Comp Image
Jazz Reroll
Icon 7Icon 123
Traits
Trait BackgroundJazz IconHeadliner Icon
3
Jazz
2 > 3 > 4
Trait BackgroundK/DA Icon
3
K/DA
3 > 5 > 7 > 10
Trait BackgroundSuperfan Icon
3
Superfan
3 > 4 > 5
Trait BackgroundBig Shot Icon
2
Big Shot
2 > 4 > 6
Trait BackgroundGuardian Icon
2
Guardian
2 > 4 > 6
Trait BackgroundSentinel Icon
2
Sentinel
2 > 4 > 6 > 8
Trait BackgroundTrue Damage Icon
2
True Damage
2 > 4 > 6 > 9
Trait BackgroundDazzler Icon
1
Dazzler
2 > 4 > 6
Trait BackgroundSpellweaver Icon
1
Spellweaver
3 > 5 > 7 > 9
Neeko Ekko Lillia Kennen Miss Fortune Bard Kai’Sa
Trait BackgroundJazz IconHeadliner Icon
3
Trait BackgroundK/DA Icon
3
Trait BackgroundSuperfan Icon
3
Trait BackgroundBig Shot Icon
2
Trait BackgroundGuardian Icon
2
Trait BackgroundSentinel Icon
2
Trait BackgroundTrue Damage Icon
2
Trait BackgroundDazzler Icon
1
Trait BackgroundSpellweaver Icon
1
Big Shot Icon
Big Shot
Jazz Icon
Jazz
Miss Fortune Cost Icon 3
650 HP
0 / 60
Current
TFT_Item_GuinsoosRageblade
TFT_Item_LastWhisper
TFT_Item_Deathblade
Ability Icon Double Time
Range Icon 5 Hex
Deal 162/243/377 (scaleAD Icon) physical damage to the current target and 99/148/223 (scaleAD Icon) physical damage to the closest enemy behind them. If either die, gain 40% (scaleAP Icon) Attack Speed for 4 seconds.

set10Headliner Icon Headliner Effect: +20% scaleAD Icon
When to Play

That’s Jazz, Baby!

Strategy
Tips & Tricks
  • Lucian is higher value than Ziggs on 8 if you happen to find both
Openers
Superfan K/DA
CorkiCorki
KennenKennen
LilliaLillia
Kai'SaKai’Sa
NeekoNeeko
Trait BackgroundK/DA Icon
3
Trait BackgroundSuperfan Icon
3
Trait BackgroundBig Shot Icon
2
Trait BackgroundGuardian Icon
2
Strong Conditions
Items
Guinsoo's RagebladeGuinsoo’s Rageblade
Augments
That's Jazz, Baby!That’s Jazz, Baby!
Heroic Grab BagHeroic Grab Bag
Shop GlitchShop Glitch
Economy Strategy
  1. Level to 4 if strong.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6, unless it places you below 30g.
  4. Stay level 6, unless you can stay above 50g on 7 or you are below 40 HP and can stay above 30g on 7.
  5. Level to 7, roll until board mostly upgraded. Never go below 10g even if missing tank or carry.
  6. Build up to 50g, slow roll to 50g until 5-1.
  7. If below ~25 HP, sometimes you must roll until you hit here. Not ideal.
  8. Roll until you hit 3-star carry and tank. Can go to 0g. Only greed gold if you are above ~60 HP.
  9. If you hit, you can level to 8. Otherwise stay 7. Holds true for every round for the rest of the game.
0

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