Comp Image
Vertical Pentakill
Icon 9Icon 84
Traits
Trait BackgroundPentakill IconHeadliner Icon
7
Pentakill
3 > 5 > 7 > 10
Trait BackgroundBreakout Icon
1
Breakout
1
Trait BackgroundK/DA Icon
3
K/DA
3 > 5 > 7 > 10
Trait BackgroundSuperfan Icon
3
Superfan
3 > 4 > 5
Trait BackgroundExecutioner Icon
2
Executioner
2 > 4 > 6
Trait BackgroundGuardian Icon
2
Guardian
2 > 4 > 6
Trait BackgroundMosher Icon
2
Mosher
2 > 4 > 6 > 8
Trait BackgroundSentinel Icon
2
Sentinel
2 > 4 > 6 > 8
Trait BackgroundEdgelord Icon
2
Edgelord
3 > 5 > 7
Lillia Akali Viego Mordekaiser Yorick Neeko Gnar Karthus Kayle
Trait BackgroundPentakill IconHeadliner Icon
7
Trait BackgroundBreakout Icon
1
Trait BackgroundK/DA Icon
3
Trait BackgroundSuperfan Icon
3
Trait BackgroundExecutioner Icon
2
Trait BackgroundGuardian Icon
2
Trait BackgroundMosher Icon
2
Trait BackgroundSentinel Icon
2
Trait BackgroundEdgelord Icon
2
Executioner Icon
Executioner
Pentakill Icon
Pentakill
Karthus Cost Icon 4
750 HP
15 / 105
Current
TFT_Item_AdaptiveHelm
TFT_Item_PowerGauntlet
TFT_Item_RabadonsDeathcap
Ability Icon Mortal Reminder
Range Icon 4 Hex
Passive: Gain Ability Power based on Critical Strike Chance. (Current: 0% (scaleCrit Icon))

Active: Deal 170/255/575 (scaleAP Icon) magic damage to the 4/4/6 lowest Health enemies, always critically striking if possible. Gain 40% Ability Power for the rest of combat.

set10Headliner Icon Headliner Effect: +15 scaleAP Icon
Breakout Icon
Breakout
Executioner Icon
Executioner
K/DA Icon
K/DA
Akali Cost Icon 4
950 HP
10 / 50
Current
TFT_Item_UnstableConcoction
TFT_Item_MadredsBloodrazor
TFT_Item_Deathblade
Alt Build 1
TFT_Item_UnstableConcoction
TFT_Item_Deathblade
TFT10_Item_PentakillEmblem
Ability Icon The Baddest
Range Icon 1 Hex
Throw a shuriken at the farthest unmarked target, marking them. Dash to every marked enemy, striking them for 114/171/513 (scaleAD Icon) physical damage and dealing 80/120/400 (scaleAP Icon) physical damage to enemies dashed through.

set10Headliner Icon Headliner Effect: +100 scaleHealth Icon +10% scaleAS Icon
Strategy
Tips & Tricks
  • When you get Yorick 2, you’ll want to move items over to him from Akali or Viego usually
  • This comp typically struggled to winout and was more of a top 4 composition unless you could hit 10 Pentakill
Openers
Superfan
KennenKennen
LilliaLillia
GnarGnar
KayleKayle
MordekaiserMordekaiser
Trait BackgroundPentakill Icon
3
Trait BackgroundSuperfan Icon
3
Trait BackgroundSentinel Icon
2
Strong Conditions
Items
Pentakill EmblemPentakill Emblem
Augments
MetalheadsMetalheads
CoronationCoronation
Little BuddiesLittle Buddies
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
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