Comp Image
Star Guardian Snipers
Primary
AD Icon
Tier
B
Required
Icon 9Icon 87
Traits
Trait BackgroundBody Change Icon
1
Body Change
1
Trait BackgroundHyperactive Icon
1
Hyperactive
1
Trait BackgroundShadow Clone Icon
1
Shadow Clone
1
Trait BackgroundThe Champ Icon
1
The Champ
1
Trait BackgroundStar Guardian Icon
4
Star Guardian
2 > 3 > 4 > 5 > 6 > 7 > 8 > 8 > 9 > 9 > 10 > 10
Trait BackgroundSniper Icon
3
Sniper
2 > 3 > 4 > 5
Trait BackgroundBastion Icon
2
Bastion
2 > 4 > 6
Trait BackgroundHeavyweight Icon
2
Heavyweight
2 > 4 > 6
Trait BackgroundLuchador Icon
2
Luchador
2 > 4
Trait BackgroundProtector Icon
2
Protector
2 > 4 > 6
Trait BackgroundWraith Icon
2
Wraith
2 > 4 > 6
Trait BackgroundMentor Icon
1
Mentor
1 > 2 > 4
Poppy K’Sante Braum Neeko Rell Kobuko Jinx Gnar Varus
Trait BackgroundBody Change Icon
1
Trait BackgroundHyperactive Icon
1
Trait BackgroundShadow Clone Icon
1
Trait BackgroundThe Champ Icon
1
Trait BackgroundStar Guardian Icon
4
Trait BackgroundSniper Icon
3
Trait BackgroundBastion Icon
2
Trait BackgroundHeavyweight Icon
2
Trait BackgroundLuchador Icon
2
Trait BackgroundProtector Icon
2
Trait BackgroundWraith Icon
2
Trait BackgroundMentor Icon
1
Tips & Tricks
  • If you slam Shojin before hitting Varus, Jinx will have to hold it as the other item holders for Varus such as Jhin and Volibear both cannot use Shojin
Strong Conditions
+2 Tier Conditions BS
Hold The LineHold The Line
+1 Tier Conditions BA
Gambler's BladeGambler’s Blade
Gold CollectorGold Collector
All That ShimmersAll That Shimmers
Little BuddiesLittle Buddies
Shimmerscale EssenceShimmerscale Essence
Tiny TeamTiny Team
Openers
Star Guardian
RellRell
SyndraSyndra
ShenShen
XayahXayah
NeekoNeeko
Trait BackgroundStar Guardian Icon
4
Trait BackgroundBastion Icon
2
Trait BackgroundEdgelord Icon
2
Star Guardian
RellRell
RakanRakan
ShenShen
XayahXayah
NeekoNeeko
Trait BackgroundStar Guardian Icon
3
Trait BackgroundBastion Icon
2
Trait BackgroundEdgelord Icon
2
Trait BackgroundProtector Icon
2
Jinx Jinx
Varus Varus
Poppy Poppy
Sniper Icon
Sniper
Star Guardian Icon
Star Guardian
Jinx Cost Icon 4
850 HP
10 / 80
Hyperactive
Doublestrike
Storm Bender
Current
TFT_Item_GuinsoosRageblade
TFT_Item_RunaansHurricane
TFT_Item_InfinityEdge
Best-in-Slot
TFT4_Item_OrnnTheCollector
TFT_Item_SpearOfShojin
TFT_Item_InfinityEdge
Alt Build 1
TFT_Item_LastWhisper
TFT_Item_InfinityEdge
TFT_Item_Deathblade
Alt Build 2
TFT_Item_LastWhisper
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
Alt Build 3
TFT_Item_SpearOfShojin
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
Alt Build 4
TFT_Item_SpearOfShojin
TFT_Item_InfinityEdge
TFT_Item_Deathblade
Ability Icon Star Rocket Blast Off!
Range Icon 6 Hex
Passive: Attacks grant 6/6/30% (scaleAP Icon) stacking Attack Speed, up to 60/60/300% (scaleAP Icon). Critical strikes instead grant 9/9/40% (scaleAP Icon).

Active: Deal 200/300/900 (scaleAD Icon) physical damage to the target and 520/750/3600 (scaleAD Icon) physical damage split across a 2-hex radius centered on the target.
Wraith Icon
Wraith
Sniper Icon
Sniper
Varus Cost Icon 5
900 HP
10 / 85
Shadow Clone
Doom Barrage
Storm Bender
Current
TFT_Item_SpearOfShojin
TFT_Item_InfinityEdge
TFT_Item_Deathblade
Alt Build 1
TFT_Item_Deathblade
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
Alt Build 2
TFT_Item_SpearOfShojin
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
Ability Icon Level Zero: 100 Shot Demon
Range Icon 6 Hex
Passive: Gain mana when units die. Enemies grant 5, allies 3.

Active: Fire 3 (scaleAS Icon) piercing arrows per second at random enemies until Varus is out of mana. Each arrow costs 12/12/6 mana and deals 95/145/866 (scaleAD IconscaleAP Icon) physical damage, reduced by 35% per hit.
Heavyweight Icon
Heavyweight
Star Guardian Icon
Star Guardian
Poppy Cost Icon 4
1100 HP
45 / 105
Body Change
Unstoppable
Pure Heart
Current
TFT_Item_GargoyleStoneplate
TFT_Item_WarmogsArmor
TFT_Item_Redemption
Alt Build 1
TFT_Item_Artifact_LightshieldCrest
TFT_Item_GargoyleStoneplate
TFT_Item_Redemption
Ability Icon Spinning Galaxy Hammer
Range Icon 1 Hex
Gain 500/575/1200 (scaleAP Icon) Shield for 4 seconds. When it breaks, deal 310/498/3782 (scaleHealth IconscaleAD Icon) physical damage to the target and 115/189/1491 (scaleHealth IconscaleAD Icon) physical damage to other enemies in a 1-hex radius centered on the target. The target is Stunned for 0.5/0.5/8-2.5/2.5/10 seconds based on how long the shield held, and other enemies are briefly Stunned.
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
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