Main
▾
Traits
Current



Best-in-Slot



Alt Build 1



Alt Build 2



Alt Build 3



Alt Build 4



Throw 25 (
) cards divided between the current target and 3 nearest enemies. They reduce Magic Resist by 1 and deal 45/70/225 (
) magic damage.
Headliner Effect: Throws 3 extra cards.


Current



Best-in-Slot



Passive: Deal 100/150/1000 (
) magic damage to a nearby enemy every 2 seconds.
Active: Gain a 650/750/2000 (
) Shield. For 5 seconds, Blitzcrank’s Passive deals damage every second and deals an additional 1% of the target’s max Health as magic damage.
Headliner Effect: +200
and the Passive always deals the max Health magic damage.
Active: Gain a 650/750/2000 (

When to Play
AP Item Opener
Shimmerscale Essence
Strategy
Tips & Tricks
- Before you hit legendaries, you can flex around Zac / Thresh as well as Lux
- While Rageblade and Gunblade are TF’s best items, you can easily build others such as Guardbreaker, Giant Slayer, Shojin, Nashor’s, Red Buff, Morello, Shiv, Rabadon’s, JG, etc.
Openers
Disco Dazzler





Strong Conditions
Items




Augments





Item Priority

Needlessly Large Rod
Economy Strategy
- Level to 4 if you have upgrades and a good item to place on one of those upgrades.
- Level to 5, unless on 3 loss streak.
- Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
- Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
- Level to 7 if you can stay above 30g, otherwise stay level 6.
- Level to 7.
- Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
- If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
- If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
- If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
- Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
- For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
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