Comp Image
Heartsteel Ezreal Zed
Icon 9Icon 96
Traits
Trait BackgroundJazz Icon
3
Jazz
2 > 3 > 4
Trait BackgroundHeartsteel Icon
3
Heartsteel
3 > 5 > 7 > 10
Trait BackgroundBig Shot Icon
2
Big Shot
2 > 4 > 6
Trait BackgroundBruiser Icon
2
Bruiser
2 > 4 > 6
Trait BackgroundCrowd Diver Icon
2
Crowd Diver
2 > 4 > 6
Trait BackgroundEDM Icon
2
EDM
2 > 3 > 4 > 5
Trait BackgroundEmo IconHeadliner Icon
2
Emo
2 > 4 > 6
Trait BackgroundMosher Icon
2
Mosher
2 > 4 > 6 > 8
Trait BackgroundDazzler Icon
1
Dazzler
2 > 4 > 6
Trait BackgroundEdgelord Icon
1
Edgelord
3 > 5 > 7
Trait BackgroundRapidfire Icon
1
Rapidfire
2 > 4 > 6
Zac Poppy Yone Sett Zed Ezreal Bard Miss Fortune Lucian
Trait BackgroundJazz Icon
3
Trait BackgroundHeartsteel Icon
3
Trait BackgroundBig Shot Icon
2
Trait BackgroundBruiser Icon
2
Trait BackgroundCrowd Diver Icon
2
Trait BackgroundEDM Icon
2
Trait BackgroundEmo IconHeadliner Icon
2
Trait BackgroundMosher Icon
2
Trait BackgroundDazzler Icon
1
Trait BackgroundEdgelord Icon
1
Trait BackgroundRapidfire Icon
1
Emo Icon
Emo
Mosher Icon
Mosher
Poppy Cost Icon 4
1000 HP
30 / 100
Current
TFT_Item_SteraksGage
TFT_Item_SpectralGauntlet
TFT_Item_WarmogsArmor
Ability Icon Hammer Time
Range Icon 1 Hex
Passive: Gain Attack Damage based on bonus Health. (Current: % (scaleHealth Icon))

Active: Gain 100 Armor and Magic Resistance for 6 seconds. Hammer the nearest enemy 3 times; each deals 156/234/709 (scaleAD Icon) physical damage and heals 50/90/324 (scaleHealth IconscaleAP Icon) Health. If this kills an enemy, slam an additional time.

set10Headliner Icon Headliner Effect: +200 scaleHealth Icon +15% scaleAD Icon
Big Shot Icon
Big Shot
Heartsteel Icon
Heartsteel
Ezreal Cost Icon 4
750 HP
0 / 45
Current
TFT_Item_BlueBuff
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
Best-in-Slot
TFT4_Item_OrnnMuramana
TFT_Item_BlueBuff
TFT_Item_InfinityEdge
Alt Build 1
TFT_Item_BlueBuff
TFT_Item_InfinityEdge
TFT_Item_RapidFireCannon
Alt Build 2
TFT4_Item_OrnnTheCollector
TFT_Item_BlueBuff
TFT_Item_InfinityEdge
Alt Build 3
TFT9_Item_OrnnHorizonFocus
TFT_Item_BlueBuff
TFT_Item_InfinityEdge
Alt Build 4
TFT_Item_Artifact_LudensTempest
TFT_Item_BlueBuff
TFT_Item_InfinityEdge
Ability Icon Crash the Party
Range Icon 4 Hex
Blink away from the current target and deal 245/368/1103 (scaleAD Icon) physical damage to them. Every 3rd cast, deal 304/457/1370 (scaleAD IconscaleAP Icon) physical damage to all enemies in a line.

set10Headliner Icon Headliner Effect: +15% scaleAD Icon
Crowd Diver Icon
Crowd Diver
EDM Icon
EDM
Zed Cost Icon 4
1000 HP
30 / 50
Current
TFT_Item_Bloodthirster
TFT_Item_GuardianAngel
TFT_Item_MadredsBloodrazor
Best-in-Slot
TFT_Item_Artifact_SilvermereDawn
TFT_Item_Bloodthirster
TFT_Item_GuardianAngel
Ability Icon Shadow Dance
Range Icon 1 Hex
Mark the current target and spawn an untargetable Shadow with 133/200/599 (scaleAD Icon) Attack Damage for 4 seconds. After a brief delay or when the marked enemy falls below 15% (scaleAP Icon) health, deal an additional 252/378/1134 (scaleAD Icon) physical damage.

set10Headliner Icon Headliner Effect: +100 scaleHealth Icon +5% scaleAD Icon

Strategy
Tips & Tricks
  • Set 10 Revival is on the final patch of Set 10, where unfortunately this comp was not as good as it was at its peak.
  • For headliners, it was generally correct to grab Poppy, Zed, or Ezreal. Emo Poppy used to actually be one of the best headliners. See variations for other headliner examples.
  • Raise the stakes with Heartsteel if you think you can survive the 4 rounds. Comp wants as big a cashout as possible prior to going all in on 4-2.
  • Can eventually transition out of Heartsteel while keeping Zac / Zed to play 5-costs like the “Max Cap” variation shows
Openers
Heartsteel
K'SanteK’Sante
ApheliosAphelios
SettSett
YoneYone
EzrealEzreal
Trait BackgroundHeartsteel Icon
5
Strong Conditions
Items
Jazz EmblemJazz Emblem
Heartsteel EmblemHeartsteel Emblem
ManazaneManazane
Sniper's FocusSniper’s Focus
Gold CollectorGold Collector
Silvermere DawnSilvermere Dawn
Augments
What Doesn't Kill YouWhat Doesn’t Kill You
Tomb Raider IITomb Raider II
Tiniest TitanTiniest Titan
Tiniest Titan+Tiniest Titan+
Final ReservesFinal Reserves
Last StandLast Stand
One Buff, Two BuffOne Buff, Two Buff
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
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