Comp Image
Chem-Baron
Icon 9Icon 111
Traits
Trait BackgroundChem-Baron Icon
6
Chem-Baron
3 > 4 > 5 > 6 > 7
Trait BackgroundHigh Roller Icon
1
High Roller
1
Trait BackgroundJunker King Icon
1
Junker King
1
Trait BackgroundDominator Icon
2
Dominator
2 > 4 > 6
Trait BackgroundPit Fighter Icon
2
Pit Fighter
2 > 4 > 6 > 8
Trait BackgroundScrap Icon
2
Scrap
2 > 4 > 6 > 9
Trait BackgroundSentinel Icon
2
Sentinel
2 > 4 > 6
Trait BackgroundAmbusher Icon
1
Ambusher
2 > 3 > 4 > 5
Trait BackgroundBruiser Icon
1
Bruiser
2 > 4 > 6
Trait BackgroundConqueror Icon
1
Conqueror
2 > 4 > 6 > 9
Trait BackgroundForm Swapper Icon
1
Form Swapper
2 > 3 > 4
Trait BackgroundVisionary Icon
1
Visionary
2 > 4 > 6 > 8
Sevika Renni Mordekaiser Rumble Smeech Singed Silco Renata Glasc Gangplank
Trait BackgroundChem-Baron Icon
6
Trait BackgroundHigh Roller Icon
1
Trait BackgroundJunker King Icon
1
Trait BackgroundDominator Icon
2
Trait BackgroundPit Fighter Icon
2
Trait BackgroundScrap Icon
2
Trait BackgroundSentinel Icon
2
Trait BackgroundAmbusher Icon
1
Trait BackgroundBruiser Icon
1
Trait BackgroundConqueror Icon
1
Trait BackgroundForm Swapper Icon
1
Trait BackgroundVisionary Icon
1
Bruiser Icon
Bruiser
Chem-Baron Icon
Chem-Baron
Renni Cost Icon 3
850 HP
40 / 90
Fortified
Slow Cooker
Bulwark
Current
TFT_Item_WarmogsArmor
TFT_Item_DragonsClaw
TFT13_Crime_Gold_PiltovenHexplating
Best-in-Slot
TFT_Item_WarmogsArmor
TFT_Item_GargoyleStoneplate
TFT13_Crime_Prismatic_ShimmerBloom
Alt Build 1
TFT13_Crime_Bronze_ChemGrips
TFT13_Crime_Gold_DestabilizedChemtank
Ability Icon Sludgerunner’s Smash
Range Icon 1 Hex
Heal 427/555/788 (scaleHealth IconscaleAP Icon) over 1.5 seconds. For the duration, raise target into the air, Stunning them, and dealing 275/413/619 (scaleAD Icon) physical damage. Afterwards, slam them down, dealing 110/165/248 (scaleAD Icon) physical damage to all adjacent enemies.

Chem-Baron Icon
Chem-Baron
Dominator Icon
Dominator
Silco Cost Icon 4
800 HP
30 / 80
Nothing Wasted
Kill Streak
Magic Expert
Current
TFT_Item_SpearOfShojin
TFT_Item_Leviathan
TFT13_Crime_Prismatic_VirulentVirus
Alt Build 1
TFT_Item_SpearOfShojin
TFT_Item_Leviathan
TFT13_Crime_Prismatic_UnleashedToxins
Alt Build 2
TFT_Item_SpearOfShojin
TFT_Item_Leviathan
TFT13_Crime_Prismatic_VoltaicSaber
Ability Icon Canned Monstrosity
Range Icon 4 Hex
Throw a canister at target, dealing 100/200/1000 (scaleAP Icon) magic damage to them and releasing 4/4/8 monstrosities. Monstrosities attack 5 times and deal 38/57/100 (scaleAP Icon) magic damage per attack.
Chem-Baron Icon
Chem-Baron
High Roller Icon
High Roller
Pit Fighter Icon
Pit Fighter
Sevika Cost Icon 5
1277 HP
0 / 50
Current
TFT_Item_Bloodthirster
TFT_Item_SteraksGage
TFT13_Crime_Gold_ExecutionersVorpalblade
Best-in-Slot
TFT_Item_Bloodthirster
TFT_Item_TitansResolve
TFT13_Crime_Prismatic_FleshRipper
Alt Build 1
TFT_Item_Bloodthirster
TFT_Item_TitansResolve
TFT13_Crime_Gold_VoltaicSaber
Ability Icon Beat the Odds
Range Icon 1 Hex
Randomly cast 1 of 3 spells, with a chance of a Jackpot!

Flamethrower: {{Spell_TFT13_LieutenantSpell1_Tooltip}}

Extendo-Punch: {{Spell_TFT13_LieutenantSpell2_Tooltip}}

Chomp: {{Spell_TFT13_LieutenantSpell3_Tooltip}}
Dominator Icon
Dominator
Conqueror Icon
Conqueror
Mordekaiser Cost Icon 5
1200 HP
25 / 100
Current
TFT_Item_Quicksilver
TFT_Item_GuardianAngel
TFT_Item_PowerGauntlet
Ability Icon Grasp of the Iron Revenant
Range Icon 1 Hex
Briefly gain 40% Durability and summon a massive claw, dealing 160/240/800 (scaleAP Icon) magic damage to the most enemies in a line. The 4 closest enemies take 25% more damage and are pulled towards Mordekaiser.

For the next 10 seconds, gain 30% Omnivamp, +1 Attack Range, and replace every attack with a slam that deals 330/500/3000 (scaleAP Icon) magic damage to target and 85/125/1500 (scaleAP Icon) magic damage to all other enemies within 2 hexes.
Chem-Baron Icon
Chem-Baron
Visionary Icon
Visionary
Renata Glasc Cost Icon 2
600 HP
20 / 85
Current
TFT13_Crime_Prismatic_ShimmerBloom
Ability Icon Loyalty Program
Range Icon 4 Hex
Fire a pair of missiles at target. Allies they pass through gain 95/120/150/180 (scaleAP Icon) Shield for 3 seconds. When they collide, they deal 310/465/700/935 (scaleAP Icon) magic damage to target and 155/230/350/465 (scaleAP Icon) magic damage to adjacent enemies.
Strategy
Tips & Tricks
  • While historically 400 shimmer cashout was enough to win, now you should assume that 400 cashout is likely a bot 4 unless you play really well. Ideally, you want a 500 cashout.
  • There are 2 main paths to a 500 cashout: First path requires 4 Chem Baron early. Play 3 Chem-Baron on 2-1 and 2-2; 4 on 2-3 until 4-1; roll for 5 Chem on 4-1; cashout on 4-2. This will give you exactly 500 cashout with single digit HP remaining. You should be able to win-out from there.
  • The second path involves an HP augment. Titanic Titan is the best because it allows you to sac both 4-2 and 4-3 if necessary. This means you can play 3 Chem Baron through stage 2 and 3, roll for 4 Chem Baron on 4-1, roll for 5 Chem Baron on 4-2 and 4-3, and cashout on 4-5 with one life.
  • Tiniest Titan on 2-1 also provides enough HP to sac 4-3. War of the Undercity and Tiniest Titan+ only allow you to sac 4-2. If you can sac 4-2, you’ll generally need 4 Chem Baron by 3-2 and 5 by 4-1 to reach 500 cashout.
  • For the rules of thumb provided above, keep in mind the math provided for reaching a 500 cashout assumes you go from 3 to 4 to 5 Chem Baron. There are other paths to 500 if you get a Silco earlier (e.g: from Subscription Service or high rolling). Main goal is to reach 500 by 4-2 if no HP augment.
  • TL;DR: Only play Chem Baron without HP augment if you have 3 Chem-Baron on 2-1 and 4 Chem-Baron by 2-3. Roll for Silco or Sevika on 4-1, cashout 4-2. With HP augment, generally roll for 4 Chem-Baron on 3-2 and roll for 5 Chem-Baron on 4-1. Cashout on 4-3 or 4-5.
  • Flex unit Priority: 6 Cost > Morde > Rumble > GP = Ambessa = Elise = Ekko. You can easily flex any 6 cost you find on your board by dropping out of GP or Chem Baron units
  • Renni 3 is not going to happen most games, but you should pick up additional copies if you hit them in case it looks possible. Do not roll on 7 for Renni.
  • Generally you will look to play 6 Chem Baron, but you can drop out of Chem Baron units if you hit many strong flex units
  • Try and build only two items for Silco so you can place a perfected item onto him after cashing out.
Openers
Chem-Barons
SingedSinged
Renata GlascRenata Glasc
RenniRenni
SmeechSmeech
Trait BackgroundChem-Baron Icon
4
Strong Conditions
Items
ManazaneManazane
Augments
War for the UndercityWar for the Undercity
Tiniest TitanTiniest Titan
Tiniest Titan+Tiniest Titan+
Titanic TitanTitanic Titan
Item Priority
Spear of Shojin
>
Nashor's Tooth
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.