Comp Image
Jazz Reroll
Icon 7Icon 123
Traits
Trait BackgroundJazz IconHeadliner Icon
3
Jazz
2 > 3 > 4
Trait BackgroundK/DA Icon
3
K/DA
3 > 5 > 7 > 10
Trait BackgroundSuperfan Icon
3
Superfan
3 > 4 > 5
Trait BackgroundBig Shot Icon
2
Big Shot
2 > 4 > 6
Trait BackgroundGuardian Icon
2
Guardian
2 > 4 > 6
Trait BackgroundSentinel Icon
2
Sentinel
2 > 4 > 6 > 8
Trait BackgroundTrue Damage Icon
2
True Damage
2 > 4 > 6 > 9
Trait BackgroundDazzler Icon
1
Dazzler
2 > 4 > 6
Trait BackgroundSpellweaver Icon
1
Spellweaver
3 > 5 > 7 > 9
Neeko Ekko Lillia Kennen Miss Fortune Bard Kai’Sa
Trait BackgroundJazz IconHeadliner Icon
3
Trait BackgroundK/DA Icon
3
Trait BackgroundSuperfan Icon
3
Trait BackgroundBig Shot Icon
2
Trait BackgroundGuardian Icon
2
Trait BackgroundSentinel Icon
2
Trait BackgroundTrue Damage Icon
2
Trait BackgroundDazzler Icon
1
Trait BackgroundSpellweaver Icon
1
Big Shot Icon
Big Shot
Jazz Icon
Jazz
Miss Fortune Cost Icon 3
650 HP
0 / 60
Current
TFT_Item_GuinsoosRageblade
TFT_Item_InfinityEdge
TFT_Item_Deathblade
Best-in-Slot
TFT_Item_Artifact_NavoriFlickerblades
TFT_Item_InfinityEdge
TFT_Item_Deathblade
Alt Build 1
TFT_Item_GuinsoosRageblade
TFT_Item_LastWhisper
TFT_Item_Deathblade
Alt Build 2
TFT_Item_GuinsoosRageblade
TFT_Item_MadredsBloodrazor
TFT_Item_Deathblade
Alt Build 3
TFT_Item_GuinsoosRageblade
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
Ability Icon Double Time
Range Icon 5 Hex
Deal 162/243/377 (scaleAD Icon) physical damage to the current target and 99/148/223 (scaleAD Icon) physical damage to the closest enemy behind them. If either die, gain 40% (scaleAP Icon) Attack Speed for 4 seconds.

set10Headliner Icon Headliner Effect: +20% scaleAD Icon
Dazzler Icon
Dazzler
Jazz Icon
Jazz
Bard Cost Icon 2
550 HP
15 / 60
Current
TFT_Item_AdaptiveHelm
TFT_Item_SpearOfShojin
TFT_Item_RabadonsDeathcap
Alt Build 1
TFT_Item_SpearOfShojin
TFT_Item_BlueBuff
TFT_Item_RabadonsDeathcap
Ability Icon Improv
Range Icon 4 Hex
Play a 4-note tune at random using 3 possible notes:

Doot – Deal 200/300/450/600 (scaleAP Icon) magic damage to the current target.
Chime – Heal the lowest Health ally for 120/150/180/210 (scaleAP Icon) Health.
Tip – Drop 1 gold and play another note. (3 Gold in Hyper Roll)

set10Headliner Icon Headliner Effect: The finale of Bard’s first cast each combat spreads an additional Doot for every 8 times he’s cast this game. Doots deal 85/125/190/255 (scaleAP Icon) magic damage. ( Doots. @TFT10_BardHeadlinerCasts@/8 casts to next Doot.)
Strategy
Tips & Tricks
  • Lucian is higher value than Ziggs on 8 if you happen to find both
  • Bard headliner scales with number of casts, so double mana is quite strong on him for scaling. Late game you ideally switch over to just Adaptive (his Superfan item) and double AP so his first cast does as much damage as possible.
  • Whether to play Bard or Miss Fortune headliner depends on how early you hit the Bard headliner and if you have an extra mana item on him early to stack as many casts as possible. Do not play Bard headliner if you can’t find it at 3-2 or earlier (and even 3-2 is kind of late)
Openers
Superfan K/DA
CorkiCorki
KennenKennen
LilliaLillia
Kai'SaKai’Sa
NeekoNeeko
Trait BackgroundK/DA Icon
3
Trait BackgroundSuperfan Icon
3
Trait BackgroundBig Shot Icon
2
Trait BackgroundGuardian Icon
2
Strong Conditions
Items
FlickerbladeFlickerblade
Augments
That's Jazz, Baby!That’s Jazz, Baby!
Heroic Grab BagHeroic Grab Bag
Shop GlitchShop Glitch
Economy Strategy
  1. Level to 4 if strong.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6, unless it places you below 30g.
  4. Stay level 6, unless you can stay above 50g on 7 or you are below 40 HP and can stay above 30g on 7.
  5. Level to 7, roll until board mostly upgraded. Never go below 10g even if missing tank or carry.
  6. Build up to 50g, slow roll to 50g until 5-1.
  7. If below ~25 HP, sometimes you must roll until you hit here. Not ideal.
  8. Roll until you hit 3-star carry and tank. Can go to 0g. Only greed gold if you are above ~60 HP.
  9. If you hit, you can level to 8. Otherwise stay 7. Holds true for every round for the rest of the game.
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