Comp Image
Disco Dazzler
Icon 13Icon 204
Traits
Trait BackgroundDisco Icon
5
Disco
3 > 4 > 5 > 6
Trait BackgroundDazzler IconHeadliner Icon
4
Dazzler
2 > 4 > 6
Trait BackgroundHyperpop Icon
2
Hyperpop
1 > 2 > 3 > 4
Trait BackgroundILLBEATS Icon
1
ILLBEATS
1
Trait BackgroundSpellweaver Icon
3
Spellweaver
3 > 5 > 7 > 9
Trait BackgroundBruiser Icon
2
Bruiser
2 > 4 > 6
Trait BackgroundSentinel Icon
2
Sentinel
2 > 4 > 6 > 8
Trait BackgroundGuardian Icon
1
Guardian
2 > 4 > 6
Trait BackgroundTrue Damage Icon
1
True Damage
2 > 4 > 6 > 9
Tentacle Illaoi Blitzcrank Tentacle Gragas Disco Ball Ekko Lulu Disco Ball Nami Taric Twisted Fate Ziggs
Trait BackgroundDisco Icon
5
Trait BackgroundDazzler IconHeadliner Icon
4
Trait BackgroundHyperpop Icon
2
Trait BackgroundILLBEATS Icon
1
Trait BackgroundSpellweaver Icon
3
Trait BackgroundBruiser Icon
2
Trait BackgroundSentinel Icon
2
Trait BackgroundGuardian Icon
1
Trait BackgroundTrue Damage Icon
1
Dazzler Icon
Dazzler
Disco Icon
Disco
Twisted Fate Cost Icon 4
750 HP
30 / 100
Current
TFT_Item_GuinsoosRageblade
TFT_Item_ArchangelsStaff
TFT_Item_HextechGunblade
Best-in-Slot
TFT_Item_GuinsoosRageblade
TFT_Item_ArchangelsStaff
TFT4_Item_OrnnZhonyasParadox
Alt Build 1
TFT_Item_GuinsoosRageblade
TFT_Item_ArchangelsStaff
TFT_Item_Artifact_SeekersArmguard
Alt Build 2
TFT_Item_Artifact_NavoriFlickerblades
TFT_Item_ArchangelsStaff
TFT_Item_HextechGunblade
Alt Build 3
TFT_Item_GuinsoosRageblade
TFT_Item_JeweledGauntlet
TFT_Item_PowerGauntlet
Alt Build 4
TFT_Item_GuinsoosRageblade
TFT_Item_HextechGunblade
TFT_Item_StatikkShiv
Ability Icon Hustle & Shuffle
Range Icon 5 Hex
Throw 25 (scaleAS Icon) cards divided between the current target and 3 nearest enemies. They reduce Magic Resist by 1 and deal 45/70/225 (scaleAP Icon) magic damage.


set10Headliner Icon Headliner Effect: Throws 3 extra cards.
Disco Icon
Disco
Sentinel Icon
Sentinel
Blitzcrank Cost Icon 4
1050 HP
50 / 110
Current
TFT_Item_GargoyleStoneplate
TFT_Item_NightHarvester
TFT_Item_IonicSpark
Best-in-Slot
TFT_Item_Artifact_UnendingDespair
TFT_Item_GargoyleStoneplate
TFT_Item_WarmogsArmor
Ability Icon Boogie Barrier
Range Icon 1 Hex
Passive: Deal 100/150/1000 (scaleAP Icon) magic damage to a nearby enemy every 2 seconds.

Active: Gain a 650/750/2000 (scaleAP Icon) Shield. For 5 seconds, Blitzcrank’s Passive deals damage every second and deals an additional 1% of the target’s max Health as magic damage.

set10Headliner Icon Headliner Effect: +200 scaleHealth Icon and the Passive always deals the max Health magic damage.
Strategy
Tips & Tricks
  • Before you hit legendaries, you can flex around Zac / Thresh as well as Lux
  • While Rageblade and Gunblade are TF’s best items, you can easily build others such as Guardbreaker, Giant Slayer, Shojin, Nashor’s, Red Buff, Morello, Shiv, Rabadon’s, JG, etc.
Openers
Disco Dazzler
KennenKennen
NamiNami
TaricTaric
BardBard
GragasGragas
Trait BackgroundDisco Icon
3
Trait BackgroundDazzler Icon
2
Trait BackgroundGuardian Icon
2
Strong Conditions
Items
Zhonya's ParadoxZhonya’s Paradox
Unending DespairUnending Despair
Seeker's ArmguardSeeker’s Armguard
FlickerbladeFlickerblade
Augments
Crown's WillCrown’s Will
Double the FunkDouble the Funk
Little BuddiesLittle Buddies
Blazing Soul IIBlazing Soul II
Wand OverflowWand Overflow
Item Priority
Needlessly Large Rod
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
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