Comp Image
Ahri Sentinels
Icon 9Icon 75
Traits
Trait BackgroundSentinel Icon
6
Sentinel
2 > 4 > 6 > 8
Trait BackgroundMixmaster Icon
1
Mixmaster
1
Trait BackgroundSpellweaver IconHeadliner Icon
5
Spellweaver
3 > 5 > 7 > 9
Trait BackgroundK/DA Icon
3
K/DA
3 > 5 > 7 > 10
Trait Background8-bit Icon
1
8-bit
2 > 4 > 6
Trait BackgroundDisco Icon
1
Disco
3 > 4 > 5 > 6
Trait BackgroundHeartsteel Icon
1
Heartsteel
3 > 5 > 7 > 10
Trait BackgroundPentakill Icon
1
Pentakill
3 > 5 > 7 > 10
Trait BackgroundSuperfan Icon
1
Superfan
3 > 4 > 5
Trait BackgroundTrue Damage Icon
1
True Damage
2 > 4 > 6 > 9
K’Sante Lillia Garen Blitzcrank Ekko Mordekaiser Sona Ahri Seraphine
Trait BackgroundSentinel Icon
6
Trait BackgroundMixmaster Icon
1
Trait BackgroundSpellweaver IconHeadliner Icon
5
Trait BackgroundK/DA Icon
3
Trait Background8-bit Icon
1
Trait BackgroundDisco Icon
1
Trait BackgroundHeartsteel Icon
1
Trait BackgroundPentakill Icon
1
Trait BackgroundSuperfan Icon
1
Trait BackgroundTrue Damage Icon
1
K/DA Icon
K/DA
Spellweaver Icon
Spellweaver
Ahri Cost Icon 4
750 HP
0 / 30
Current
TFT_Item_BlueBuff
TFT_Item_Leviathan
TFT_Item_HextechGunblade
Alt Build 1
TFT_Item_SpearOfShojin
TFT_Item_Leviathan
TFT_Item_HextechGunblade
Ability Icon POP/STAR
Range Icon 5 Hex
Blow a kiss at the current target. It deals 275/410/820 (scaleAP Icon) magic damage and briefly Stuns them. If the target has been kissed before, deal 480/720/1440 (scaleAP Icon) magic damage instead.

set10Headliner Icon Headliner Effect: +15 scaleAP Icon
Disco Icon
Disco
Sentinel Icon
Sentinel
Blitzcrank Cost Icon 4
1050 HP
50 / 110
Current
TFT_Item_Crownguard
TFT_Item_IonicSpark
TFT_Item_RedBuff
Best-in-Slot
TFT_Item_Artifact_LightshieldCrest
TFT_Item_IonicSpark
TFT_Item_RedBuff
Ability Icon Boogie Barrier
Range Icon 1 Hex
Passive: Deal 100/150/1000 (scaleAP Icon) magic damage to a nearby enemy every 2 seconds.

Active: Gain a 650/750/2000 (scaleAP Icon) Shield. For 5 seconds, Blitzcrank’s Passive deals damage every second and deals an additional 1% of the target’s max Health as magic damage.

set10Headliner Icon Headliner Effect: +200 scaleHealth Icon and the Passive always deals the max Health magic damage.
Strategy
Tips & Tricks
  • Generally pick up the first acceptable Headliner you find. This comp does not cap high and thus should generally play for higher tempo in Stage 4
Openers
Superfan K/DA
KennenKennen
LilliaLillia
SeraphineSeraphine
EkkoEkko
NeekoNeeko
Trait BackgroundK/DA Icon
3
Trait BackgroundSuperfan Icon
3
Trait BackgroundGuardian Icon
2
Trait BackgroundSentinel Icon
2
Trait BackgroundTrue Damage Icon
2
Superfan K/DA
CorkiCorki
KennenKennen
LilliaLillia
Kai'SaKai’Sa
NeekoNeeko
Trait BackgroundK/DA Icon
3
Trait BackgroundSuperfan Icon
3
Trait BackgroundBig Shot Icon
2
Trait BackgroundGuardian Icon
2
Strong Conditions
Items
Lightshield CrestLightshield Crest
Blue BuffBlue Buff
Augments
Wandering Trainer IWandering Trainer I
Wandering Trainer IIWandering Trainer II
One Buff, Two BuffOne Buff, Two Buff
Little BuddiesLittle Buddies
Component BuffetComponent Buffet
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
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One Comment

  1. Anonymous

    Sentinel headliner is also playable, KDA headliner is trash on ahri tho, do not pick it