacle Caitlyn Corki Miss Fortune Lucian
Trait Background8-bit IconHeadliner Icon
4
Trait BackgroundILLBEATS Icon
1
Trait BackgroundSentinel Icon
4
Trait BackgroundBig Shot Icon
2
Trait BackgroundJazz Icon
2
Trait BackgroundRapidfire Icon
2
Trait BackgroundBruiser Icon
1
Trait BackgroundDisco Icon
1
Trait BackgroundPentakill Icon
1
Trait BackgroundSpellweaver Icon
1
Trait BackgroundTrue Damage Icon
1
8-bit Icon
8-bit
Rapidfire Icon
Rapidfire
Caitlyn Cost Icon 4
750 HP
0 / 75
Current
TFT_Item_LastWhisper
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
Best-in-Slot
TFT9_Item_OrnnHorizonFocus
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
Alt Build 1
TFT_Item_SpearOfShojin
TFT_Item_LastWhisper
TFT_Item_InfinityEdge
Alt Build 2
TFT_Item_SpearOfShojin
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
Alt Build 3
TFT_Item_PowerGauntlet
TFT_Item_InfinityEdge
TFT4_Item_OrnnTheCollector
Alt Build 4
TFT9_Item_OrnnTrickstersGlass
TFT_Item_PowerGauntlet
TFT_Item_InfinityEdge
Ability Icon Champ Hunt
Range Icon 5 Hex
Fire shots at the 4 furthest enemies. Shots deal 252/378/1181 (scaleAD IconscaleAP Icon) physical damage to the first enemy they hit.

set10Headliner Icon Headliner Effect: +5% scaleAD Icon and fire another shot that deals 60% damage.
Jazz Icon
Jazz
Rapidfire Icon
Rapidfire
Lucian Cost Icon 5
850 HP
50 / 125
Current
TFT_Item_GuinsoosRageblade
TFT_Item_RunaansHurricane
TFT_Item_MadredsBloodrazor
Alt Build 1
TFT_Item_GuinsoosRageblade
TFT_Item_Deathblade
TFT_Item_RapidFireCannon
Alt Build 2
TFT_Item_GuinsoosRageblade
TFT_Item_LastWhisper
TFT_Item_PowerGauntlet
Ability Icon Arpeggio
Range Icon 5 Hex
Fire 19 (scaleAS Icon) shots toward the furthest enemy. Each shot explodes on the first enemy hit, dealing 54/84/1562 (scaleAD IconscaleAP Icon) physical damage to all nearby enemies and reducing their Armor by 3/5/20 for the rest of combat.

If Arpeggio ends early, gain Mana based on the number of unused shots.

set10Headliner Icon Headliner Effect: +5% scaleAD Icon and Arpeggio fires 3 more shots.
Strategy
Tips & Tricks
  • Shojin is good on Caitlyn, but not mandatory
  • The 4 Sentinel Board is much cheaper and easier to hit so most games you will end on it, but eventually you can transition over to the Max Cap board if you have enough gold
  • Play Double Caitlyn board if you are able to 2-star both of them. Can eventually go for Caitlyn 3 if uncontested.
Openers
8-Bit
CorkiCorki
LilliaLillia
GarenGaren
Kai'SaKai’Sa
NeekoNeeko
Trait BackgroundK/DA Icon
3
Trait Background8-bit Icon
2
Trait BackgroundBig Shot Icon
2
Trait BackgroundSentinel Icon
2
Superfan K/DA
CorkiCorki
KennenKennen
LilliaLillia
Kai'SaKai’Sa
NeekoNeeko
Trait BackgroundK/DA Icon
3
Trait BackgroundSuperfan Icon
3
Trait BackgroundBig Shot Icon
2
Trait BackgroundGuardian Icon
2
Heartsteel
K'SanteK’Sante
ApheliosAphelios
SettSett
YoneYone
EzrealEzreal
Trait BackgroundHeartsteel Icon
5
Strong Conditions
Items
Sniper's FocusSniper’s Focus
Gold CollectorGold Collector
Trickster's GlassTrickster’s Glass
Augments
Insert CoinInsert Coin
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
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