Main
▾
Traits
Current



Best-in-Slot



Alt Build 1



Passive: Attacks deal 35/52/75/110 (
) bonus magic damage in waves at the current target and behind them.
Active: Deal 240/360/540/720 (
) magic damage to enemies around the target. Shred enemies hit for 4 seconds.
Shred: Reduce Magic Resist by 20%
Headliner Effect: +20%
Active: Deal 240/360/540/720 (
Shred: Reduce Magic Resist by 20%


Current



Best-in-Slot



Gain a 500/575/650 (
) Shield and deal 200/300/480 (
) magic damage to adjacent enemies over 3 seconds. Afterwards, deal 200/300/480 (
) magic damage to nearby enemies.
When Face-Melter kills an enemy, gain 4% Ability Power and Attack Damage, and 4 Armor and Magic Resist.
Headliner Effect: +100
+5
When this ability kills, permanently gain 1% permanent Ability Power. ( Stacks)
When Face-Melter kills an enemy, gain 4% Ability Power and Attack Damage, and 4 Armor and Magic Resist.

When to Play
AP Item Opener
Strategy
Tips & Tricks
- Kayle wants double scaling items + Gunblade. Can either build double Rageblade or Rageblade + Archangel. Her Superfan item is Rageblade, so it isn’t too difficult to get BiS.
Openers
Superfan





Strong Conditions
Items


Augments



Economy Strategy
- This is an uncommon econ strategy. Sometimes there are zero comps in the meta that use it.
- Level to 4 if you have upgrades and a good item to place on one of those upgrades.
- Level to 5, unless on 3 loss streak.
- Level to 6. Roll until stable. “Stable” changes depending on rank, items, augments, composition, and patch, but generally speaking it involves 2-starring your desired 2-cost carry and a tank with items. Major divergence between elos: The lower your elo, the less upgrades you need to be “stable” and thus lower elo players should generally roll less than high elo players on 3-2.
- After your 3-2 rolldown, you should attempt to rebuild your economy to 50g.
- Once you reach 50g (it might be later than 3-5), start slow rolling down to ~52g each turn. Try to avoid rolling to exactly 50g as any unit you want to buy in shop will put you below 50g.
- Unlike 2-cost reroll, you generally cannot afford to dip below 50g this stage. If you have to due to HP, you’re likely going to end up in a bottom 4 placement. Slow roll to ~53g this stage, picking up your 2-costs and 3-costs.
- In some metas, this econ strategy levels to 7 here and slow rolls at 50g until stage 5. If you have high HP, you can defer going level 7 until 4-5.
- Level to 7 if you didn’t on 4-2 and continue to slow roll above 50g.
- Roll to 0g, trying to hit your key 2 and 3-cost 3 stars. You’ll want your carry and tank upgraded at a minimum.
- From this point onward, attempt to level to 8 and add any key remaining units to your board.
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