Comp Image
Bruiser Aphelios
Icon 9Icon 93
Traits
Trait BackgroundBruiser Icon
6
Bruiser
2 > 4 > 6
Trait BackgroundGod of the Net Icon
1
God of the Net
1
Trait BackgroundGolden Ox Icon
2
Golden Ox
2 > 4 > 6
Trait BackgroundMarksman Icon
2
Marksman
2 > 4
Trait BackgroundDivinicorp Icon
1
Divinicorp
1 > 2 > 3 > 4 > 5 > 6 > 7
Trait BackgroundAnima Squad Icon
1
Anima Squad
3 > 5 > 7 > 10
Trait BackgroundBoomBot Icon
1
BoomBot
2 > 4 > 6
Trait BackgroundCyberboss Icon
1
Cyberboss
2 > 3 > 4
Trait BackgroundExotech Icon
1
Exotech
3 > 5 > 7 > 10
Trait BackgroundSyndicate Icon
1
Syndicate
3 > 5 > 7
Trait BackgroundTechie Icon
1
Techie
2 > 4 > 6 > 8
Cho’Gath Kobuko Alistar Gragas Mordekaiser Darius Garen Aphelios Xayah
Trait BackgroundBruiser Icon
6
Trait BackgroundGod of the Net Icon
1
Trait BackgroundGolden Ox Icon
2
Trait BackgroundMarksman Icon
2
Trait BackgroundDivinicorp Icon
1
Trait BackgroundAnima Squad Icon
1
Trait BackgroundBoomBot Icon
1
Trait BackgroundCyberboss Icon
1
Trait BackgroundExotech Icon
1
Trait BackgroundSyndicate Icon
1
Trait BackgroundTechie Icon
1
BoomBot Icon
BoomBot
Bruiser Icon
Bruiser
Cho’Gath Cost Icon 4
1000 HP
60 / 110
Current
TFT_Item_GargoyleStoneplate
TFT_Item_DragonsClaw
TFT_Item_WarmogsArmor
Best-in-Slot
TFT_Item_Artifact_TalismanOfAscension
TFT_Item_WarmogsArmor
TFT_Item_Redemption
Alt Build 1
TFT_Item_GargoyleStoneplate
TFT_Item_DragonsClaw
TFT5_Item_WarmogsArmorRadiant
Alt Build 2
TFT4_Item_OrnnAnimaVisage
TFT_Item_GargoyleStoneplate
TFT_Item_WarmogsArmor
Alt Build 3
TFT4_Item_OrnnAnimaVisage
TFT_Item_DragonsClaw
TFT_Item_WarmogsArmor
Alt Build 4
TFT_Item_Artifact_InnervatingLocket
TFT_Item_DragonsClaw
TFT_Item_WarmogsArmor
Alt Build 5
TFT_Item_BrambleVest
TFT_Item_DragonsClaw
TFT_Item_Redemption
Ability Icon Sonic Scream
Range Icon 1 Hex
Fire a disorienting sound blast in a cone, dealing 130/204/1597 (scaleAP IconscaleHealth Icon) magic damage. Gain  (scaleAP IconscaleHealth Icon) max Health, get bigger, and increase the size of future sound blasts.
Golden Ox Icon
Golden Ox
Marksman Icon
Marksman
Aphelios Cost Icon 4
800 HP
0 / 60
Current
TFT_Item_GuinsoosRageblade
TFT_Item_GuinsoosRageblade
TFT_Item_Deathblade
Alt Build 1
TFT_Item_GuinsoosRageblade
TFT_Item_HextechGunblade
TFT_Item_InfinityEdge
Ability Icon Moonlight Vigil
Range Icon 4 Hex
Fire a moon blast at the largest group of enemies that deals 159/238/950 (scaleAD IconscaleAP Icon) physical damage to enemies within 2 hexes.

Equip 4 Chakram, plus 1 more for each enemy hit by the blast, that last for 6 attacks and deal 4.5/6.5/35 (scaleAD Icon) bonus physical damage each.
Anima Squad Icon
Anima Squad
Marksman Icon
Marksman
Xayah Cost Icon 4
800 HP
25 / 75
Current
TFT_Item_LastWhisper
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
Best-in-Slot
TFT4_Item_OrnnTheCollector
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
Ability Icon Buffer Overflow
Range Icon 4 Hex
Impale 6 feathers into the current target that each deal 114/172/767 (scaleAD Icon) physical damage. When the target dies, the feathers seek out nearby enemies within 2-hexes, each dealing 22/33/142 (scaleAD Icon) physical damage.
Bruiser Icon
Bruiser
Cyberboss Icon
Cyberboss
Kobuko Cost Icon 5
1000 HP
100 / 220
Current
TFT_Item_Redemption
TFT_Item_RedBuff
TFT_Item_SpectralGauntlet
Ability Icon Game Over!
Range Icon 1 Hex
Passive: Attacks deal 90/135/314 (scaleAP Icon) bonus magic damage. At 35/35/90% Health, gain 700/1260/12960 (scaleHealth Icon) Shield decaying over 8 seconds, 100% Attack Speed, 20/20/100% Omnivamp, and 100 Mana.

Active: Briefly gain 60/60/99% Durability, then pick up a nearby enemy, knocking up all enemies within 1 hex2 hexes for 1.5 seconds. Then, slam down, dealing 200/300/13370 (scaleAP Icon) magic damage to the target and 15%/25%/200% (scaleAP Icon) of the target’s max Health as magic damage to all enemies hit.
Strategy
Tips & Tricks
  • Generally only recommend playing if you have an artifact or radiant for Cho’Gath
Openers
Bruiser Slayer
AlistarAlistar
Dr. MundoDr. Mundo
DariusDarius
GragasGragas
SennaSenna
Trait BackgroundBruiser Icon
4
Trait BackgroundDivinicorp Icon
2
Trait BackgroundSlayer Icon
2
Bruiser Slayer
AlistarAlistar
Dr. MundoDr. Mundo
DariusDarius
VayneVayne
GragasGragas
Trait BackgroundBruiser Icon
4
Trait BackgroundSlayer Icon
2
Trait BackgroundDivinicorp Icon
1
Strong Conditions
Items
Anima VisageAnima Visage
Innervating LocketInnervating Locket
Gold CollectorGold Collector
Bruiser EmblemBruiser Emblem
Warmog's PrideWarmog’s Pride
Talisman Of AscensionTalisman Of Ascension
Augments
Piercing Lotus IIPiercing Lotus II
Bruiser CrestBruiser Crest
Bruiser CrownBruiser Crown
Bruiser CircletBruiser Circlet
Living ForgeLiving Forge
Blistering StrikesBlistering Strikes
AscensionAscension
Final AscensionFinal Ascension
Radiant RefactorRadiant Refactor
Item Priority
Frying Pan
>
Guinsoo's Rageblade
>
Redemption
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.