Main
▾
Traits
Current



Best-in-Slot



Alt Build 1



Alt Build 2



Alt Build 3



Alt Build 4



Blink away from the current target and deal 245/368/1103 (
) physical damage to them. Every 3rd cast, deal 304/457/1370 (
) physical damage to all enemies in a line.
Headliner Effect: +15%


Current



Best-in-Slot



Alt Build 1



Alt Build 2



Passive: Attacks generate 10 additional Mana. If your bench has 4 Grand Finale Rifles, begin conducting instead of attacking. Each Rifle fires at the same rate as the Maestro and deals 61/94/843 (
) physical damage. Every 4th volley deals 200% damage.
Active: Put 1/1/4 Grand Finale Rifle into one of your empty bench slots.
Headliner Effect: +5%
Combat Start: Put 1 Grand Finale Rifle onto an empty bench slot.
Active: Put 1/1/4 Grand Finale Rifle into one of your empty bench slots.

When to Play
AD Item Opener
Heartsteel Opener
Strategy
Tips & Tricks
- Relies on finding a Big Shot headliner (ideally Ezreal or Jhin). Can also get 4 Big Shot with an Emblem which allows a Jazz headliner or 6 Big Shot
- Uses the classic Thresh Yorick Sett Illaoi frontline that was typical of most Jazz boards in Set 10
- On the final patch of the set, this was the best Heartsteel comp variation
- Raise the stakes with Heartsteel if you think you can survive the 4 rounds. Comp wants as big a cashout as possible prior to going all in on 4-2.
- Edge of Night on Jhin is quite powerful as he can close out fights easily if given enough time to scale
Openers
Heartsteel





Strong Conditions
Items






Augments








Economy Strategy
- Without econ augment, fast 9 is almost impossible without win-streak.
- Level to 4 if you have upgrades and a good item to place on one of those upgrades.
- Level to 5, unless on 3-loss streak.
- Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
- Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
- Level to 7 if you can stay above 30g, otherwise stay level 6.
- Level to 7, or 8 if you can stay above 30g.
- Level to 8. Main difference from Fast 8 is how much you roll on 8. Ideally you are high HP and don’t need to roll at all. Otherwise, roll for acceptable board and accumulate gold afterward.
- Level to 9 if you are rich enough to roll 20g+. Generally only possible with economy augment or encounter.
- Level to 9 if you can roll 20g+ or if low HP.
- Level to 9 and roll for important 5-costs. For the remainder of game, roll until you hit your 2 star itemized units. Can consider level 10 after hitting.
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