Main
▾
Traits
Current



Alt Build 1



Alt Build 2



Alt Build 3



Alt Build 4



Fire a blast of sound at the current target’s location. It pulses 3 times, each dealing 110/165/255/355 (
) magic damage to enemies within 1 hex.
Bling Bonus: -15 max Mana
Headliner Effect: +5
and each pulse grows larger.
Bling Bonus: -15 max Mana


Current



Alt Build 1

Copy 1/1/3 of the current target’s items and throw them to an ally. Deal 352/529/1688 (
) physical damage and knock them back. If the target had no items, deal 211/317/8437 (
) additional true damage and knock them back to the edge of the board instead.
Bling Bonus: After Sample & Remix kills a champion and copies an item, create 1 permanent component(s).
[Radiant items, Artifacts, and Emblems cannot be copied]
Headliner Effect: +5%
When Qiyana copies an item, she permanently gains 2% Attack Damage. (%)
Bling Bonus: After Sample & Remix kills a champion and copies an item, create 1 permanent component(s).
[Radiant items, Artifacts, and Emblems cannot be copied]

When to Play
Blinged Out
Caretaker’s Ally
Emblem
Worth the Wait II
AP Item Opener
Strategy
Tips & Tricks
- If you have True Damage Emblem, can play True Damage Ahri which is an excellent carry
- Without Emblem, True Damage Senna makes it much easier to hit 6 True Damage (do not need Qiyana) and also allows you to fit the board easier on 8
Openers
Superfan Senna




Strong Conditions
Items

Augments

Item Priority

Spatula
Economy Strategy
- Level to 4 if you have upgrades and a good item to place on one of those upgrades.
- Level to 5, unless on 3 loss streak.
- Level to 6. Roll until stable. “Stable” changes depending on rank, items, augments, composition, and patch, but generally speaking it involves 2-starring your desired 2-cost carry and a tank with items. Major divergence between elos: The lower your elo, the less upgrades you need to be “stable” and thus lower elo players should generally roll less than high elo players on 3-2.
- After your 3-2 rolldown, you should attempt to rebuild your economy to 50g.
- Once you reach 50g (it might be later than 3-5), start slow rolling down to ~52g each turn. Try to avoid rolling to exactly 50g as any unit you want to buy in shop will put you below 50g.
- If you are high HP relative to the lobby, continue slow rolling to 52g each turn. If you are lower HP, you should roll to hit your first 2-cost 3 star on 4-1 or 4-2. If you have to roll below 30g, your placement is usually capped at 3rd or 4th.
- If you are still high HP (70+), you can continue to slow roll. Otherwise, in the majority of cases, you should roll deep for your 3-stars here. If your HP is low, you can even go to 0 gold looking for your 3-stars. If you have your 3-stars and can afford to level to 7 with 10g+, do so.
- Level to 7 if you haven’t already.
- Level to 8 as soon as possible. This may not happen until 5-5 or in some games, stage 6.
- Level to 9 whenever possible. This is rare, but can happen in the games you have a chance of winning.
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