Main
▾
Traits
Current



Passive: Yasuo permanently gains 1.5% Attack Damage when he kills an enemy champion (doubled in Hyper Roll). (Current: %
)
Active: Deal 160/230/335/440 (
) physical damage to the current target.
Bling Bonus: Synthesizer Strike executes enemies under 15% Health
Headliner Effect: +200
+10% Omnivamp
Active: Deal 160/230/335/440 (
Bling Bonus: Synthesizer Strike executes enemies under 15% Health


Current



Alt Build 1

Copy 1/1/3 of the current target’s items and throw them to an ally. Deal 352/529/1688 (
) physical damage and knock them back. If the target had no items, deal 211/317/8437 (
) additional true damage and knock them back to the edge of the board instead.
Bling Bonus: After Sample & Remix kills a champion and copies an item, create 1 permanent component(s).
[Radiant items, Artifacts, and Emblems cannot be copied]
Headliner Effect: +5%
When Qiyana copies an item, she permanently gains 2% Attack Damage. (%)
Bling Bonus: After Sample & Remix kills a champion and copies an item, create 1 permanent component(s).
[Radiant items, Artifacts, and Emblems cannot be copied]

When to Play
Strategy
Tips & Tricks
- Generally only play if you have at least 2 items on a Yasuo headliner on 2-1. Otherwise would not consider. Also would only consider playing if you have True Damage Yasuo. Situational comp
Openers
True Damage





Superfan Yasuo





Strong Conditions
Items


Augments



Economy Strategy
- Do not spend gold on leveling this stage. If you have 2-stars and a good item, you can consider playing to win some rounds. Otherwise lose streak is common for stage 2.
- Roll to 33 gold, buying any unit that will be part of the level 4 or 5 board. You can also buy units that will be part of the level 6+ board, but you can sell those if your bench fills and you need to buy other units. Rolling to 33 gold is advisable because it allows you to save back up to 50g by 3-5.
- Do not level if you haven’t hit your 3-star 1-costs yet. If you have your 3-stars, you generally should still stay level 5 if you can win or if leveling to 6 would put you below 20g. Try to get above 40g this round.
- Ideally above 50g, level 5 at this point or level 6 with 3-stars.
- If you haven’t hit your 3-stars yet, roll to ~52g each turn. You don’t want to roll to perfect 50g as any units you buy in shop will put you below 50g. If you have 8+ copies of an itemized 1-cost, you can roll to 40g or 30g every round instead. Level to 6 once you hit your 3-stars.
- If you haven’t hit your 3-stars yet, you must roll until you hit them. You should level to 6 after hitting. In some rare games, you will miss or spend so much gold you can never catch up. These games will usually result in bottom 4 placements.
- Level to 7 if you can stay above ~20g. Otherwise stay level 6.
- Level to 7.
- Level to 8 if you are in bottom half of lobby HP and are losing rounds. If you are higher HP and feel stable, you can wait until next turn.
- Level to 8 if you haven’t already. Roll for any remaining units necessary for the comp. If stable, you can try to go 9. Most games you will end on level 8.
- Level to 9 whenever possible. This is rare, but can happen in the games you have a chance of winning.
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