Comp Image
Vertical K/DA
Icon 9Icon 72
Traits
Trait BackgroundK/DA IconHeadliner Icon
7
K/DA
3 > 5 > 7 > 10
Trait BackgroundBreakout Icon
1
Breakout
1
Trait BackgroundSpellweaver Icon
3
Spellweaver
3 > 5 > 7 > 9
Trait BackgroundSuperfan Icon
3
Superfan
3 > 4 > 5
Trait BackgroundExecutioner Icon
2
Executioner
2 > 4 > 6
Trait BackgroundGuardian Icon
2
Guardian
2 > 4 > 6
Trait BackgroundSentinel Icon
2
Sentinel
2 > 4 > 6 > 8
Trait BackgroundTrue Damage Icon
2
True Damage
2 > 4 > 6 > 9
Trait BackgroundBig Shot Icon
1
Big Shot
2 > 4 > 6
Trait BackgroundPentakill Icon
1
Pentakill
3 > 5 > 7 > 10
Neeko Akali Lillia Ekko Kennen Ahri Karthus Seraphine Kai’Sa
Trait BackgroundK/DA IconHeadliner Icon
7
Trait BackgroundBreakout Icon
1
Trait BackgroundSpellweaver Icon
3
Trait BackgroundSuperfan Icon
3
Trait BackgroundExecutioner Icon
2
Trait BackgroundGuardian Icon
2
Trait BackgroundSentinel Icon
2
Trait BackgroundTrue Damage Icon
2
Trait BackgroundBig Shot Icon
1
Trait BackgroundPentakill Icon
1
Breakout Icon
Breakout
Executioner Icon
Executioner
K/DA Icon
K/DA
Akali Cost Icon 4
950 HP
10 / 50
Current
TFT_Item_UnstableConcoction
TFT_Item_UnstableConcoction
TFT_Item_Deathblade
Alt Build 1
TFT_Item_Bloodthirster
TFT_Item_UnstableConcoction
TFT_Item_PowerGauntlet
Alt Build 2
TFT_Item_ThiefsGloves
Ability Icon The Baddest
Range Icon 1 Hex
Throw a shuriken at the farthest unmarked target, marking them. Dash to every marked enemy, striking them for 114/171/513 (scaleAD Icon) physical damage and dealing 80/120/400 (scaleAP Icon) physical damage to enemies dashed through.

set10Headliner Icon Headliner Effect: +100 scaleHealth Icon +10% scaleAS Icon
K/DA Icon
K/DA
Spellweaver Icon
Spellweaver
Ahri Cost Icon 4
750 HP
0 / 30
Current
TFT_Item_BlueBuff
TFT_Item_HextechGunblade
TFT_Item_Leviathan
Alt Build 1
TFT_Item_BlueBuff
TFT_Item_HextechGunblade
TFT_Item_RabadonsDeathcap
Ability Icon POP/STAR
Range Icon 5 Hex
Blow a kiss at the current target. It deals 275/410/820 (scaleAP Icon) magic damage and briefly Stuns them. If the target has been kissed before, deal 480/720/1440 (scaleAP Icon) magic damage instead.

set10Headliner Icon Headliner Effect: +15 scaleAP Icon
Strategy
Tips & Tricks
  • Level 9 slot is flexible if you get K/DA headliner. Can play an Executioner, Illaoi, Jhin, etc.
Openers
Superfan K/DA
KennenKennen
LilliaLillia
SeraphineSeraphine
EkkoEkko
NeekoNeeko
Trait BackgroundK/DA Icon
3
Trait BackgroundSuperfan Icon
3
Trait BackgroundGuardian Icon
2
Trait BackgroundSentinel Icon
2
Trait BackgroundTrue Damage Icon
2
Superfan K/DA
CorkiCorki
KennenKennen
LilliaLillia
Kai'SaKai’Sa
NeekoNeeko
Trait BackgroundK/DA Icon
3
Trait BackgroundSuperfan Icon
3
Trait BackgroundBig Shot Icon
2
Trait BackgroundGuardian Icon
2
Superfan K/DA
AnnieAnnie
KennenKennen
LilliaLillia
SeraphineSeraphine
NeekoNeeko
Trait BackgroundK/DA Icon
3
Trait BackgroundSuperfan Icon
3
Trait BackgroundGuardian Icon
2
Strong Conditions
Items
Blue BuffBlue Buff
K/DA EmblemK/DA Emblem
Augments
Remember Your RootsRemember Your Roots
Item Priority
Spatula
>
Tear of the Goddess
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
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