Main
▾
Traits
Current



Best-in-Slot



Alt Build 1



Alt Build 2



Leap at the highest Health enemy within 2 (
) hexes and deal 240/360/560/760 (
) magic damage to them. Then, deal 140/210/315/420 (
) magic damage to all adjacent enemies. Gain 10% Attack Damage and Ability Power for the rest of combat.
Headliner Effect: +200
+20


Current



Best-in-Slot



For 8 seconds, convert bonus Attack Speed to Attack Damage. Attacks deal 111/169/263 (
) physical damage in a cone and grant Urgot 20% of the damage dealt as a 5 second Shield. If Urgot only hits one target, deal 50% bonus damage.
Headliner Effect: +15%
+10% Omnivamp

When to Play
Submit to the Pit
Strategy
Tips & Tricks
- EDM selector on Jax usually. If you place Lux in the 3rd row, sometimes she will hit the backline (if the highest HP target is in backline). Can swap to EDM Lux if frontline is too beefy for Jax EDM
- Can build full AP on Lux because the EDM casts will occur regardless of mana, so she will always get some number of casts even without a mana item
Openers
EDM Mosher





Superfan Jax





Strong Conditions
Items



Augments



Economy Strategy
- This is an uncommon econ strategy. Sometimes there are zero comps in the meta that use it.
- Level to 4 if you have upgrades and a good item to place on one of those upgrades.
- Level to 5, unless on 3 loss streak.
- Level to 6. Roll until stable. “Stable” changes depending on rank, items, augments, composition, and patch, but generally speaking it involves 2-starring your desired 2-cost carry and a tank with items. Major divergence between elos: The lower your elo, the less upgrades you need to be “stable” and thus lower elo players should generally roll less than high elo players on 3-2.
- After your 3-2 rolldown, you should attempt to rebuild your economy to 50g.
- Once you reach 50g (it might be later than 3-5), start slow rolling down to ~52g each turn. Try to avoid rolling to exactly 50g as any unit you want to buy in shop will put you below 50g.
- Unlike 2-cost reroll, you generally cannot afford to dip below 50g this stage. If you have to due to HP, you’re likely going to end up in a bottom 4 placement. Slow roll to ~53g this stage, picking up your 2-costs and 3-costs.
- In some metas, this econ strategy levels to 7 here and slow rolls at 50g until stage 5. If you have high HP, you can defer going level 7 until 4-5.
- Level to 7 if you didn’t on 4-2 and continue to slow roll above 50g.
- Roll to 0g, trying to hit your key 2 and 3-cost 3 stars. You’ll want your carry and tank upgraded at a minimum.
- From this point onward, attempt to level to 8 and add any key remaining units to your board.
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