Main
▾
Traits
Current



Best-in-Slot



Alt Build 1



Alt Build 2



Alt Build 3



Deal 162/243/377 (
) physical damage to the current target and 99/148/223 (
) physical damage to the closest enemy behind them. If either die, gain 40% (
) Attack Speed for 4 seconds.
Headliner Effect: +20%


Current



Alt Build 1



Play a 4-note tune at random using 3 possible notes:
Doot – Deal 200/300/450/600 (
) magic damage to the current target.
Chime – Heal the lowest Health ally for 120/150/180/210 (
) Health.
Tip – Drop 1 gold and play another note. (3 Gold in Hyper Roll)
Headliner Effect: The finale of Bard’s first cast each combat spreads an additional Doot for every 8 times he’s cast this game. Doots deal 85/125/190/255 (
) magic damage. ( Doots. @TFT10_BardHeadlinerCasts@/8 casts to next Doot.)
Doot – Deal 200/300/450/600 (
Chime – Heal the lowest Health ally for 120/150/180/210 (
Tip – Drop 1 gold and play another note. (3 Gold in Hyper Roll)

When to Play
Strategy
Tips & Tricks
- Lucian is higher value than Ziggs on 8 if you happen to find both
- Bard headliner scales with number of casts, so double mana is quite strong on him for scaling. Late game you ideally switch over to just Adaptive (his Superfan item) and double AP so his first cast does as much damage as possible.
- Whether to play Bard or Miss Fortune headliner depends on how early you hit the Bard headliner and if you have an extra mana item on him early to stack as many casts as possible. Do not play Bard headliner if you can’t find it at 3-2 or earlier (and even 3-2 is kind of late)
Openers
Superfan K/DA





Strong Conditions
Items

Augments



Economy Strategy
- Level to 4 if strong.
- Level to 5, unless on 3 loss streak.
- Level to 6, unless it places you below 30g.
- Stay level 6, unless you can stay above 50g on 7 or you are below 40 HP and can stay above 30g on 7.
- Level to 7, roll until board mostly upgraded. Never go below 10g even if missing tank or carry.
- Build up to 50g, slow roll to 50g until 5-1.
- If below ~25 HP, sometimes you must roll until you hit here. Not ideal.
- Roll until you hit 3-star carry and tank. Can go to 0g. Only greed gold if you are above ~60 HP.
- If you hit, you can level to 8. Otherwise stay 7. Holds true for every round for the rest of the game.
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