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Traits
Current



Best-in-Slot



Passive: Attacks that critically strike grant a stack of Style, up to 6 stacks. Each stack grants 20% (
) Attack Speed.
Active: Deal 180/270/418 (
) physical damage to the current target, then another 66/99/149 (
) physical damage per Style stack. Afterwards, reset Style.
Headliner Effect: +5%
+10%
Active: Deal 180/270/418 (


Current



Best-in-Slot



Alt Build 1



Alt Build 2



For 8 seconds, convert bonus Attack Speed to Attack Damage. Attacks deal 111/169/263 (
) physical damage in a cone and grant Urgot 20% of the damage dealt as a 5 second Shield. If Urgot only hits one target, deal 50% bonus damage.
Headliner Effect: +15%
+10% Omnivamp

Current



Best-in-Slot



Passive: When attacked, gain 4 Armor (stacks up to 25 times).
Active: Deal 162/216/300 (
) magic damage to adjacent enemies. Every 3rd cast hits enemies within 2 hexes and Stuns them for 1.5 seconds.
Headliner Effect: +150
When attacked, also gains Magic Resist.
Active: Deal 162/216/300 (

Current



Best-in-Slot



Send a shadow to the current target that Stuns enemies within 1 hex for 1 seconds. Then, it deals 255/380/610 (
) magic damage to enemies within 1 hex.
Headliner Effect: +25

When to Play
Artifact
AD Item Opener
Emblem
Strategy
Tips & Tricks
- Generally only play if you have Country emblem for 7 Country and have a lot of resources. Very expensive comp.
- Urgot does not need to be built like a typical melee carry. He’s excellent at applying Red Buff and damage items like Giant Slayer and Death Blade are good. Try to only build 1 melee item (BT, HoJ, QSS, EoN, etc.)
- There are several strong artifacts for this line and the comp can use many items, so consider playing it from artifact spots
Openers
Country Pentakill





Country





Strong Conditions
Items







Augments






Economy Strategy
- Level to 4 if strong.
- Level to 5, unless on 3 loss streak.
- Level to 6, unless it places you below 30g.
- Stay level 6, unless you can stay above 50g on 7 or you are below 40 HP and can stay above 30g on 7.
- Level to 7, roll until board mostly upgraded. Never go below 10g even if missing tank or carry.
- Build up to 50g, slow roll to 50g until 5-1.
- If below ~25 HP, sometimes you must roll until you hit here. Not ideal.
- Roll until you hit 3-star carry and tank. Can go to 0g. Only greed gold if you are above ~60 HP.
- If you hit, you can level to 8. Otherwise stay 7. Holds true for every round for the rest of the game.
Should you change the headliner according to the artifacts you get?
E.g.
If I get silvermere dawn, should I then make Urgot my headliner?