Comp Image
Yasuo Reroll
Icon 8Icon 78
Traits
Trait BackgroundTrue Damage IconHeadliner Icon
6
True Damage
2 > 4 > 6 > 9
Trait BackgroundBreakout Icon
1
Breakout
1
Trait BackgroundEdgelord Icon
3
Edgelord
3 > 5 > 7
Trait BackgroundPentakill Icon
3
Pentakill
3 > 5 > 7 > 10
Trait BackgroundSentinel Icon
2
Sentinel
2 > 4 > 6 > 8
Trait BackgroundCrowd Diver Icon
1
Crowd Diver
2 > 4 > 6
Trait BackgroundExecutioner Icon
1
Executioner
2 > 4 > 6
Trait BackgroundRapidfire Icon
1
Rapidfire
2 > 4 > 6
Trait BackgroundSpellweaver Icon
1
Spellweaver
3 > 5 > 7 > 9
Yasuo Ekko Akali Qiyana Viego Mordekaiser Senna Kayle
Trait BackgroundTrue Damage IconHeadliner Icon
6
Trait BackgroundBreakout Icon
1
Trait BackgroundEdgelord Icon
3
Trait BackgroundPentakill Icon
3
Trait BackgroundSentinel Icon
2
Trait BackgroundCrowd Diver Icon
1
Trait BackgroundExecutioner Icon
1
Trait BackgroundRapidfire Icon
1
Trait BackgroundSpellweaver Icon
1
Edgelord Icon
Edgelord
True Damage Icon
True Damage
Yasuo Cost Icon 1
650 HP
0 / 50
Current
TFT_Item_UnstableConcoction
TFT_Item_InfinityEdge
TFT_Item_GuardianAngel
Ability Icon Synthesizer Strike
Range Icon 1 Hex
Passive: Yasuo permanently gains 1.5% Attack Damage when he kills an enemy champion (doubled in Hyper Roll). (Current: % scaleAD Icon)

Active: Deal 160/230/335/440 (scaleAD IconscaleAP Icon) physical damage to the current target.

Bling Bonus: Synthesizer Strike executes enemies under 15% Health

set10Headliner Icon Headliner Effect: +200 scaleHealth Icon +10% Omnivamp
Crowd Diver Icon
Crowd Diver
True Damage Icon
True Damage
Qiyana Cost Icon 5
1050 HP
0 / 40
Current
TFT_Item_Bloodthirster
TFT_Item_BlueBuff
TFT_Item_GuardianAngel
Alt Build 1
TFT_Item_ThiefsGloves
Ability Icon Sample & Remix
Range Icon 1 Hex
Copy 1/1/3 of the current target’s items and throw them to an ally. Deal 352/529/1688 (scaleAD Icon) physical damage and knock them back. If the target had no items, deal 211/317/8437 (scaleAP IconscaleAD Icon) additional true damage and knock them back to the edge of the board instead.

Bling Bonus: After Sample & Remix kills a champion and copies an item, create 1 permanent component(s).

[Radiant items, Artifacts, and Emblems cannot be copied]

set10Headliner Icon Headliner Effect: +5% scaleAD Icon When Qiyana copies an item, she permanently gains 2% Attack Damage. (%)

When to Play
Strategy
Tips & Tricks
  • Generally only play if you have at least 2 items on a Yasuo headliner on 2-1. Otherwise would not consider. Also would only consider playing if you have True Damage Yasuo. Situational comp
Openers
True Damage
KennenKennen
YasuoYasuo
KayleKayle
SennaSenna
EkkoEkko
Trait BackgroundTrue Damage Icon
4
Superfan Yasuo
KennenKennen
LilliaLillia
YasuoYasuo
KayleKayle
NeekoNeeko
Trait BackgroundSuperfan Icon
3
Trait BackgroundGuardian Icon
2
Trait BackgroundTrue Damage Icon
2
Strong Conditions
Items
Edge of NightEdge of Night
True Damage EmblemTrue Damage Emblem
Augments
Not TodayNot Today
Worth the WaitWorth the Wait
Blinged OutBlinged Out
Economy Strategy
  1. Do not spend gold on leveling this stage. If you have 2-stars and a good item, you can consider playing to win some rounds. Otherwise lose streak is common for stage 2.
  2. Roll to 33 gold, buying any unit that will be part of the level 4 or 5 board. You can also buy units that will be part of the level 6+ board, but you can sell those if your bench fills and you need to buy other units. Rolling to 33 gold is advisable because it allows you to save back up to 50g by 3-5.
  3. Do not level if you haven’t hit your 3-star 1-costs yet. If you have your 3-stars, you generally should still stay level 5 if you can win or if leveling to 6 would put you below 20g. Try to get above 40g this round.
  4. Ideally above 50g, level 5 at this point or level 6 with 3-stars.
  5. If you haven’t hit your 3-stars yet, roll to ~52g each turn. You don’t want to roll to perfect 50g as any units you buy in shop will put you below 50g. If you have 8+ copies of an itemized 1-cost, you can roll to 40g or 30g every round instead. Level to 6 once you hit your 3-stars.
  6. If you haven’t hit your 3-stars yet, you must roll until you hit them. You should level to 6 after hitting. In some rare games, you will miss or spend so much gold you can never catch up. These games will usually result in bottom 4 placements.
  7. Level to 7 if you can stay above ~20g. Otherwise stay level 6.
  8. Level to 7.
  9. Level to 8 if you are in bottom half of lobby HP and are losing rounds. If you are higher HP and feel stable, you can wait until next turn.
  10. Level to 8 if you haven’t already. Roll for any remaining units necessary for the comp. If stable, you can try to go 9. Most games you will end on level 8.
  11. Level to 9 whenever possible. This is rare, but can happen in the games you have a chance of winning.
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