Comp Image
Olaf Reroll
Icon 10Icon 147
Traits
Trait BackgroundBruiser IconHeadliner Icon
6
Bruiser
2 > 4 > 6
Trait BackgroundILLBEATS Icon
1
ILLBEATS
1
Trait BackgroundWildcard Icon
1
Wildcard
1
Trait BackgroundEdgelord Icon
3
Edgelord
3 > 5 > 7
Trait BackgroundPentakill Icon
3
Pentakill
3 > 5 > 7 > 10
Trait BackgroundHeartsteel Icon
2
Heartsteel
3 > 5 > 7 > 10
Trait BackgroundCountry Icon
1
Country
3 > 5 > 7
Trait BackgroundEDM Icon
1
EDM
2 > 3 > 4 > 5
Trait BackgroundMosher Icon
1
Mosher
2 > 4 > 6 > 8
Olaf Zac Sett Illaoi Viego Kayn Tahm Kench Tentacle Kayle Tentacle
Trait BackgroundBruiser IconHeadliner Icon
6
Trait BackgroundILLBEATS Icon
1
Trait BackgroundWildcard Icon
1
Trait BackgroundEdgelord Icon
3
Trait BackgroundPentakill Icon
3
Trait BackgroundHeartsteel Icon
2
Trait BackgroundCountry Icon
1
Trait BackgroundEDM Icon
1
Trait BackgroundMosher Icon
1
Bruiser Icon
Bruiser
Pentakill Icon
Pentakill
Olaf Cost Icon 1
650 HP
0 / 0
Current
TFT_Item_TitansResolve
TFT_Item_Quicksilver
TFT_Item_SteraksGage
Best-in-Slot
TFT_Item_Artifact_TitanicHydra
TFT_Item_Quicksilver
TFT_Item_SteraksGage
Alt Build 1
TFT_Item_TitansResolve
TFT_Item_TitansResolve
TFT_Item_SteraksGage
Alt Build 2
TFT_Item_Artifact_TalismanOfAscension
TFT_Item_Quicksilver
TFT_Item_SteraksGage
Alt Build 3
TFT_Item_Artifact_ProwlersClaw
TFT_Item_Quicksilver
TFT_Item_SteraksGage
Alt Build 4
TFT_Item_Artifact_Mittens
TFT_Item_TitansResolve
TFT_Item_SteraksGage
Alt Build 5
TFT_Item_Artifact_WitsEnd
TFT_Item_Quicksilver
TFT_Item_SteraksGage
Ability Icon Berserker Rage
Range Icon 1 Hex
Passive: Heal 20/25/30/40 (scaleAP Icon) Health on attack. For every 1% missing Health, gain 1/2/3/4.5% (scaleHealth Icon) Attack Speed.

set10Headliner Icon Headliner Effect: +200 scaleHealth Icon +15 scaleArmor Icon +15 scaleMR Icon
Edgelord Icon
Edgelord
Pentakill Icon
Pentakill
Kayle Cost Icon 2
550 HP
0 / 120
Current
TFT_Item_GuinsoosRageblade
TFT_Item_GuinsoosRageblade
TFT_Item_HextechGunblade
Best-in-Slot
TFT_Item_Artifact_NavoriFlickerblades
TFT_Item_GuinsoosRageblade
TFT_Item_HextechGunblade
Alt Build 1
TFT_Item_GuinsoosRageblade
TFT_Item_GuinsoosRageblade
TFT_Item_StatikkShiv
Alt Build 2
TFT_Item_GuinsoosRageblade
TFT_Item_GuinsoosRageblade
TFT4_Item_OrnnZhonyasParadox
Alt Build 3
TFT_Item_GuinsoosRageblade
TFT_Item_ArchangelsStaff
TFT_Item_HextechGunblade
Ability Icon Fires of Ascension
Range Icon 4 Hex
Passive: Attacks deal 35/52/75/110 (scaleAP Icon) bonus magic damage in waves at the current target and behind them.

Active: Deal 240/360/540/720 (scaleAP Icon) magic damage to enemies around the target. Shred enemies hit for 4 seconds.

Shred: Reduce Magic Resist by 20%

set10Headliner Icon Headliner Effect: +20% scaleAS Icon
Strategy
Tips & Tricks
  • Generally only look to play if you get Gargantuan’s Resolve augment or Too Big to Fail with solid stage 2 Olaf setup
  • Olaf doesn’t need Omnivamp items as he heals himself. QSS > Sterak’s > Titan’s generally
  • Some artifacts enable this line — including the new Titanic Hydra from 14.5
Openers
Bruiser
OlafOlaf
Tahm KenchTahm Kench
GragasGragas
KayleKayle
SettSett
Trait BackgroundBruiser Icon
4
Strong Conditions
Items
Titan's ResolveTitan’s Resolve
Guinsoo's RagebladeGuinsoo’s Rageblade
MittensMittens
Zhonya's ParadoxZhonya’s Paradox
Talisman Of AscensionTalisman Of Ascension
Sterak's MegashieldSterak’s Megashield
Titan's VowTitan’s Vow
Titanic HydraTitanic Hydra
FlickerbladeFlickerblade
Wit's EndWit’s End
Augments
Gargantuan ResolveGargantuan Resolve
Too Big to FailToo Big to Fail
Worth the WaitWorth the Wait
Radiant RefactorRadiant Refactor
Living ForgeLiving Forge
Portable ForgePortable Forge
Economy Strategy
  1. This is an uncommon econ strategy. Sometimes there are zero comps in the meta that use it.
  2. Do not spend gold on leveling this stage. If you have 2-stars and a good item, you can consider playing to win some rounds. Otherwise lose streak is common for stage 2.
  3. Unlike 1-cost reroll, stay above 50g for entirety of stage 3. Slow roll to ~52g for the remainder of the stage, buying all necessary 1-costs and 2-costs.
  4. If you haven’t hit your 3-stars yet, you must roll until you hit them. Level to 6 after hitting. You should be close to having a 2-cost 3-star unit as well. In some cases, you can level to 6 before hitting all 1-costs if you have many copies of your 1-costs, but not many of your 2-cost.
  5. Level to 6 if you haven’t.
  6. Level to 7 if you can stay above 20g, otherwise stay level 6.
  7. Level to 7 if you haven’t.
  8. Level to 8. Most likely end the game on 8, so roll for remaining important units. If far ahead, can save and try to go 9 in stage 6.
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