Main
▾
Main
Level 8, No Legendaries
Black Rose Dominator
6 Cost Cap
Chem Baron Emblem
Traits
Current



Best-in-Slot



Alt Build 1


Heal 427/555/788 (
) over 2 seconds. For the duration, raise target into the air, Stunning them, and dealing 275/413/619 (
) physical damage. Afterwards, slam them down, dealing 110/165/248 (
) physical damage to all adjacent enemies.
Current



Best-in-Slot



Throw a canister at target, dealing 100/200/1000 (
) magic damage to them and releasing 4/4/8 monstrosities. Monstrosities attack 5 times and deal 36/55/100 (
) magic damage per attack.
Current



Best-in-Slot



Alt Build 1



Randomly cast 1 of 3 spells, with a chance of a Jackpot!
Flamethrower: {{Spell_TFT13_LieutenantSpell1_Tooltip}}
Extendo-Punch: {{Spell_TFT13_LieutenantSpell2_Tooltip}}
Chomp: {{Spell_TFT13_LieutenantSpell3_Tooltip}}
Flamethrower: {{Spell_TFT13_LieutenantSpell1_Tooltip}}
Extendo-Punch: {{Spell_TFT13_LieutenantSpell2_Tooltip}}
Chomp: {{Spell_TFT13_LieutenantSpell3_Tooltip}}
Alt Build 1


Jump to a nearby hex and web all enemies within 2 hexes, Stunning them for 2/2/8 seconds and dealing 120/180/1200 (
) magic damage. Heal 400/450/2000 (
).
Current

Fire a pair of missiles at target. Allies they pass through gain 95/115/135/155 (
) Shield for 3 seconds. When they collide, they deal 310/465/700/935 (
) magic damage to target and 155/230/350/465 (
) magic damage to adjacent enemies.
When to Play
Emblem
Strategy
Tips & Tricks
- There are MANY ways to play Chem-Baron. Unless you have a Chem-Baron emblem and can go 7 Chem-Baron, it’s generally stronger to play 3 Chem-Baron with higher quality units IF YOU CAN AFFORD TO.
- You can easily flex any 6 cost you find on your board by dropping out of Chem Baron units
- Mordekaiser > Mundo, unless you are going for 3 Experiment with Urgot + Nunu or Warwick
- Elise > Nunu, unless you are going for 3 Experiment with Urgot + Mundo / Warwick
- Renni 3 is not going to happen most games, but you should pick up additional copies if you hit them in case it looks possible. Do not roll on 7 for Renni.
Openers
Chem-Barons




Strong Conditions
Items


Augments





Item Priority

Spear of Shojin

Nashor’s Tooth
Economy Strategy
- Level to 4 if you have upgrades and a good item to place on one of those upgrades.
- Level to 5, unless on 3 loss streak.
- Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
- Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
- Level to 7 if you can stay above 30g, otherwise stay level 6.
- Level to 7.
- Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
- If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
- If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
- If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
- Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
- For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.