Comp Image
Country Reroll
Icon 7Icon 150
Traits
Trait BackgroundCountry IconHeadliner Icon
5
Country
3 > 5 > 7
Trait BackgroundBruiser Icon
2
Bruiser
2 > 4 > 6
Trait BackgroundEmo Icon
2
Emo
2 > 4 > 6
Trait BackgroundExecutioner Icon
2
Executioner
2 > 4 > 6
Trait BackgroundGuardian Icon
2
Guardian
2 > 4 > 6
Trait BackgroundMosher Icon
2
Mosher
2 > 4 > 6 > 8
Trait BackgroundHeartsteel Icon
1
Heartsteel
3 > 5 > 7 > 10
Tahm Kench Sett Amumu Thresh Urgot Samira Vex
Trait BackgroundCountry IconHeadliner Icon
5
Trait BackgroundBruiser Icon
2
Trait BackgroundEmo Icon
2
Trait BackgroundExecutioner Icon
2
Trait BackgroundGuardian Icon
2
Trait BackgroundMosher Icon
2
Trait BackgroundHeartsteel Icon
1
Country Icon
Country
Executioner Icon
Executioner
Samira Cost Icon 3
600 HP
0 / 100
Current
TFT_Item_LastWhisper
TFT_Item_InfinityEdge
TFT_Item_MadredsBloodrazor
Ability Icon Thrills & Kills
Range Icon 4 Hex
Passive: Attacks that critically strike grant a stack of Style, up to 6 stacks. Each stack grants 20% (scaleAP Icon) Attack Speed.

Active: Deal 180/270/418 (scaleAD Icon) physical damage to the current target, then another 66/99/149 (scaleAD Icon) physical damage per Style stack. Afterwards, reset Style.

set10Headliner Icon Headliner Effect: +5% scaleAD Icon +10% scaleCrit Icon
Strategy
Tips & Tricks
  • Generally only play if you have Country emblem for 7 Country and have a lot of resources. Very expensive comp.
Openers
Country Pentakill
OlafOlaf
Tahm KenchTahm Kench
GnarGnar
SamiraSamira
UrgotUrgot
Trait BackgroundCountry Icon
3
Trait BackgroundBruiser Icon
2
Trait BackgroundMosher Icon
2
Country
OlafOlaf
Tahm KenchTahm Kench
KatarinaKatarina
TwitchTwitch
SamiraSamira
Trait BackgroundCountry Icon
3
Trait BackgroundBruiser Icon
2
Trait BackgroundExecutioner Icon
2
Strong Conditions
Items
Infinity EdgeInfinity Edge
Country EmblemCountry Emblem
Augments
Heroic Grab BagHeroic Grab Bag
Shop GlitchShop Glitch
Mace's WillMace’s Will
Economy Strategy
  1. Level to 4 if strong.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6, unless it places you below 30g.
  4. Stay level 6, unless you can stay above 50g on 7 or you are below 40 HP and can stay above 30g on 7.
  5. Level to 7, roll until board mostly upgraded. Never go below 10g even if missing tank or carry.
  6. Build up to 50g, slow roll to 50g until 5-1.
  7. If below ~25 HP, sometimes you must roll until you hit here. Not ideal.
  8. Roll until you hit 3-star carry and tank. Can go to 0g. Only greed gold if you are above ~60 HP.
  9. If you hit, you can level to 8. Otherwise stay 7. Holds true for every round for the rest of the game.
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