Comp Image
Annie Reroll
Icon 8Icon 63
Traits
Trait BackgroundMixmaster Icon
1
Mixmaster
1
Trait BackgroundSpellweaver Icon
5
Spellweaver
3 > 5 > 7 > 9
Trait BackgroundK/DA Icon
3
K/DA
3 > 5 > 7 > 10
Trait BackgroundSuperfan Icon
3
Superfan
3 > 4 > 5
Trait BackgroundEmo IconHeadliner Icon
2
Emo
2 > 4 > 6
Trait BackgroundGuardian Icon
2
Guardian
2 > 4 > 6
Trait BackgroundSentinel Icon
2
Sentinel
2 > 4 > 6 > 8
Trait BackgroundTrue Damage Icon
2
True Damage
2 > 4 > 6 > 9
Trait BackgroundHyperpop Icon
1
Hyperpop
1 > 2 > 3 > 4
Kennen Neeko Ekko Lillia Sona Ahri Lulu Annie
Trait BackgroundMixmaster Icon
1
Trait BackgroundSpellweaver Icon
5
Trait BackgroundK/DA Icon
3
Trait BackgroundSuperfan Icon
3
Trait BackgroundEmo IconHeadliner Icon
2
Trait BackgroundGuardian Icon
2
Trait BackgroundSentinel Icon
2
Trait BackgroundTrue Damage Icon
2
Trait BackgroundHyperpop Icon
1
Emo Icon
Emo
Spellweaver Icon
Spellweaver
Annie Cost Icon 1
450 HP
0 / 50
Current
TFT_Item_BlueBuff
TFT_Item_Leviathan
TFT_Item_JeweledGauntlet
Alt Build 1
TFT_Item_SpearOfShojin
TFT_Item_Leviathan
TFT_Item_JeweledGauntlet
Alt Build 2
TFT5_Item_SpearOfShojinRadiant
TFT_Item_Leviathan
TFT_Item_JeweledGauntlet
Ability Icon Disintegrate
Range Icon 5 Hex
Passive: After 4 casts, gain 40% Attack Speed and casts deal 80/120/180/240 (scaleAP Icon) magic damage to another nearby enemy.

Active: Deal 210/315/475/635 (scaleAP Icon) magic damage to the current target.

set10Headliner Icon Headliner Effect: +20 scaleAP Icon
Strategy
Tips & Tricks
  • Main condition for playing this line is some number of Annies, headliner Annie (prefer Emo), and ideally Superfan opener with slammable item. The more of these conditions you have in early Stage 2, the better.
Openers
Superfan K/DA
AnnieAnnie
KennenKennen
LilliaLillia
SeraphineSeraphine
NeekoNeeko
Trait BackgroundK/DA Icon
3
Trait BackgroundSuperfan Icon
3
Trait BackgroundGuardian Icon
2
Strong Conditions
Items
Blue BuffBlue Buff
Emo EmblemEmo Emblem
Augments
One Buff, Two BuffOne Buff, Two Buff
Worth the WaitWorth the Wait
Cybernetic Uplink IICybernetic Uplink II
Cybernetic Uplink IIICybernetic Uplink III
Radiant RefactorRadiant Refactor
Economy Strategy
  1. Do not spend gold on leveling this stage. If you have 2-stars and a good item, you can consider playing to win some rounds. Otherwise lose streak is common for stage 2.
  2. Roll to 33 gold, buying any unit that will be part of the level 4 or 5 board. You can also buy units that will be part of the level 6+ board, but you can sell those if your bench fills and you need to buy other units. Rolling to 33 gold is advisable because it allows you to save back up to 50g by 3-5.
  3. Do not level if you haven’t hit your 3-star 1-costs yet. If you have your 3-stars, you generally should still stay level 5 if you can win or if leveling to 6 would put you below 20g. Try to get above 40g this round.
  4. Ideally above 50g, level 5 at this point or level 6 with 3-stars.
  5. If you haven’t hit your 3-stars yet, roll to ~52g each turn. You don’t want to roll to perfect 50g as any units you buy in shop will put you below 50g. If you have 8+ copies of an itemized 1-cost, you can roll to 40g or 30g every round instead. Level to 6 once you hit your 3-stars.
  6. If you haven’t hit your 3-stars yet, you must roll until you hit them. You should level to 6 after hitting. In some rare games, you will miss or spend so much gold you can never catch up. These games will usually result in bottom 4 placements.
  7. Level to 7 if you can stay above ~20g. Otherwise stay level 6.
  8. Level to 7.
  9. Level to 8 if you are in bottom half of lobby HP and are losing rounds. If you are higher HP and feel stable, you can wait until next turn.
  10. Level to 8 if you haven’t already. Roll for any remaining units necessary for the comp. If stable, you can try to go 9. Most games you will end on level 8.
  11. Level to 9 whenever possible. This is rare, but can happen in the games you have a chance of winning.
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