Comp Image
EDM Jax Reroll
Icon 8Icon 123
Traits
Trait BackgroundMosher IconHeadliner Icon
6
Mosher
2 > 4 > 6 > 8
Trait BackgroundEDM Icon
4
EDM
2 > 3 > 4 > 5
Trait BackgroundBruiser Icon
2
Bruiser
2 > 4 > 6
Trait BackgroundCountry Icon
1
Country
3 > 5 > 7
Trait BackgroundCrowd Diver Icon
1
Crowd Diver
2 > 4 > 6
Trait BackgroundDazzler Icon
1
Dazzler
2 > 4 > 6
Trait BackgroundEmo Icon
1
Emo
2 > 4 > 6
Trait BackgroundHeartsteel Icon
1
Heartsteel
3 > 5 > 7 > 10
Trait BackgroundPentakill Icon
1
Pentakill
3 > 5 > 7 > 10
Trait BackgroundSuperfan Icon
1
Superfan
3 > 4 > 5
Zed Poppy Jax Zac Gnar Urgot Sett Lux
Trait BackgroundMosher IconHeadliner Icon
6
Trait BackgroundEDM Icon
4
Trait BackgroundBruiser Icon
2
Trait BackgroundCountry Icon
1
Trait BackgroundCrowd Diver Icon
1
Trait BackgroundDazzler Icon
1
Trait BackgroundEmo Icon
1
Trait BackgroundHeartsteel Icon
1
Trait BackgroundPentakill Icon
1
Trait BackgroundSuperfan Icon
1
EDM Icon
EDM
Mosher Icon
Mosher
Jax Cost Icon 2
750 HP
50 / 120
Current
TFT_Item_Bloodthirster
TFT_Item_TitansResolve
TFT_Item_JeweledGauntlet
Best-in-Slot
TFT_Item_UnstableConcoction
TFT_Item_JeweledGauntlet
TFT4_Item_OrnnZhonyasParadox
Alt Build 1
TFT_Item_Bloodthirster
TFT_Item_UnstableConcoction
TFT_Item_JeweledGauntlet
Alt Build 2
TFT_Item_Bloodthirster
TFT_Item_JeweledGauntlet
TFT_Item_Artifact_SeekersArmguard
Ability Icon Counter Melody
Range Icon 1 Hex
Leap at the highest Health enemy within 2 (scaleRange Icon) hexes and deal 240/360/560/760 (scaleAP Icon) magic damage to them. Then, deal 140/210/315/420 (scaleAP Icon) magic damage to all adjacent enemies. Gain 10% Attack Damage and Ability Power for the rest of combat.

set10Headliner Icon Headliner Effect: +200 scaleHealth Icon +20 scaleAP Icon
Country Icon
Country
Mosher Icon
Mosher
Urgot Cost Icon 3
750 HP
0 / 20
Current
TFT_Item_RapidFireCannon
TFT_Item_Deathblade
TFT_Item_MadredsBloodrazor
Best-in-Slot
TFT_Item_Artifact_SilvermereDawn
TFT_Item_TitansResolve
TFT_Item_TitansResolve
Ability Icon Fire from his Fingertips
Range Icon 2 Hex
For 8 seconds, convert bonus Attack Speed to Attack Damage. Attacks deal 111/169/263 (scaleAD IconscaleAP Icon) physical damage in a cone and grant Urgot 20% of the damage dealt as a 5 second Shield. If Urgot only hits one target, deal 50% bonus damage.

set10Headliner Icon Headliner Effect: +15% scaleAD Icon +10% Omnivamp
Strategy
Tips & Tricks
  • EDM selector on Jax usually. If you place Lux in the 3rd row, sometimes she will hit the backline (if the highest HP target is in backline). Can swap to EDM Lux if frontline is too beefy for Jax EDM
  • Can build full AP on Lux because the EDM casts will occur regardless of mana, so she will always get some number of casts even without a mana item
Openers
EDM Mosher
ViVi
GnarGnar
JaxJax
LuxLux
SettSett
Trait BackgroundMosher Icon
4
Trait BackgroundEDM Icon
2
Superfan Jax
KennenKennen
GnarGnar
JaxJax
LuxLux
NeekoNeeko
Trait BackgroundSuperfan Icon
3
Trait BackgroundEDM Icon
2
Trait BackgroundGuardian Icon
2
Trait BackgroundMosher Icon
2
Strong Conditions
Items
Zhonya's ParadoxZhonya’s Paradox
Silvermere DawnSilvermere Dawn
Seeker's ArmguardSeeker’s Armguard
Augments
Submit to the PitSubmit to the Pit
Wand OverflowWand Overflow
Heroic Grab BagHeroic Grab Bag
Economy Strategy
  1. This is an uncommon econ strategy. Sometimes there are zero comps in the meta that use it.
  2. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  3. Level to 5, unless on 3 loss streak.
  4. Level to 6. Roll until stable. “Stable” changes depending on rank, items, augments, composition, and patch, but generally speaking it involves 2-starring your desired 2-cost carry and a tank with items. Major divergence between elos: The lower your elo, the less upgrades you need to be “stable” and thus lower elo players should generally roll less than high elo players on 3-2.
  5. After your 3-2 rolldown, you should attempt to rebuild your economy to 50g.
  6. Once you reach 50g (it might be later than 3-5), start slow rolling down to ~52g each turn. Try to avoid rolling to exactly 50g as any unit you want to buy in shop will put you below 50g.
  7. Unlike 2-cost reroll, you generally cannot afford to dip below 50g this stage. If you have to due to HP, you’re likely going to end up in a bottom 4 placement. Slow roll to ~53g this stage, picking up your 2-costs and 3-costs.
  8. In some metas, this econ strategy levels to 7 here and slow rolls at 50g until stage 5. If you have high HP, you can defer going level 7 until 4-5.
  9. Level to 7 if you didn’t on 4-2 and continue to slow roll above 50g.
  10. Roll to 0g, trying to hit your key 2 and 3-cost 3 stars. You’ll want your carry and tank upgraded at a minimum.
  11. From this point onward, attempt to level to 8 and add any key remaining units to your board.
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